Zombie Exodus: Safe Haven -- set for release 10/28/16

@Shoelip I don’t think it’s common in the setting, which is why I wrote it. Also it’s a good way to get out several characteristics when show-don’t-tell mechanics don’t fit.

@LtRipley thanks for your kind words and for reading the demo.

@everyone:
Working next on locations to visit. Which one do you want to see first? What do you expect those locations to look like on days 2-5 of the outbreak?

Army/Navy Store
Food Distribution Center
Hospital
Pharmacy
Convenience Store
Military Base

3 Likes

EDIT: Oh, what a large post! Sorry about that.

Well, it’s been a while since I checked on this game! Here’s a list of the errors I found either playing or perusing the code. Sorry if any have been already mentioned:


Whatever Fred packed in that duffel bag now lying in the alley must be of great value and worth a quick trip outside. You peek through the front window and see no movement on the street.“Whatcha lookin’ at, Duffy?” Roscoe asks.

“I’m heading outside to get something.”

“The bag Fred dropped?”

“How’d you know about that?”

“I’m keepin’ track of things,” Roscoe says, matter-of-factly.

“Stay here and make sure the door stays locked until I come back.”

“Got it.”

[Unrelated bit about the dog]

As you head to the door, your nephew walks next to you.

“I’m heading next door to Fred’s for a moment. Keep a watch out for me and yell if you need me.”

Roscoe nods and runs to the window to peek outside.

(There seems to be some unnecessary repetition)


  • Roscoe Best Friend (80) (In the relationships menu. Missing a colon.)
  • When crafting an item, I like looking through the different menus to see what options are highlighted (thus available). However, the phrase “you consider crafting another item” appears every two menus I select. I think time might also be passing by.
  • I’m surprised you’re home. I’m surprised you’re home. Weren’t you starting college soon? (When calling one of the neighbors.)
  • *label LunchAlone
  • fake_choice
    • selectable_if (((cooking >= 35) and (food >= 3)) or (food >= 4)) #Make a typical lunch.
      • set fatigue %-(round(sta/2))
      • set stress %-(round(20-(wil/3))) (stress seems to fall less the higher willpower is, which makes no sense. I think the same error can also be found under the Lunch with dependent label.)
  • I hope the outbreak ends soon, so I don’t miss reqistration. (Typo when talking with Sifer.)
  • I’ve witnessed death but loss no one close to me, I say. (Another.)
  • When searching the boarded up house, I hurt my ankle. That doesn’t seem to affect actions outside of the house: every time I dash out of my house, or when I try to save Dante by running the zombies over with the car, it would probably make sense for it to be mentioned. I don’t even know exactly what damage it has suffered. I also wish I could tend to it like with the gash in my ribs. I realize I sound very nitpicky, haha :slight_smile:
  • Untrained skills:
    Close-combat Weapons
    Stealth Review your skills below:
    (I think at the end of day 2. Needs to be on a new line.)

I’m generally useless at giving feedback, but here are some scattered thoughts:

  • Losing health is so much easier than gaining it! Especially physical health. I literally checked, and there is no way to raise it in day 2. During one playthrough it dropped to about 40%, which is pretty scary considering it was day 2. Mental health is not much better, but at least there is no way to make it drop significantly (…yet?). Stress/fatigue are a bit on the hard side too, but on a second though it might be because I’ve been running randomly into anything that seemed interesting without considering the consequences. With a bit more thought, they might turn out to be manageable.
  • The idea of stress being lowered if you talk to neighbors, though, is genius.
  • On a related note, what if going to bed earlier affected fatigue/stress?
  • It’s a bit unrealistic for so many people to randomly show up on my doorstep in a day, but I realize you have to balance realism with giving players enough choice and with keeping the game interesting.
  • I am very much a fan of Sifer, while Rachel creeps me out and intrigues me at the same time. I agree with others in saying you’ve struck a good balance in describing the characters.
  • Your work feels indeed very replayable, though perhaps in a too detail-heavy way for my personal taste. E.g: between having two houses to scavenge and one, but with double the rooms/items/ways to enter/whatever, I’d choose the former, while I feel this game leans more towards the latter. A lot of ways to achieve an outcome, but not many different outcomes.

Army/Navy Store - looted and ransacked by day 3. Every survivalist knows where their local surplus store is located and they would feel the need to secure everything there asap.

Food Distribution Center - Either completely locked up and secure (if a non-corporate, non-advertized source such as food bank) or it would be looted. Not ransacked because those places are huge; 2-3 days is not enough to completely empty corporate centers (Kraft, McDonalds, whatever)

Hospital - Depending on location and type. Hospitals close to military bases most likely would be secured by the military. Those close to police centers (main) likewise. Smaller and more isolated hospitals most likely would be either shut up and abandoned or ransacked and/or controlled by local strongmen/gangs.

Pharmacy - most retail locations would be looted and ransacked. The lesser known compound pharmacies and those smaller shops (not recognized as pharmacies by signage etc) would be vulnerable treasure-troves.

Convenience Store - looted and ransacked.

Military Base - Either completely abandoned or location of law and order, depending on size, mission, etc. Their zones of control would expand to nearby infrastructure - shipyards, rail, access points like bridges, nearby airfields … whatever assets nearby to facilitate operations. Any of the above near the base might be completely taken by the military too.

Edit: Places of interest you failed to mention:

Hardware store - The tools and supplies of a large warehouse-type of store (Home Depot) would last a long time. Even the smaller places could offer essentials like nails,tools etc.

Restaurant Supply centers - too much there to ignore. Specialized equipment can help survival.

Sporting Goods/Outdoor stores - Places like “Bass” have huge amounts of hunting/fishing/camping supplies. Everything from clothing to fishing poles. Knives, guns, ammo, multi-tools. Regular sporting good stores would have less but still good gear - protective stuff, etc.

Police/Fire supply shops - Everything related to law enforcement. Not known to majority of public; lots of important stuff from body armor to mace… it would be high on my list because it still should be untouched by day two.

Small Police/Fire stations - essential equipment here. Smaller, satellite places would be “locked up and secured” (read abandoned) for future re-activation. Supplies etc would be there.

1 Like

Stores would probably be closed or already ravaged, so I’d say hospital or food center. Military base is the one I’d most like to see, but it’s very, very overpowered for the starting of the outbreak and I wouldn’t like to see it nerfed just to fit in. Maybe it could show up late and be one of the locations available to move into.

Hospital would probably be in total chaos, and I’d like to see the staff reacting to the situation. Maybe even befriend one of them to get some of their expertise later in the game. It’s also a very good location to put in unusual survivors that you won’t normally see in other locations. The food center needs to be besieged while the protagonist is visiting it. Period. :stuck_out_tongue:

If you go for a store, giving the owner a gun and having them holed up inside scaring looters away would be great to explain why it wasn’t looted yet. Made trade or convince them to give you some items. Maybe even make a friend. Having the stores abandoned with only a few items in them would be great to portray a solitaire, dangerous post-apocalyptic world, but could also be a waste of an excellent mini-adventure location.

  • possible spoilers ahead * @JimD first playthrough of update and first conversation with parker "Parker’s voice muffles at the end, and you hear a deep cough away from the other end of the phone. “Sorry about that. Don’t mean to cough in your ear.
    I was trying to quit smoking but the stress of the last few days erased any chance of kicking the habiit” two IIs in habit and probs the army store closely followed by the military base…don’t know what an army store is like in the states, but in the UK it just sells things like knives, multitools, clothes and accessories like belts etc so don’t know if the US ones sell anything else like guns but based on the UK ones would expect the owner(s) to be dead as the shop would’ve been raided as knives equals useful as apart from online it’s one of few places to sell bowie knives, machetes etc and combat trousers are really good where them most of the time myself as they’re flexible, light, water resistant etc and the cords on the ankles are useful but anyway so yeah don’t think they’d be too many supplies left as is an obvious place to go and would be manic if people are still there with looting, and all that can be applied to any useful shop e.g convenience store, gun shop etc military base like you described it but with only a few soldiers left alive and a lot more supplies as the soldiers who got away might’ve taken supplies, but doubt many people know the location of them/could be bothered to go there rather than a shop, but looking forward to more :slight_smile:

when choosing to search the boarded up house "stiff wind blows,
but the cellar is dark. Though the dirt-crusted glass pane, you hear " misspelling of through.

still at boarded up house "and a decomposed hand pokes through the it, swimming in the " through the it?

"You lean against the wall and wait. Hopefully the stranger is devising a plan to get you out before your undead companion succeeds in his plan to eat your
face.

" fell through basement after going into the kitchen and got this text but chose to kill the zombie and managed to do so.

"slow but steady grunt. Soon your grunts overtake the zombie’s growls, and after " stil talking if that zombie is alive…or is there other unseen zombies? sorry not sure if it’s an error. not going to post all the quotes but yeah still acting as if I didn’t kill the zombie in the pit.

chose to kill Rachel/cyther/whoever the woman in the boarded up house is and shot her in the throat yet it says she screamed for help, rather than tried to scream for help…is that possible?

when talking to rachel(ohhhh so that’s who rachel is :p, so cypher is the woman in the boarded up house? guess I’ll have to playthrough and not kill her to find out lol) "my cousin, I avoid contact. Given the circumanstances under which we now meet, " misspelling of circumstances.

“I’m flattered that you want to work with me,” I say, thought it’s just to see what she can do " should be though

Just finished my playthrough, really enjoyed it as usual :slight_smile: I preferred Rachel to cypher? as cypher showed sudo bravado(only having a staff when I had an m4 and beretta) so she had to die, liked rachel as she knew her place lol and seems smart knowing she needs me a lot, lot more than I need her being a bad arse psychopathic soldier so liked she starts off giving me supplies and being super friendly :slight_smile:

when setting up reinforcements in chpt1 “On second though, I don’t set up any other reinforcements at this time.” should be thought

I feel like the world’s most altruistic person when I read other people’s playthroughs, even though I’m the most misanthropic person I know. Scary.

3 Likes

@JimD
I found a spelling mistake in the boarded up house in chapter 2.
I chose to attack Sifer and selected "Talk to her but wait for an opening to attack. She has nice gear to take.
And “Now’s the time—I attack her.”
And “While I have the element of surprise, I quickly attack her.”
I had bare hands as primary and secondary weapons.
“You
Before she can utter another word, you lean back and throw a front kick to her face.”
Delete ‘You’.

I would like to visit the military base.
Food Distribution Center- Looted within the first couple of days.
Military base- heavily guarded or abandoned.
Pharmacy- Looted within a couple of days.
Convenience Store- Looted almost immediately.
Hospital- abandoned and overrun with infected.

Army/Navy Store- Empty of any useful items within a day or so.

In the stats screen, under ‘relationships’, if you have a dependent child his name is missing a colon.

I found a spelling error in chapter 2, when I chose “Rest for the evening.”
I had a dependent child.

[quote]
“Time for be, Johnny,” you say. Your nephew shuts a notebook where he’s been writing with great fervor.[/quote]
Time for bed.
I had 48 relationship with him.

I found this spelling mistake in the prologue as a college student.

Add a full stop after ‘showing’.

Army - A dictatorial situation with few command structures remaining trying maintain order. Desperate people trying getting in or steal, summary executions …
Food store- Or The owner placed there Rambo style or filled by first wave raiders .(drug people and ex convicted) rape and torture. No way my girla comas there.
Hospital - Definitely place to raid. To many zombies attacked there no survivors or if there are just people dying or in a coma. Good first days, before that raiders would go there searching for chems.
My girl wants raid factories and farms steal from people not going to obvious places.

Who is Rachel? I didn’t find a Rachel… Or maybe I killed her before know her name.

think she only visits if you’re at home at a certain time she’s got brown hair and is someone’s cousin(sorry forgot name) and don’t think you can kill her lol

1 Like

Oh, no no. If she enters in MY property I have the right to kill her and loot her righ away…

3 Likes

I thought this at first but you actually let her in freely through the back-door in the story

I would NEVER let someone enter in My house except for loot them or because I really trust them. @JimD Don’t give a choice harm role playing

1 Like

@JimD played a couple of the military routes specifically the officer and the combat medic. I had no big issues with the officer route, but (gatta hat buts) the combat medic route if you choose to goto the base and after saving whats his name (I am especially bad at remembering names :stuck_out_tongue: ) when they part you have the MC saluting the corporal, that is a huge no-no. So you could just drop that line or change it up. Also remember that a corporal and specialist are the same paygrade but the corporal is in the leadership position. With that said since they seems to be friends just a simple 'Catch ya later CPL ’ , or if they are friends 'Catch you later ’

As for the leveling system it will need to be tweaked for balance (I do not know how often you plan reward skill points) but it will be easy for any high intelligence character to max their skills out quickly and become god-like but it is fine for now especially for beta purposes. Heh who would not want to be a god in the the zombie Apocalypse :smile:

A small peeve here with the amount you can take (this might be too much work buuuuuuuut (there’s that word again!)) For low strength characters how about a minimum of what you can carry because if you can only loot two items, and they weight practically nothing in real life that kind of breaks immersion. I can not take the band-aides, antibiotics, and the box of ammunition? That’s less than two pounds. Reward the people that choose to have high strength and let them walk away with the kitchen sink too if they want. I understand that arrays are not implemented in CS yet but there has to be a bit of wiggle room here?

All in all a tasty little morsel that leaves me craving for more!!!

2 Likes

I found an error I don’t know if was reported or not Chapter2 line 778 non existing variable callfredday2 . I miss the opportunity of telling my nephew Hey partner I have to be sincere with you I was x profession and have x problems But I love you and I need you help me to survive together as a family. If you need something or taking about something I am here"

Noticed zombie Ex was on steam but am hesitant to drop 7.99 on it. What makes it $5 more than most CoG releases?

because its all 5 parts to ZE in one package plus it is the updated version without all the errors and typos.

3 Likes

@Shell thanks for all of the feedback.

I disagree. This is all helpful.

This is by design. If you scrape your arm (losing 15 health), it takes a week to heal (modest gain every day). I am going to add some ways to gain health. Chapter 2 isn’t done yet :slightly_smiling:

Stress goes up and down for lots of things, which is a game mechanic i hope people will like. It also is realistic to be under stress in such circumstances.

Good idea. I will make it so.

Yes, that.

Cool, this is what I hoped people would say.

@Zolataya @StarshinaSokolov @Bugreporter thanks. Great info here. For those places ransacked by day 2 or 3, my challenge is to make something happen when you choose to go there anyway.

@StarshinaSokolov

That scene is in the works.

Do you ever do a playthrough of your RL persona? I tend to play as a more moral version of myself.

@Bruno_Frank_Hill thanks for pointing out the typos.

Many sell everything: camping gear, guns, bows, survival gear, especially where this game takes place.

@poison_mara thanks for your feedback here and in PM.

@Pace675

Darn. Thought I fixed that.

There are ways to increase number of items to take. Plus I tried coding weight and the time to code was exhausting. In the end, I dropped it for simpler, less realistic mechanics.

@Jinx_the_Atomic_Cat It’s 700,000 words where most games are 150k to 250k words. This site has a free demo which I encourage you to play first to see if you like it.

1 Like

Just a small thing I noticed, but the thread title still says ‘next update February the 15th’.

2 Likes

I always aim for my real persona, but the “Personality & Morality” (“P&M” for short) thing makes it impossible. The game seems to interpret my actions through a sane, standardized way, while my mind works solely on insane troll logic. The results are, well, inaccurate, to say the least.

Heh.

Just kidding. I just follow my own moral code, one that the game can’t seem to comprehend. As I said before in that walkthrough (with comments, no less) that I posted here a while ago, the P&M is too simplistic.

Anything I do (such as going outside) makes me daring, no matter if I’m trying to ensure my safety by investigating a potential threat before they become a danger to me. Anything I don’t do (such as waiting inside, not giving a damn about the noises outside that could be very well a zombie or bandit) makes me cautious.

I try to help others, disregarding all logic, and end up screwing everybody: honorable. I prioritize my safety so I’m in shape to ensure the safety of the ones around me in the long-run: self-centered.

I focus on my immediate needs, screwing somebody that could help me in the future: practical. I focus on others’ well-being so my group can grow and have better odds of surviving: emotional.

I’m nice with people I like: too civilized kill someone who threatened me and everything I care for. Put a bullet through said individual’s head: too depraved to have friends.

I mean…Really? People have hundreds of thousands of reasons to act the way they do, It’s impossible to get anything accurate by guessing or giving them a dozen stock phrases to explain themselves ‘-’