I’m always surprised by how much people demand and expect the author to add homosexual romances, even if he said he is not comfortable with writing that topic. I believe Anon also posted something along the lines that it’s difficult enough to write hetero relationships from the female MC’s viewpoint.
Then they argue that it’s easy, just change the pronouns, and the work’s done, have fun with Patreon bucks. Except it isn’t. More games should have gender-locked characters and fewer player-sexual romances. That is what constrains authors, contrary to what many people believe.
Let’s take Guiren. He is many things, but we can see him both as a pervert and as a bro. He takes on the job of chasing Desdemona because he hopes to have hate sex with her (and possibly with a female MC), and you can form an unlikely friendship with him as a male MC. What if Anon changed Guiren’s sexual orientation? Then one of these routes would likely be closed, probably the bro route. What’s worse, Guiren would semi-aggressively pursue our character which not everyone is comfortable with. He would end up as a stereotypical bisexual sex-pest which I’m sure would offend some people. And there were characters like that in fiction, like Anders in DA2. Many people had issues with his attitude. At least it made me more aware of how some girls have to suffer from unwanted advances.
Same with Leona. Everything points to the fact she is hypersexual and doesn’t shy away from non-vanilla fetishes. If you play as a girl, she can become a crazy but fun friend. If you play a male, she will very aggressively flirt with you. So again, turn her bi and she becomes a “lesbian” like in porn aimed at the male audience. It’s way too easy to turn a bit of writing into fetishy smut by simply changing sexual orientation or pronouns.
And the same can be said about gender issues and selectable genders for ROs. It’s as much constraining as the previous example. In Danganronpa there was a character named Chihiro. He was a boy but because he was very delicate, he suffered a lot from bullying and society’s expectations about him as a male. To run away from his problems, he decided to cross-dress and pretend he was a girl. We can observe his struggles and empathize with him. If his gender was selectable, either the writing would turn absurd, or the player base would think that Chihiro was meant to be girl from the start which softens the blow of his story. In Aura Clash at least it works because male Kosuke has dashing rogue moments, while his female counterpart has girly girl bits.
When I play games, I tend to create character’s gender the same as my own but I do not shy away from replaying the games as the opposite sex. Dragon Age was one example, I had a lot of fun playing as an ass-kicking girl and having her romance Alistair, and watching how other characters changed their interactions with me depending on my sex. Legend of Heroes: Trails in the Sky is one of my favorite games and the main character is a teenage girl who romances a boy. I never felt dissonance because of that, on the contrary. I cheered them on. And the same can be said about Aura Clash. Interacting with Guiren as a woman is a gold mine of comedy.
What baffles me the most, is that everyone who writes player-sexual and gender-selectable characters and romances does it to pander to the audience and get extra money from Patreon. Everyone knows it, every author and every player, yet that’s what they want to get. If I played a game aimed at the LGBT audience written by a gay person who can’t and doesn’t like to write straight romance, but does it just to get a bigger audience I would feel offended for them throwing me these pathetic scraps, instead of demanding more.