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For some reason, the option “We are here now, and we’re in charge. Eli and his son can stay if they accept it. If not, we’ll deal with them.” gives a +20% increase to ruthless twice.
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At the start of chapter 8 when the group mentions the silverthorne militia and parker is in the group he ‘steps forwards.’ when he is wounded but “hobbles forwards, wincing with each step of his injured leg.” when he is not wounded. So I think the description go switched wrongly.
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When assigning members to tasks it says that only 2 people can be added for the level 1 trench but the option does not gray out at 2 people so you can add 3 people to that task. This also happens for the science lab.
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When deciding to strengthen the gate there is this sentence “Metal will need to be woven into the chain-link fence or two by fours will be used to barricade larger areas where the gate is missing.”. I am not very sure about this one but I think ‘and’ sounds more correct when replacing ‘or’.
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Since there is an option for whether you met Jude and stuff I think that there should also be options for for whether you met and spoke to the River Dogs or not. This is because there are options for mentioning them when talking to Casey with the CB radio but since there are no options at the start to choose whether or not you previously met them those options will never be seen.
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There is something called social_skill which is basically your strongest social skill out of the three skills. I have a character that has the same number for both persuasion and intimidation and most of the time I use persuasion and prefer persuasion but because of the way the code identifies social_skill it always opts for intimidation instead of persuasion. This particular thing happens when threatening Shirley and multiple times in Part 2. Would it be possible to change it in a way so that I can decide which skill I want to be the social_skill if the social skills have the same number?
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There is this choice “Attack one of them to put fear into the others.” which should very likely increase the ruthless stat but it decreases it instead.
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To be continued?