"Werewolf: The Apocalypse — The Book of Hungry Names"—Unleash Rage and wield spirit to heal the land and rebuild your fallen pack

Which ones?


…which makes ± half a dollar difference in most cases. Should I rewrite all the prices for your convenience? My point still stands - I was naming prices for the games I remember from the top of my head to show you that even the games published before 2020 had a higher price tag than you thought. I remember reading Heart of the House and Choice of Rebels which were both on longer side back then and even Heart of the House with 360k words is 6.89 euros (7.45 dollars). There are <100k words games from 2015 or before that cost 5 euros (5.39 dollars, that is).

I’d kindly like to see the CoG titles in the range you’re talking about, please. Because as of now, I haven’t seen a single game on Steam with a base price that fits that description.

I’m confused - where at any point of my previous post was I “not telling the truth”? All of the titles I mentioned you can check for free. If you have a problem with my description of a creative process - you’d be right, if anything, the whole process is more difficult than I made it sound. I forgot to include research for a game like this, for example. I’m sure someone from CoG staff can answer your questions about pricing if you ask any, like "can you please tell us more about the process of pricing of CoG games? " instead of bringing up evil corporation price gouging theories.

The whole thing brings an interesting point on your side - you do realize that with a price tag of “$1.50 for every 100k words”, Werewolf the Apocalypse: The Book of Hungry names would cost $24, right? Without the license cost and things like artwork for the game.


Maybe it would help to put this in visual terms.

This is (the English translation of) Marcel Proust’s In Search of Lost Time, one of the longest novels ever written. Yes, that’s one novel, so long it had to be printed in six rather thick volumes. I had the recent good fortune to pick up this used set in Very Good condition for $25 on eBay. A brand-new set from Barnes & Noble would have cost $100. Granted, you’re looking at eight pounds of paper and ink there, but even the Kindle version of this edition is $50.

In Search of Lost Time has about one-and-a-quarter million words. The Book of Hungry Names is about a third again as long as that. If someone were to publish the entire game code in the style of my Proust box set, it would run about eight volumes and weigh over ten pounds.

Is $20 really too much to ask?


Huh, that’s a really long book. (My favourite example, LotR+Hobbit+Silmarillion, if I got the correct results, clocks somewhere a bit over 700k, and I would fall off my chair if I found that monster for 10 euros.)


Like, LotR ALONE is so big that Tolkien himself wrote to his publisher that it was such an intimidating size that nobody would buy it, if anybody bought it they wouldn’t read it, and if anybody DID read it they wouldn’t like it.

Shows what he knew, really.

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And a lot of people still think it’s a trilogy because it was (and often still is) published as three volumes.


mm, nothing like logging on for a few relaxing hours of internet to read people argue about how the work of thousands of hours, multiple years, monumental inspiration, and a team of dedicated pros isn’t worth the cost of a single pizza (at least where the author and I are from). Cool, cool. Love it.

I’ll also point out that, just because these game-books are sold on Steam and on app stores doesn’t mean they’re going to be priced like your average casual indie video game. Despite great marketing strides (and exposure to a much larger audience thanks to World of Darkness), ChoiceScript games are just so much more niche than video games. A smaller audience means larger price tags to keep the whole ship sailing, even though these games might cost a bit less to produce than a multi-million-dollar video game.

I’m sure CoG would rather sell these games for $2 to 10 million readers than $20 to 1 million readers (for example. I have no idea how many regular customers they have), but if the numbers aren’t reliably that large, their employees’ paychecks would bounce if they tried selling games that cheaply. And then no more new CoG or Hosted Games for anyone :frowning:


I’ll happily buy you guys a pizza to celebrate - I finally figured out The Unmentionables achievement! :pizza: :joy: Weirdest date I’ve ever been on, I tell you.

I admit I felt a certain satisfaction at this part :laughing: :

“Old Man Smengie has five sons, and he’s been trying to marry them off for years to prominent families, really cement his position in town,” Nomi says. “But no one wants them because they’re lazy and stupid and Smengie has to split the inheritance five ways. He managed to farm one out to the Goultiers, do you know them?”

“They used to be my landlord,” you say, not going into further detail about certain explosions that may or may not have registered to seismographs in Honduras and South Korea.


So if we done the date with Nomi after the encounter with Goultiers, we get to see our MC mentioning the explosions?