I’m tossing around an idea for a story where, instead of attempting to survive the zombie apocalypse, you begin the game already bitten and are attempting to cling to what remains of your humanity.
My first impulse is to use two stats for this, morality and humanity. Morality would track how ‘good’ or ‘evil’ your choices are whereas humanity would track how close you are to becoming part of a sea of mindless shambling undead. As the means (at least initially) of maintaining your humanity is to eat the fresh brains of unturned humans, maintaining morality will be seemingly impossible. This leads to two likely endings - evil but human, good but undead. Options opening up later in the narrative will lead to a ‘winning’ path where you manage to maintain both stats.
Thoughts? Suggestions? Shoot me down in flames?