Zombie Exodus: Safe Haven -- set for release 10/28/16

@JimD
I found a bug in chapter 2 in the city.
chapter2 line 777: Non- existent variable
‘tried_calling_fred_day2’
I found this bug in chapter 1 in the city when I chose to contact Fred’s Mom.
Part1 Events line 301: Non-existent variable ‘tried_calling_fred_day2’
I found a spelling error in chapter when I visited the boarded house.
I chose to go into the kitchen.


Add a double quote mark after ‘Angel’.

I found an error when I chose to kill the Zombie in the boarded house.
I chose to improvise a weapon.
But it said that I used my M16.
“You smell the rot on his flesh and raise the M16.”
Raise the weapon.
“You draw back your arm and measure your punch,”
Measure your strike.
I found this spelling mistake in chapter 2 when I called Parker.
I chose “I decided to stay home once I heard about the outbreak,” I say, to keep my reason vague."
Then “What I heard on the news about the curfew and the National Guard presence.”
Then
“I can use food and any other supplies you can get.”


Change the sentence to “I’ll be fast out there, and once I get back, I’ll stop by your house.”
I found this error in chapter 2 at the event with Gina and George. I had a machete and a baseball bat as primary and secondary weapons.

“Weapons erupt all around, and fire your machete.”
Delete this sentence.
“and draw open your window.”
You draw open your window.
I found an error in chapter 2. After you have lunch alone it said “After lunch, you still need something to brighten your mood—to give you some sense of normalcy in this manic, stressful existence.” But I didn’t have any addictions and no text shows afterwards.
I found a spelling mistake in chapter 2 at the end of calling Parker.

Habit.
I found an error in chapter 2 in the boarded house as a teenager. I selected “Start a conversation. I’m curious how she wound up here.”
And “Do you need anything?”

I didn’t have a dependent child but it says I have a sister.

I don’t know if you are still fixing bugs in ZE1, but if you are, I found a spelling error in part 4 where you can select the missions.
“Searching for food in the Old Pine Woods. with Heather”
Change it to
“Searching for food in the Old Pine Woods with Heather.”

“Talk to Emma about her secret”
Add a full stop after ‘secret’.

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Mara the police woman…woah…never has something been more scary. Haha xD

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Would it make you happy that as a police officer route, you can tase a guy for a poor reason?

Red face looks at you and narrows his eyes.

MC: SIR REMAIN CALM. DONT MAKE ME TASE YOU.

Red face’s eyes widen and holds his hands up in surrender.

MC: HES PREPARING TO ATTACK. TAKE THIS CRIMINAL SCUM. 10,000 volts of pure, corrupt justice.

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It’s not corrupte it’s fun justice

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Why I would tase someone? I am just killing for stuff. I guy hasn’t got important stuff I use my legendary persuasion.I only use violence for a reason and aiming for killing. Also a damn coltt eagle is million times better than a taser.

I found this text error I think . If it is, it is the first grammar error I spot lol. Hurrah.
“Nowadays, people don’t typically ask for the father’s permission to marry his daughter. That’s a practice from yesteryear,” you say.

Already there and available to do.

I know, I was referring to it :wink:

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I really don’t like the police background, It is in my opinion simple, one dimensional. You are a boring police with a green companion you go to a donuts site litle havoc… Why was expecting? An option between being a boring police and being a dirty harry police in the dark side of the city. Even being a corrupted police. Maybe a little undercover agent. I could love been a police officer undercover in the robbery plan.

Also Terrible overpowered

Typos:

Dust and dirt plume in a cloud around you, and a decomposed hand pokes through the it, swimming in the mist as it reaches for you.

At the end there, “through the it” should be “through it”

With the thickness of the wood and force he must be exerted, you estimate they’ll break in mere minutes.

“exerted” should be “exerting”.

As you stare the living dead man, you recognize him, Tony, from the photo at the campsite above.

“stare the living” should be “stare at the living”

“You’ve been at your cousins for years, and I’ve never met you?”

“cousins” should be “cousin’s” (This one’s a choice at the bottom)

“He always said you are a person who lives by her own rules. We discussed your profession from time to time with no judgment. Given your set of skills, you may be someone good to know in the struggles ahead, and likewise, I will be able to help you as well.” "He mentioned you are a woman who knows how to take care of herself.

Where the two sentences meet near the end: …as well." "He mentioned…
For those, you don’t need quotation marks. “He mentioned” is still part of the same monologue.

Sneaking out your house causes some concern, since the infected may be lurking, but you plan to move fast.

“out your house” should be “out of your house”

Side note: I was posting screenshots with the errors highlighted before, but was told that just copying and pasting the sentences was better. I’m seeing a lot of screenshots in this thread, though (which is why I started posting them), so I’m not sure who’s right. Do you have a preference one way or the other, @JimD? I’m happy to do it either way.

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@Shoelip I found Rachel, and it looks like Jenna_V found Rachel, too! Personally, I found her to be very friendly and charasmatic. I don’t trust her, but she made good points so I agreed to an alliance.

Zolataya mentioned getting stuck in a time loop, and the same thing happened to two of my characters. I agree with their idea of a rest option to help characters who otherwise can no longer move forward in time. Another bug I found happened when I was looting Sean’s house. I picked toilet paper but the game wouldn’t move forward. It looks like you forgot to add *goto SeansSupplies .
When Rachel pets my cat there is a typo saying “she walks walks to the back”. There should only be one “walks”. Another in the mma route where it says “as if he just make the deal of a life” I think “made the deal of a lifetime” would work better.
Something else I found that confused me was that even though my character had more than 60 search, they still broke the lock with the hammer, causing the zombie to attack me in the older couple’s house. Maybe the check for search skill could be placed before the invetory check?
Last thing, I though the part when I searched Fred’s house was really cute! I can’t believe he had such faith that I’d be worried for him and look for him. That awesome chili he made will not go unappreciated.

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Oh? Where did you find her? I thought it was Sifer who was using a false name at the time.

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There’s an error whenever you get to Chapter 0: It gives me an error message about “variable virus_researched doesn’t exist” or something like that. It’s right after the prologue, I think.

Technically, she found me since I heard knocking on my door, and when I opened the door there she was.
I was very lucky meeting Rachel because when I looked at the code it all depends on timing between “missions”. Basically, it looks like you have to get home between 6:50 and 8:00 at night to trigger Rachel coming to your house.

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It’s all about chance, eh? Interesting… Is this the first or second day?

Second day
(twenty plus characters!)

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@Bugreporter

That’s not an error. Combat medics get the Army attired and medical attire.

Thanks for all of the ZE1 typos!

Did you have those guns in your inventory?

@ruhenri

Glad to get you hooked!

Not at this time. ZE takes up all of my time, at least for the foreseeable future.

@Shoelip [quote=“Shoelip, post:3104, topic:2000”]
It’s kinda crazy seeing it’s been five years.
[/quote]

It is quite crazy. I really enjoy it though so here’s to 5 more.

@Shawn_Patrick_Reed

How so?

Thanks! I’ll check it out.

@Pqfire09 we had a huge discussion about NCOs and COs a few months ago, and it’s all buried above now. If you see specific inaccuracies, please point them out.

@JustAReader I fixed the issue preventing people from proceeding. There’s more now.

@Bloodhawkereaper at the moment, I’m done adding challenges but it may happen later.

@Nathan_Faxon

If Sifer likes you, she may see you again.

I’d rather not spoil things but yes.

@poison_mara

You can kill her once I fix the bug.

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@Lightsavior zombies rot like corpses, extremely slowly. A lot of this is in ZE if you play a scientist and it will be expanded in Safe Haven.

@Needy thanks for pointing out that bug. I’ll fix it soon.

@Zolataya Right now, day 2 needs work to fix the loop. Thanks for trying the cop.

@Jenna_V posting the way you did is best :slightly_smiling: thank you!

@NotGoingToGiveUp yes, romances for teenagers will be restricted but you can still try to romance adults. Who knows where the game will go? You won’t be a teen forever.

@qpinskey [quote=“qpinskey, post:3152, topic:2000”]
Something else I found that confused me was that even though my character had more than 60 search, they still broke the lock with the hammer, causing the zombie to attack me in the older couple’s house. Maybe the check for search skill could be placed before the invetory check?
[/quote]

Good point. That’s the kind of feedback that really helps.

Glad you liked that part.

@Silhuetta sounds like you need to refresh the game files. Clear your history and let me know if it works.

To everyone:

Do you like the open playstyle of Safe Haven or prefer the linear style of ZE1?

In ZE:SH, I am trying a style wherein the chapter is a day in your life of survival and options are available or become available as time progresses. The majors drawbacks are 1. the story is tucked inside sections of game and have to be found, 2. the transitions between events are not smooth and 3. people can miss content easily.

ZE and most Choicescript games go from point A to B with side branches.

So what do people prefer: the more linear style or the open world style?

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I appreciate both styles but I am really enjoying your new work. You should be proud - your zombies stories are the first things to do with zombies I’ve actually liked and enjoyed in my life. Both of my sisters like that show on A&E network and games like Left for Dead but I never got into those.

The open-world is much more difficult to pull off, if done correctly, it is my preference. As a new writer myself, I can appreciate how hard it is getting the code to do what you want. I think the experience of open world would be closer to the experience the gamer/reader wants to experience. The linear style is better at showing the story the author is trying to show.

Anyways, did you want my specific feedback with the police-woman session? If so, you want that in PM or in thread?

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