Your One Moment (WiP)

Your story is absolutely enchanting, and I can’t wait to see where it goes!

Should be fixed now. I had *goto instead of *goto_scene

Thank you. I have so many threads it will either be a marvelous tapestry or a complete tangle.

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This is so fun, hoping for more rehearsal time (ahem) with captain boynton and definitely hoping for more cribbage.

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Really good so far. This game gives me serious Lords of Infinity vibes in a good way.

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And of how many choose your own adventure games can you say THAT?

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Well…technically all of them, you would be possibly lying but you could say it.

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Hello, again! Life keeps getting in the way, but I am still working on “Your One Moment”.
I have done a bit of a rethink and rebuild that will, I hope, help me move forward toward a complete game now. A couple of key things:

  • When I first wrote the game, it was for a competition with a limited amount of time available. One thing I didn’t trouble myself with was any sort of main goal for the MC. Now, when you play, you can choose to seek glory, wealth, or love (huh, just like the old ‘Careers’ board game), and your choice will affect some of the options you see and some of the consequences of what you choose.
  • The game has four or five sections, and I realized I had moved the MC out of the first section, in Halifax, far too quickly. So I am expanding the events, encounters, and challenges the MC meets there.
  • There are some cool things that you only used to run into if you made one specific choice and then another specific choice, and so most people never found them. I am trying to make sure that every cool encounter/adventure has at least two entry points in the game.

DashingDon is gone, but the playable demo of the first 50,000 words of the game is available at https://cogdemos.ink/play/andrew-wetmore/your-one-moment. I look forward to your feedback, from typo reports to suggestions for improvement.

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“Please to retire to the officers’ mess, where you can refresh yourself and we can move past these unpleasant moments.”

Should the first “to” be removed or is it intended?

I covered for the Prince’s noon gun activities.

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Hi. The ‘to’ is intentional. The sentence uses the short form of 'If it would please you to retire to…" I love antique English

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I am working on a section of the story in which the MC is asked to suggest what the prince and his party should do to pass the time. There are four or five options the MC will choose from, each one leading to a mini-adventure. and it will be a few days before I can complete them, hook them together, and post the next update. I wish I didn’t have so many options ideas.

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Oops. In the game there is a captain of the Rifle Brigade named Boynton, and a naval captain named Poynter. One is a potential love interest and the other is a possible threat. And I got their names reversed in several scenes. I just pushed an update to correct that issue.

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Nice

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And much, much more to come. In the sequence I am writing right now, the MC is hanging on to a galloping horse, with only one foot in a stirrup.

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Damn, a game coming back after so long is rare

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We will see within a few months if reviving it was worth it. Certainly worth it for me, as the writer. These characters will continue to live in my head and pester me until I can release the game (and them).

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I will go look

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The file tempend-halifax.txt is present, and the call to it seems correct. I will play with it a little further and see what’s up.

If it’s any consolation, that’s as far as you can get at the moment in any case. I will be adding another 10,000 words within a few days, which will take the MC through the next day and into the day when they have a private rehearsal with Captain Poynter to work on their scene…and possibly other things.

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