@Lithophene Remy is a great character. I like how you and others are providing key experiences in the game so far. Maybe I should have the game track it all and add that to the stat screen.
@Bruno_Frank_Hill Interesting serial killer. Wow can Depraved reach that high?!
Do you feel your RL character matches you?
@StarshinaSokolov Paul would make an interesting bandit leader down the road. Hmmmā¦
Mark intrigues me as the lecherous elite fighter. Heād do well in the first ZE, though heād have a love-hate relationship with Heather until he dumps her for Mindy.
@Oirbse nice, a mad scientist. I will be adding more for scientists and hackers. I just need to work on them.
@Jenna_V your comments are well taken and I want to make the non-combatant excel as easily (or at least reasonably) as an elite soldier. Changes I plan to make point to the brainier characters. One thing not in the game yet are opportunities to add survivors to your group. People who lack survival or combat skills will do better in larger groups. So hang on for more NPCs and more non-combat options.
Also (relating to your conversation with @Oirbse), the game does allow major use of Pesuasion/Intimidation/Leadership. Itās subtle though. Unlike ranged or hand-to-hand where you can see the effect (a dead zombie), the manipulation skills have less showy results.
@Obsidian great back story, and I enjoy how you weaved in Ariās history in Nightfall.
I will add it.
@Fiogan I am glad someone made a character who is artistic. I worry sometimes that no one will play those types of characters.
I tried and coding it was a level past nightmare.
@Zolataya I agree with your points on skill increases, and your feedback contributed to my changing the system. I also need to add more for underused skills, but thatās not reflective of neglect but lack of time.
@NJG no, since the alternate prologue is the date which wonāt work for teens.