Zombie Exodus: Safe Haven: Part Three Discussion Thread

Both games take place in the same shared world and cover the same events, just from different points of view. Whereas the original ZE takes place somewhere on the California coastline, ZESH takes place in Colorado. Some characters appear in both games, Deter is on a call with Jason if you meet him early on in part one of Ze and you can get in contact with Jason in ZESH. And yeah, the wheelchair dude is a different guy. In other words, same universe, same events, and some recurrent characters that appear in both


alright so first of all my reaction to Church’s death was just like rick when lori died. I think ill never get over his death XD
now to the serious parts there are some stuff i dont really get. Like i remember there being an animal named puddles in the game, but gets mentioned only once in chapter6. Also there was a variable called covered_in_blood or something which never got used. And in the hilltop camp, the watchduty and stuff part theres one part with bailey if i remember right, that you can tell her you have watch duty although you chose to skip it. Also the part with sharif, when looting, for each character that you brought along there is an if setting the max, but the code there really doesn’t make sense to me, like if you brought only dep with you the max gets set on 2, shouldnt those numbers be added to the max number of stuff instead of setting the number, meaning that the more people you brought along the more you can carry?
also im seeing a baptists, a one nightfall, a prime news and a st. matthias survnet server in the stats but they don’t appear in any of the chapters. are they from future chapters or am i missing something?
also in the first episode, shouldnt bringing the kid or the dog along increase the number of stuff you can take?


also the forest rats faction part in chapter 12, noras faction can decrease if you give food or increases if you dont but she died a couple of chapters ago

edit: alright im seeing more and more of nora in chapter 12. either I’m mistaken and nora is still alive which means chapter 12 comes way later than i thought or nora shouldnt be yhere


Didn’t you know? Her ghost is actually lurking and she’s going to come back and haunt the group if you piss her off enough


does the story end in part 3? Or is there a continuation of part 3?

The first chapter of Part 4 is being beta-tested here, and I think Jim said he had plans for a Part 5 as well.

Nora was killed off pretty late into Part 3’s development, and had had a few appearances in the chapters after she ended up dying. I guess Jim removed all visible traces of her, but not all the code.


what about chapter 13 and part3hh? are they part of chapter 4?

Currently, the files used in the individual parts are:
Part 1: prologue, chapter1, chapter2, chapter3, Part1SaveJaime, chapter4;
Part 2: chapter5, chapter6, Part2Day3, chapter7;
Part 3: chapter8, chapter9, chapter10, chapter11, chapter12.
Chapter 13 is the first chapter of Part 4 (which is still in beta testing), and I’m pretty sure the Dashingdon version is more up-to-date than the one that’s with the full game. I’m not sure what Part3HH is, but it could be bonus content (like Parts 1 and 2 had the Tommy rescue and gas station missions added later); it doesn’t appear to be accessible from any point in the game currently.


I forgot to resolve this, but as I make bug fixes and content updates, I can add something to address this.

If you skip watch duty, it can lead to a loss of morale or relationships with some survivors.

Yes, you are the first person point to point that out, or maybe the first time I have read it.

I set these up in the beginning for a later chapter.

This has been debated sometimes. The dependent and the pet are both challenges, so I really don’t want to give them more benefit to the main character. There would be no downside to having them if they contributed greatly.

I reuse a lot of code in the game to save on time. Even if Nora’s faction increases, it won’t be used. She also doesn’t contribute to food loss.

I have started working on those chapters to include in Part 3, but they are being moved to Part 4. The files got included when I sent the first version for publishing.


I have no idea if this is the right place to report any bugs, but I’ve just noticed that as the leader, when assigning someone to build the southern watchtower in part 3, the game doesn’t seem to take it into account. The number of people assigned to it stays at 0, and it isn’t able to be built. I’ve only had this problem with the southern watchtower, every other improvement/reinforcement has worked fine.


as in puddles getting removed? Did i just kill an imaginary animal? OMG WHAT HAVE I DONE

What i meant is this part in chapter6:
" *else
*if sleeping_bag > 0
“Can we get in the sleeping bag? It’s still kind of cold.”

*if skipped_watch_duty
  "I would love to get in there with you, but my watch duty starts soon."
  "Oh," Bailey says, glancing down at the ground. "Is it okay if I stay here?
  *goto BaileyWD"

shouldn’t the if skipped_watch_duty be if not(skipped_watch_duty)?

But I mean, in later episodes the dep does help u scavenge more, like in sharif’s case. Also there is this part: “Huskies enjoy vigorous work, such as pulling carts and sleds or carrying packs.” With that someone would expect for the dog to be able to help in scavenges, like for example crafting some kind of bag and adding it to the dog which will let you scavenge more stuff maybe? I mean I get what you mean, they are supposed to be challenges and all, but this way it is kinda less realistic. The challenging part should be more like “They are hard to take care of and can die and pace you in danger” rather than having less benefits. Like Clementine from telltale walking dead season one, you feed her, teach her, protect her, but she can get u killed in certain circumstances. The nature of these two challenges is different with the rest, so while i agree that they should be actually challenging, the benefits should be there as well.

Also, just remembered something. It would be nice to see chandra join the group if you save her in the interview.


At least in chapter 1, the husky does help you by finding extra stuff.

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does it? I do remember something like that but I think Jim might have removed that cause i didn’t see it in the code. Might have missed it though. From what i see there’s no actual difference between husky, wolfhound, etc in the game

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oh btw is there gonna be a bugfix update any time soon?

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There’s definitely a bug with the Watchtowers. In the menu where you select which improvement to build, both of the Watchtowers remain there aftr you already pick them (though they are added to the list of task properly).
But then as you assign people to these towers (Gina for example), Gina’s is properly listed as "Gina–watchtower (north or south) setup BUT the Assignment list on top of the page still said there are 0 people assigned there.
Then of course, it didn’t get completed when the next progress report come in.

to fix that find watchtower tower in part3groupmanage and part3tasks and delete the tower part

Which file is this in?

those two are the file names

Hm, may I ask where these files are? I am playing the Steam version and don’t know if it is any different. I looked in the steamapps > common > ZE Safe Haven but can’t find them. Sorry for the noob question.

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honestly im not sure. I think you should open the exe file as a zip or smth? there were stuff about it somewhere in the forum