(This is an open thread, for I do not hold the privilege to amend my posts otherwise. Please, I kindly ask you not to edit this first post by yourself unless you’re a moderator, as it’s my book’s first line of presentation, as well as a diary on the updates! Thank you, now, enjoy this game and its discussion, I’ll be keeping in touch down below ^^)
THIS GAME HAS NOW BEEN ACCEPTED FOR PUBLICATION, WITH A PREDICTED RELEASE IN JANUARY 2025!
I want to thank everyone who has given me their support, provided me with helpful feedback, and has been there for me over the past few years. It has been a wonderful experience and I cannot be more grateful for all the positivity, insight, and opportunities that I’ve gained thanks to this project. What was once a silly decision made out of boredom during self-isolation, has now become such a big part of my life, finally finished. To my BETA-testers, thank you for all your hard work, your enthusiasm, and your commitment to read through the book once and once again, and do the most meticulous dissection of my prose. This has been one amazing journey - hopefully, it was but the start of another one, much longer.
AUTHOR NOTE:
Hi!!
At last, we’re here, my dear reader. After almost three years of sweat and tears, you and I are witnesses to this book’s full release, the end that lays foundations to the fresh beginning of a bigger journey. I cannot express just how grateful I am to everyone who’s been supporting me throughout this process, to each of you who wrote their lovely messages and useful advise that helped me keep improving with every chapter. The road ahead doesn’t look long, now - the game has been officially accepted for publication by Hosted Games and on Steam. This has been an amazing; this has been so worth it.
Scales of Justice is a fantasy story that takes place in a world afar – a place called Therania. Albeit there was some interaction between Therania and other worlds a long time ago, now it’s solely a tale from their lost past… or, at least, that is the most common belief. Regardless, this story does not focus on extraterrestrial connections: its plot revolves around the people of Therania and their lives, their history and – what’s more important – their ‘determined’ future.
TRIGGER WARNING : This game contains scenes of violence, including sectarian ceremonies and fight descriptions: please be careful if violence, kidnap, cult sects, death or murder (inflicted both by your MC and other characters) is a trigger for you.
THINGS TO DO IN THIS DEMO:
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Set off on a new adventure towards Neutral Lands, to meet a mythic creature of all answers - The Visionary.
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Gather up to 3 companions to help you in your quest - befriend, romance, or rival them, the choice is yours.
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Buy a horse - we know you want one.
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Fight, conjure, support, speak or think - choose your way of handling a tricky situation.
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Explore the kingdom of Hero up to Menai's shores, in search for someone - or something - to aid you in your journey.
The DEMO version of the book runs up to Chapter 5 and contains 276K words total.
SCALES OF JUSTICE
LINKS
DEMO (Current update: chapters 1-5) → https://dashingdon.com/play/myimaginedcorner/scales-of-justice/mygame/
STEAM WISHLIST → Scales of Justice on Steam
TUMBLR (the anonymous ask option is on, in case you prefer to ask me something that way) → @myimaginedcorner on Tumblr
EMAIL → feedbackscalesofjustice@gmail.com
SUMMARY
Rumours circulate around the streets of Capital. Rumours of an artefact, as dangerous and powerful as one can only fear it be. Some claim it’s capable of twisting one’s true nature, shaping it much to the owner’s whim; others say that it can identify a soul’s essence, putting the Ritual of Fate on a tight spot for the first time in centuries. The mage who made it is unknown; whispers in shadows only talk about a labyrinth, set somewhere hidden to protect its power. Many want to get it; many others, to destroy it. You? You are none of those – you just want to live.
And yet, your (almost) safe and peaceful life as a humble adventurer gets threatened by a letter, with today’s date written on it by your mother’s hand…
FEATURES
- Choose your character’s gender (male, female or non-binary).
- Choose your preferred class: fight, conjure, heal, plot, or avoid fighting (maybe, the world’s a cruel place) with your charisma.
- Choose the gender of the 4 potential RO’s.
- Romance, befriend or rival… discover the virtues and the vices of your companions.
- Fight Fate or embrace it.
- Get yourself a horse. I know you want one.
- Begin the journey that will bring big changes to Therania.
ROMANCE (SPOILERS)
All 4 romance options are introduced in this first game, some earlier than others (don’t worry, you will have plenty of time to get to know them now, and enjoy their constant company later!):
- Shoren/Seile → Heir to the Hero kingdom’s throne, right where your journey starts. Also, your old friend who’s very attached to you. Likes to read and practices magic, enjoys adventure and heroic deeds. A recognised “hero”, with blonde curly hair, pale skin and a pair of sapphire eyes.
- Robert/Reina → Order’s Paladin, defender of Hero and Knight of Fate. Brave and honourable, determined to protect the people of the kingdom. Very loyal to friends and very dangerous as an enemy. Has short brown hair, tanned skin and an athletic build.
- Valerius/Venis → An Outworlder caught by cultists in the Wicked Woods. Gracious, elegant and charismatic. Has long dark brown hair with a silver streak, olive skin and golden eyes.
- Arion/Aria → Leader of Vannais, a recognised “villain” who escaped from Hero and now rules the enemy kingdom. Serious but temperamental. Prefers action over words and so, is always present on battlefields and amidst negotiations, even if in an unofficial manner. Has short blonde hair, pale skin and emerald eyes.
CLASS
This game focuses more on the story than the stats, thus if you wish to make an easy run that is easily achievable. At the same time, if you want to make your fights more interesting, there is an option to learn a second skill from 0 and risk the skill checks!!
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Combat → you are a warrior and specialise on close combat. You can use a sword or a bow in your fights.
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Offensive magic → you understand the nature of the world and make it bend to your will. You can use offensive magic in combat, yet be careful: your protection is not as good as one that a warrior wears!!
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Healing → you learned the path of magic, yet you are not a fighter, quite the opposite: you do not wish to harm, but to heal, thus you stay behind and support your companions by scaring Death away. Or do you?
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Strategy → although you do like war, you do not like to execute it yourself: your skills allow you to become the one that guides the others, quickly formulating plans that grant you advantage during battles.
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Persuasion → you are not a fighter nor you like to resolve conflicts through bloodshed: your charisma and oratory skills allow you to end battles even before they start, and your speeches help you during negotiations.