Zombie Exodus: Safe Haven General Discussion (Part 3 beta coming in December)

As Player: No lets him be smelly because in the first place, is funny and there are people like him in the world. And second, my fanfic uses the smell to create hilariously bizarre scenes like one i designed for the second part when a female skunk tries to mate with him

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Why do I feel like the medical professional in Part 3 will come with some sort of strings attached?

It could be an encounter during an already difficult mission, a people skills (Intimidation, Persuasion, Leadership, Empathy) check, or even a resource requirement (example: Group food >= 1500), or some combination.

Or it could be a story related reason (a deep seated hatred of everyone named Milford; the medical professional is being hunted by the SM for poisoning Keith’s finest, etc.).

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I’m inclined to agree with you on how what happened to Benji, the group’s original doctor, seems like the group grabbing the Idiot Ball (to use a TV Trope). I feel like an MC with sufficient Intelligence, Survival, or Leadership would think that the group’s only doctor going off somewhere with only two civilians armed with blades/a shovel and a shotgun (Kelly, Benji, and Nathan) for protection would be a bad idea. I think this would be doubly true for MCs with a military background, as I’ve read that in many cases in the US military, medical personnel are considered to be among the most valuable members of a given unit, and therefore the unit will go to great lengths to protect their ā€œDocs.ā€ A similar case exists with Police MCs, as I’ve read that policemen will not allow medical personnel to enter an area if there’s a possible active shooter, dangerous animal, or similar threats in the area.

This may just be hindsight being 20/20, and I know Nathan and Benji are two sweepstakes characters who were supposed to die along with Silfer. That being said, I could also easily see a MC intervening to make sure the coyote attack never happens with just a conversation.

Shortened Example:

Leader MC: Hey, Kelly, Benji, Nathan, where are you going?

Kelly: We’re going scavenging in the forest.

Leader MC: We may have beaten the horde, but we don’t know what else is out here. Benji, you’re the only trained medical personnel we have; you’re too valuable to be going off without enough protection. I think it would be safer for everyone if you guys stayed at camp to help our injured and help get camp set up for the night.

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I’d say MC can’t be everywhere and always do the thinking for the whole group (especially if MC isn’t the leader). But if I wouldn’t know that Benji was one of the characters Jim planned to kill off anyway, I’d say I’m disappointed in Rachel, if anyone she should have figured out that Benji is more important than sending him out/letting him leave on a such badly planned scouting/scavanging attempt. Tho I guess Nats and Benjis death could have been better executed… Maybe with a better fighter (with a better weapon) tagging along too then it would look more like a believable casualty instead of some otherworldy power (Jim) making the whole group lose their mind for a few moments.

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How Sipher Benjie and Nathan died was part of a charity event. So that’s why it sounds so weird the scene.

In fact, Jim did a great job as spacing the dead on a place that could be explained in the shock after the battle and previously to be truly a group

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Yeah, the fact that Benji’s ill-fated expedition happened in the first place can be explained in-universe by the fact that everyone was under a enormous amount of zombie apocalypse trauma/stress and had gone without sleep for quite some time even before the battle with the horde. All of that can negatively affect the mind. Rachel’s dealing with all of that, plusthe fact she’s still concealing her identity as a CIA (or MI6, the UK’s equivalent) operative. Her deception, likely the result of her spy training taking over under stress, as training tends to do, is one more constant mental burden on top of all of the others in a zombie apocalypse..

Factoring in all of that, it’s not surprising that things start to slip through the cracks in Rachel’s weary mind, so to speak. Her fatigue is plain to see throughout Chapter 2. I think it’s good writing; it keeps Rachel human and from being a Mary Sue, if you ask me. Unfortunately, in the apocalypse, slips can be fatal.

It will be interesting to see what happens with Rachel going forward, now that her identity is revealed. On one hand, she no longer has to hold back her capabilities or bear the mental burden of hiding them. On the other, going from largely hiding her true self to being more open is unlikely to be an easy transition, as it likely goes against everything her training and habits are telling her. Not to mention how the deaths thus far may affect her, or how she (and likely others) may hold a grudge against Kelly for the Keith fiasco. Factor in a potential romance with the MC and how they might react to everything (and if the MC had high enough empathy to know Rachel was hiding stuff from the start) and you’ve got quite the interesting character.

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Guess you are right. Rachel, especially if she is stressed and tired, is bound to make mistakes to keep her as a belivable human character. Tho she isn’t the only one with brain so maybe someone else (beside the MC) could have stepped in.
Now I rather started to think about whom they could have taken with themselfes (good fighter with better weapon):
Rosie, Lopez, Tommy, Dante are down for the count since those are all characters we can lose before part 2 also I wouldn’t trust Rosie yet.
As for Reilly at this point he doesn’t care about anything else than his mothers (and bankrobber MCs) safety.
Jaime and Woody after their trip to the cars are now probably busy with securing the camp. Same goes for Rachel.
Maddie doesn’t count either bc she is still a kid. Also after the fight she went already on a mission to the farm so she needs her rest too.
And honestly I’m out of ideas here. Is there anyone else I’m forgetting about?

I’ll just assume that the people in control here did consider this as a low risk mission, also probably forgot that there might be other threats out there than zombies and bandits.

I think so too; they probably thought that, after the hill battle, they probably killed all the zombies in a 5 kilometer radius (all that noise surely attracted any infected near, right?) so they didn’t consider any other danger. And well, as city people, sometimes they can forget things like wild animals do exist.

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What I love about that concrete scene personally. It is open for roleplaying a real reason to hate mistrust of two people. Rachel and Kelly.

Imagine the perspective of My character that have already the sensation Rachel was spying on her. And Mara has been chosen unanimously as a leader. Saving absolutely everyone in the Hill battle.

Then Rachel that girl she already thing is to no good. Send MARA’S only flipping medic. and another able guy… without asking for it to Mara Since that moment, Mara doesn’t believe in what Rachel says and what Rachael skills.
She didn’t say her in no mission and she is always in the base as a guard with no agency to do shit.
About Kelly. Mara believes Kelly purposely let both men die. Since Keith business Mara believes she found out Keith, and have been lovers and that kelly is a mole.

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@poison_mara from your point of view the story line does become very intriguing in addition to mindless blood thirsty zombies and ruthless bandits/survivors we now have to coup with beguiling traitors planning to sell you out and competent spies with hidden agendas undermining your leadership/rule
Wow Part 3 would be like living in Game of Thrones world MC would have poor life expectancy

That’s, without doubt, the fact she considers Jaime is a bully mad man that restrained physically twice and sabotage PURPOSELY one mission. Is other. That and Mara said Jaime and Woody NO to relationships with any of them.

If Mara had completely agency 5 people were already dead. Jaime, Kelly, Parker, Woody, and Church.

As A raider those 5 are worthless, whinny babies that sabotage missions.

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I kinda hope he will do something in the future what could be enough reason to exile him from the group (even if Jaime would try to defend him). I find the guy irritating and useless, even for Kelly I could probably find uses, tho she probably wouldn’t like that as it would be a far cry from the leadership role she tried to aim for in part 2.

Edit:
@Ahmad I think the fact that we can have so many different approaches to this game and roleplay so deversely, is what makes it better and far more interesting than a zombie slasher game could ever be.

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Hahahaha thats one way to handle things ā€œkick out the free loaders and weak of heart from the packā€ but dont forget the SPY should eliminate Rachel at the first opportunity as well
Then MC can plan to destroy Zombies

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In the scene where me and the survivors (I brought along Driver and Dante to be specific) have to come up the hill with zombies chasing us in Part 2, i keep replaying to save my cat, but he dies every time. I named him Forgo. Does anyone know how to save Forgo and have him live? Is it a stat requirment? Do my previous choices effect this part? If so, Jaime got elected as group leader via voting and i have a good level persuasion.

Have you tried the option of helping your cat up the Hill?

I had a hard time to save my cat too. You just help him. And I wasn’t able to do with Jaime as a leader. He at least in my playthroughs terrible to point once killed more half of people.

But it is a heavy complex code so I don’t know if is possible. I recommend you be a leader yourself to save your kitty

Yes but it doesn’t work because he runs up it anyway and still dies

Okay oof so then I have to be the leader? I have low leadership so do you know anyway to become the leader democratically?

I think that it’s easier to save him if you’ve collected all the optional characters (so, Tommy, Lopez, Rosie and Jillian in addition to Dante and Driver). The more people you have, the better you do in the battle, and the better you do, the more likely the pet is to survive.

As for becoming leader, it’s more about how much people like you and less about your leadership. Empathy is a much more useful skill here.

Just to add onto what @ParrotWatcher said if you don’t have exceptional empathy and have it at level 1 or zero, it’s still possible to become leader if you have excellent leadership and persuasion. But if you genuinely want to be liked, then go for empathy and leadership.