"Werewolf: The Apocalypse — The Book of Hungry Names"—Unleash Rage and wield spirit to heal the land and rebuild your fallen pack

Maybe it would help to put this in visual terms.

This is (the English translation of) Marcel Proust’s In Search of Lost Time, one of the longest novels ever written. Yes, that’s one novel, so long it had to be printed in six rather thick volumes. I had the recent good fortune to pick up this used set in Very Good condition for $25 on eBay. A brand-new set from Barnes & Noble would have cost $100. Granted, you’re looking at eight pounds of paper and ink there, but even the Kindle version of this edition is $50.

In Search of Lost Time has about one-and-a-quarter million words. The Book of Hungry Names is about a third again as long as that. If someone were to publish the entire game code in the style of my Proust box set, it would run about eight volumes and weigh over ten pounds.

Is $20 really too much to ask?

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Huh, that’s a really long book. (My favourite example, LotR+Hobbit+Silmarillion, if I got the correct results, clocks somewhere a bit over 700k, and I would fall off my chair if I found that monster for 10 euros.)

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Like, LotR ALONE is so big that Tolkien himself wrote to his publisher that it was such an intimidating size that nobody would buy it, if anybody bought it they wouldn’t read it, and if anybody DID read it they wouldn’t like it.

Shows what he knew, really.

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And a lot of people still think it’s a trilogy because it was (and often still is) published as three volumes.

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mm, nothing like logging on for a few relaxing hours of internet to read people argue about how the work of thousands of hours, multiple years, monumental inspiration, and a team of dedicated pros isn’t worth the cost of a single pizza (at least where the author and I are from). Cool, cool. Love it.

I’ll also point out that, just because these game-books are sold on Steam and on app stores doesn’t mean they’re going to be priced like your average casual indie video game. Despite great marketing strides (and exposure to a much larger audience thanks to World of Darkness), ChoiceScript games are just so much more niche than video games. A smaller audience means larger price tags to keep the whole ship sailing, even though these games might cost a bit less to produce than a multi-million-dollar video game.

I’m sure CoG would rather sell these games for $2 to 10 million readers than $20 to 1 million readers (for example. I have no idea how many regular customers they have), but if the numbers aren’t reliably that large, their employees’ paychecks would bounce if they tried selling games that cheaply. And then no more new CoG or Hosted Games for anyone :frowning:

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I’ll happily buy you guys a pizza to celebrate - I finally figured out The Unmentionables achievement! :pizza: :joy: Weirdest date I’ve ever been on, I tell you.

I admit I felt a certain satisfaction at this part :laughing: :

“Old Man Smengie has five sons, and he’s been trying to marry them off for years to prominent families, really cement his position in town,” Nomi says. “But no one wants them because they’re lazy and stupid and Smengie has to split the inheritance five ways. He managed to farm one out to the Goultiers, do you know them?”

“They used to be my landlord,” you say, not going into further detail about certain explosions that may or may not have registered to seismographs in Honduras and South Korea.

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So if we done the date with Nomi after the encounter with Goultiers, we get to see our MC mentioning the explosions?

I’m a little surprised that by now, we still haven’t seen any mention of more dlcs yet. Kind of thought that Ghost Council and the Galestalkers would’ve released by now or at least have some mention of them.

Three months is a little soon, I’d think. Night Road took six months to get its second DLC.

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Really? Didn’t know it took that long.

Night Road second DLC have new characters, location and a new mission entirely, not just new clans and some clan related dialogue so the second and possibly third DLC of BoHN will probably follow the same path. Which is much more fun than just new tribes and some dialogue, i want more of the story and the silly pack interaction.

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How to get achievement “Dr.Van de Wolf ,MD” ,"hight summon “and Forest Guardian” ?

Can someone help me with how romance works?

After being politely rejected by Podge two times, l’m wondering what I’m doing wrong. First time was during the creepy town mission, and now after I chose him when I got the option to spend some time with a pack member. I got a good relationship (four points I believe) with him and agree to his plans. I’ve read people talking about charisma being a requirement for most romances, and by playing an awkward hart warden theurge I am indeed focusing on mental skills while my charisma stays at an awful one point. But can someone confirm me that’s indeed the case?

I’m willing to restart the game to get his romance but only after knowing how this is supposed to work

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For non-Nin Romance you need Charisma of 3 or more, for Nin you need Composure of 3 or more. a person on steam discussion confirmed it with 3 Charisma on Elton romance route so that is probably all you need

Oh that’s a little unfortunate, I mean it kinda makes a little sense, but if feels kinda sad that you’re basically locked out of most romances by not making a social build :frowning:
And I don’t remember night road having this mechanic

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In Night Road for the Vampire ro’s it was just a faction rep check

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I usually play as a Philodox, but apparently, I’m a Silent Strider Ahroun. Looks like it’s time for another playthrough! Anyway, what’s everyone else’s auspice?

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I’m a Ghost Council Philodox!

My self-insert character was a philodox. :slight_smile:

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I’m a Ghost Council Theurge.

My PC are usually theurges too.

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I’m a Silver Fang Ragabash

Quite the contradiction

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