Hi! I am not Jason, but I am COG staff, and I am one of the people working on the Once and Future multiplayer game
We began development on this game several years ago, but it has been on hiatus for a number of reasons. By happy coincidence, we have just started revisiting the project in the last few months.
I don’t want to get into too much depth with Q&A here, mainly because there are still a lot of uncertainties. That’s the primary reason that we haven’t made any formal announcements or started public discussions.
Here’s what I can say, though:
- It is not in the Choice of Romance world, but in similarly pseudo-European-pseudo-medieval fantasy world. (As you can see if you look at the charity auction site, it is a world with dragons! Lots of dragons! The winner of the charity auction helped us design one of the dragons, and it’s really cool ) The general story is about factions warring over the crown of a pseudo-medieval realm. I’ve got an academic background in medieval history, and I’ve been drawing heavily on that for my share of the story. I never thought I’d be using my academic work to figure out the rules of dragon jousting, but here we are.
- The current draft of the game can support up to four players. When the hiatus started, we were working on an AI mode so that people could also play solo.
- People who like tinkering with the more complex aspects of ChoiceScript code might remember the introduction of arrays a while back. We added that feature as part of the development of multiplayer functionality.
- We are absolutely aware of the challenges of this style of play - for instance, as mentioned above, that one player might read a lot faster than another - and we are working on ways to deal with those difficulties. Even though you haven’t seen the work, please trust us that it has been happening, and that we’ve got it in hand! When it is time for suggestions, testing, beta, etc, we will let you know.
- Unfortunately, we really don’t have any idea what our timeline is. Because there are so many uncertainties and so many brand-new technical issues that we’re solving, it’s very hard to guess how long the development process is going to take. We have what we think is about 2/3 of the writing done?
I’m happy to answer questions as much as I can, but should also warn that many of my answers will be “Yup, we’re working on that!” or “It’s too soon to say.”
I’m really excited to be resuming work on this project and hope that we’ll have some more definitive news soon.
(Also, dragon jousting, you all! )