Zombie Exodus: Safe Haven -- set for release 10/28/16

@StarshinaSokolov I do have a tough time balancing P&M stats, I rarely have the game say how you act based on those stats. I most likely need to go through and make stats very specific so daring is when you perform a daredevil act not anything courageous, daring, aggressive, etc.

The goal of stats is to measure how people act and do something with it, like provide a tailored section of text, provide a reaction, lead to a special ending, I just need to make them very focused when I alter a stat.

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I see. I actually thought you were aiming for achievements and endings, that’s why I suggested the alternate stats.

But, seriously, are the “Your hands shake as you close the door and cross to the center of your home. The things you’ve already seen—the infected, their victims, the chaos—all rattle your nerves and have you asking too many questions with no immediate answers. How do I stay safe? What do I do now? When will this end? You feel like you’re sitting next to a time bomb, and at any moment…” and stuff really necessary? I get it, you want us to fear the situation. I just can’t see myself thinking that way, though. I’d be more like “so now instead of shooting people for my country I shoot zombies for survival? Okay, lets get started then.” Yeah, I’m that kind of guy.

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That’s why you and my feedback could be valuable for @JimD , sorry if sound prideful or something like that. I mean we think and play games with a different idea of what most people do. So anything different from normal could enrich the experience for everyone who replay and looking what is different from my normal playthrough. And it is a fun role-playing so I cheer everyone else who wondering, I would act differently from what game shows to post feedback here.

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Well my first playthrough is and will continue to be a psychotic ex soldier who only knows how to kill and bully others to do their bidding so all of the feelings of regret and sorrow about killing breaks this but thankfully further in this problem seems to dissappear as I can then murder and pillage alot easier without my experience being broken also will there be other survivors who will join and accept this?
Also @jimd I know it was mentioned earlier but will canabilism be possible even if it is only implied I would be happy (I really want a full on psychopath playthrough)

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Cannibalism is something psychopathic now? I mean, food is scarce in the apocalypse, and human bodies have quite some nutrients. As long as they’re not infected (zombie virus or any other decease, for that matter) and weren’t killed specifically for this, I see no problems with it…It’s not like the dead will miss their bodies or anything =P

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@StarshinaSokolov according to a quick Google search canabilism can be a trait of being psychotic

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Everything is relative. Killing can also be a trait of being psychotic, but not in self-defense. Between starving to death and making a soup out of that guy who died in the bandit raid, I’m sure as hell gonna get my cookware ready.

Something that applies to almost anything: If you do it for pleasure, you’re a psychopath. If you do it out of necessity, you’re a survivor (or a weirdo, at most).

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One of the best COYA games I have ever come across. There is a great amount of depth to the world which your character finds themselves, from everything to the weapon choices to how you build your character. I am looking forward to the next update so I can bash in more zombie faces. As a note I made to the end on my first try XD

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A quick search, can’t find this bug reported, but I might have missed it.

When picking infantry soldier, wearing the (combat) uniform and meeting Sifer and asking about past (then responding positively) [things in parenthesis may not matter, have not tested]:

Sifer perks up. “I’m glad you think so. So you are in the military?”

She points to your combat uniform.

It ends in an error:

chapter2 line 12333: Non-existent variable ‘soldier’

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Pretty sure most people just define insanity or psychosis as whatever the hell they feel like defining it as at the time.

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@StarshinaSokolov [quote=“StarshinaSokolov, post:3243, topic:2000”]
“Your hands shake as you close the door and cross to the center of your home. The things you’ve already seen—the infected, their victims, the chaos—all rattle your nerves and have you asking too many questions with no immediate answers. How do I stay safe? What do I do now? When will this end? You feel like you’re sitting next to a time bomb, and at any moment…” and stuff really necessary?
[/quote]

I wasn’t portraying fear but anxiety. ‘Hands shaking’ relates to many emotions. Did you feel the way it is written suggests fear?

Do you like questions that ask how the reader feels? When I wrote WUT, editors suggested adding such questions. I generally did not do that in ZE1, and I have had readers ask for more emotion in SH.

@Lightsavior I doubt it because Apple has many guidelines and will ban your app for violations. I had a Russian Roulette scenario in ZE1 and removed it for that reason. I am not sure I need to go to cannibalism to portray desperation, psychosis, etc.

@Kilaking thanks for your support.

@Taylor_Enean thanks. That was indeed unreported.

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@jimd all the more reason for me to hate apple :frowning:

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Oh? Interesting… How did that scene go?

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Wow I’m surprised that Apple gives that thorough of a review! They looked at the actual content of a 700,000 word book and decided they didn’t like one part!?

What was the beef? How is that different from the other violence in the story?

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@JimD I am really paranoid right now. Rachel has seen my kitty, my little Titus Are She plotting to kill him? Is the food poisoned and he and me will die in a pool of blood? Please If i would die let my kitty go unharm :sob: I WANNA KILL HER BEFORE SHE KILL MY KITTEN. She was spying us for two days watching me kill half neighborhood… And she want joining me and give me cookies… Fishy as hell!!! I don’t want Rachel… Could I abandon my house with Titus nooow please. I am scared for him … DIE NEW EMMA YOU WON’T TOUCH MY KITTY

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I still trying to figure out how to find Rachel. I’ve tried everything and I can’t find her :sob:

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Not only fear, but a general feeling of hopelessness and desperation. The usual apocalyptic stuff. The “infected, victims, chaos” part seemed to indicate fear, while the “How do I stay safe? What do I do now?” obviously indicated desperation or uncertainty.

Problem is: Infected are enemies to me. No more, no less. I don’t care if they were humans, if they had families, if they had dreams, or anything. None of this applies right now. They want to kill me and can’t be reasoned with, so I’ll kill them. Simple as that. No feelings, no philosophical questions, no moral struggles. If anything, I’d be less alarmed since they’re less of an enemy than humans. Slower, dumber, fewer means to attack, no organization, etc, etc…

The victims, well, the world sucks and good people die all the time. You learn to ignore it. No matter how much you scream, cry, or stomp your feet, nothing is going to bring them back, so do us all a favor and get over it. “Straighten up, toughen up, shut up, and carry on.” Sarge couldn’t be any more right.

Chaos is normal to me. After spending 4 years in North Caucasus (and growing up in Siberia :stuck_out_tongue:), a zombie apocalypse is just a monotonous Thursday. The enemy, the battlefield, the combatants, the tactics, the strategy, the situation…They may all have changed, but war remains the same.

About the choices…Well, I have a slightly negative view on them. They never seem to include what I’m really feeling, and if they do, it’s never for the reasons listed. I’d particularly just prefer not to encounter them instead of picking the least “wrong” of them. But if this will help you tweak P&M (and you feel that these stats are important in the first place), well, then go for it :slightly_smiling:

I usually spend my time scouting/scavenging nearby houses and she knocks on my door after I finish.

Edit, bug report:

After choosing to make a small lunch, the game forced me to drink beer even though I didn’t have the alcoholic challenge.

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This seems like it could be an example of culture shock. Your Grim Slavic Worldview™ is clashing with the generic city dwelling US worldview that the game’s protagonist has.

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Not limited to Slavs, it’s also very common in veterans of all countries. Since being a soldier is an option, I find it strange that no such worldview was considered for the protagonist to have. Also, character creation means I can hypothetically make a Russian immigrant, so even if my “Slavic Worldview” is the problem, it’s not fair to assume all protagonists are “generic city dwelling US” citizens. I mean, you even have suburbs and farms to choose from, so half your statement has already been disproved.

This very topic has it’s fair share of non-US posters, meaning that not every player is a John Smith. While I bet there are players outta there, myself included, that don’t mind to play as a stock character, having the option to make our very own protagonist will at least spark the idea of playing as themselves, so a lot of people will also have trouble if your statement is true. However, from what I saw of Jim so far, I highly doubt this is the case.

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I am Spanish and thankfully I didn’t suffer a war nearby. However, my mindset is exactly same. My grandmother suffered greatly our civil war and her way of act like many other adults were that. “Stop crying, and tough up no one else apart of your family will help you” That and always store non perish food at home in the case a war came.
I really think USA people don’t have that because never suffered a war at home, the war is a way not in the back yard.

What I did when I read that annoying text telling me how my character felt is
1-Roll my eyes and smirk sure …
2-Skip directly text
3-Came here and give alternative feedback.
However, I now I am a minority of his fan base a weird creature asking for weird things. So the probability he changes it is minimal. In fact, he really cares to change things for me 99% percent of people wouldn’t care.

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