The question whether or not it is possible to import multiple games into one has been asked a few times.
So far it is not possible to import two separate save files, but here’s a bit of code that let’s you generate a password people can put into a game alongside a loaded save to have your characters meet:
Questions:
Gender:
*fake_choice
#male
*set gender 1
#female
*set gender 2
#non-binary
*set gender 3
Race:
*fake_choice
#human
*set race 1
#cat
*set race 2
Eyes:
*fake_choice
#blue
*set eyes "blue"
#green
*set eyes "green"
#red
*set eyes "red"
I used the above questions to set things. In your game the source for the generating below would, of course, be the various variables.
Now onto the generating:
*if (gender =1)
*set password "1"
*goto passnext1
*elseif (gender =2)
*set password "2"
*goto passnext1
*else
*set password "3"
*goto passnext1
*label passnext1
*if (race =1)
*set password "${password}1"
*goto passnext2
*else
*set password "${password}2"
*goto passnext2
*label passnext2
*if (eyes ="blue")
*set password "${password}1"
*goto passnext3
*elseif (eyes ="green")
*set password "${password}2"
*goto passnext3
*else
*set password "${password}3"
*goto passnext3
*label passnext3
Your password is $!{password}
This is the subroutine you can have running in game 1.
Let’s say you then have game 3, which is a sequel to game 2 (which is not a sequel to game 1)
You’d load a save from game 2, and game 3 would then prompt the player to enter their password from game 1 if they have one:
Enter password
*input_text password2
*label check1
*if ("${password2#1}" =1)
*set gender2 1
*goto check2
*if ("${password2#1}" =2)
*set gender2 2
*goto check2
*if ("${password2#1}" =3)
*set gender2 3
*goto check2
*label check2
*if ("${password2#2}" =1)
*set race2 1
*goto check3
*if ("${password2#2}" =2)
*set race2 2
*goto check3
*label check3
*if ("${password2#3}" =1)
*set eyes2 "blue"
*goto check4
*if ("${password2#3}" =2)
*set eyes2 "green"
*goto check4
*if ("${password2#3}" =3)
*set eyes2 "red"
*goto check4
This can be used to set all the variables for game1’s MC AND their continuity. the player would only have to enter names manually.
(below is ‘check4’ which I used to make sure everything works as intended)
*label check4
You were a @{gender male| female| non-binary} @{race human| cat} with ${eyes} eyes.
Now you are a @{gender2 male| female| non-binary} @{race2 human| cat} with ${eyes2} eyes.
*ending
For variable with more than 10 or 11 possibilities, you can have the game generate a two digit number: 01 (equalling first option) 11 (equalling 11) etc:
*if ("${password2#4}" =0)
*if ("${password2#5}" =1)
*set thing2 "firstoption"
etc
you can also add dashes into the password for easier readability, like
12301-567
and continue the positioncheck at
*if ("${password2#7}" =1)
*set thisthing "this"
while it’ll take a while to code a subroutine, this way you can carry over all info about an MC AND their continuity even if you cannot load a save from their game.
Enjoy.