yes turin mages and some high rosin methods fairy but my girl is beleski :((
Mm… Is there some way to beat the living hell out of Clay? I suppose it’s unrealistic but I just… wanna beat him up! At least I managed to put up some kind of fight. :)>-
All in all though, I absolutely loved the whole experience.
Oh, by the by. The update to WW:U that added the link to the 2nd part messed it up for me. It goes from the Angel Guide first talking to you, Clay and his energy ball and then choosing a club - after that everything’s the same (except the stats are mucked up a bit.) Did this happen to anyone else?
Gah the damned thing still keeps telling me “No saves downloaded for email address” it’s starting to drive me crazy.
@fairygodfeather that was beautiful
*starts crying uncontrollably *
It’s telling me I don’t have any saved games. Why game…why do you hate me?
Guys, send all error reports to support@choiceofgames.com. there’s been a LOT of bugs with the saved games for some reason and I can do nothing.
@Nao: I WANTED TO BEAT HIM TOO. I mean, I didn’t expect to win, but I thought I could do better than that. I guess experience is too big of a factor in duels.
Having said that, I felt my loss was well compensated by the rescue. Oh, be still my heart! I literally squealed at that scene. I am a hopeless fangirl, and I loved that scene to bits~ I would have swooned so hard in the MC’s place.
In non-Sem related news, I cannot for the life of me figure out why Jun, the self-proclaimed telepathy expert, cannot get more answers from Master Cael than the MC does.
Since the average-telepathic MC gets a bit more when questioning him, does that mean Jun is too gentle, or are they hiding something?
@Jackrabbit — you obviously didn’t fully unlock the mystery that is Jun. muahahahahahahahahahahahahahahahahaah
and @Nao – Clay is a pretty powerful fighter and two years older than the MC. as Sem puts it, “just because I flounce Clay regularly doesn’t mean hes a push-over.” trust me, it’s meant to be realistic.
@WayWalkerLeigh I knew you’d be cackling! I missed something, didn’t I? I always do.
I admit to being rather immune to hints and subtle suggestion, so I hope everything will be spelled out eventually for the likes of poor ol’ me.
Anyway, I think getting Clay into trouble is worth a sting to your pride and a few bruises, no?
Oh so no way to defeat Clay in a straight up fight, that just means we have to get creative.
Traps, ambushes, psychological warfare, curses, poisons, sabotage…Hahahahahahaha
@WayWalkerLeigh - Yeah, it was unrealistic of me to think I could actually beat him up but… still… GRRR. At least he gets punished AND punch dropped on him. Ho-hum! <:-P Now to play through again for… I don’t know… the 4th time now? :))
I’m glad you guys are enjoying it-- please leave nice reviews on your platforms! I’ve had some mean ones so far. DX
Eh, app store reviews are never reliable, in my experience. There’s also the annoying fact it only shows reviews from my region/allows me to post reviews for ‘local’ games. It’s a mess, really.
Since this is part 2, surely anyone who liked part 1 would buy this as well.
Not with reviews that say it was a huge disappointment and I don’t care about quality.
Hey, the middle part of a trilogy always get trashed! Just check out Amazon reviews. Some people have unrealistic expectations. Or the complain because things did not work out the way they wanted them to (how dare the author not let the audience dictate the content!).
Those same people usually buy the final part too, just so they could moan about it.
There’s no pleasing everyone. But I think the people who are pleased, are very much so, so the world you built sticks with them. So the the fanbase might be small, but firm (not to say obsessed). I think that’s preferable to some lukewarm work that caters to everyone and does not resonate with anyone (like many fantasy series tend to be).
Anyway, I think quality is the least of the game’s worries! There is much attention to detail, and the writing is so absorbing. It’s very clear there is an established lore behind everything, and I think it makes the story much more powerful.
@Jackrabbit – i get a lot of that. still stings though.
and thank you. it’s nice to know that people HAVE enjoyed it.
Lets see, I’m on my sixth playthrough (I’ve only not been murdered once though, time to change that). Yeah, I’d say that I’ve enjoyed it thus far.
Examining the source (yes, sue me), I think I’ve identified another bug. Spoilers abound:
If, during Jun’s past life experience, you are *successful* in helping Jun and go to the “madman_laughs” label, the statement {*set jun_defeat_past “true”} doesn’t get executed. That statement only exists under the “petulant_child” thread, and I’m almost certain that this is an error. If it isn’t, then you need to explain in the text why your apparent success was actually a failure, because it sure isn’t obvious now…
Some more general comments (also very spoilerly, based on reading the code):
It is, I think, too hard to get to the “Jun turns into a homicidal maniac” plot-line. There are two ways to activate this plotline, and both are hard to get (but for different reasons):
…* First, if you are enemies with Jun /and/ you choose to continue to the zoo: But in this case you are allies with Sem and I suspect that the vast majority of players in this scenario will chose this route as it looks more “interesting”. If you are in a romance (not with Sem) then your romantic interest gives you a cue to stay with the tour, but…
…* Second, if you have a Red score greater than 70, Jun will attempt to kill you in your room, after field trip even if you do go with Sem. But a Red score that high is pretty difficult to achieve – and this route leads to an automatic loss, as you can “win” the fight with Jun, but you have to kill her to do it, and that leads to you getting into deep trouble.
Given how important Jun is to the overall plot, my feeling is that there should be another way to explore this plotline that is easier to find. Perhaps have Jun manifest some physically dangerous (instead of the seething behavior he/she has exhibited up to this point) if the red score is between (say) 30-75 in the block of text prior to Sem offering to allow you to stay in his room? Or perhaps have “enemy Jun” start counter-pranking the PC. Yes, I know he/she does this if you steal her boyfriend for the dance, but I’m talking about outside of that specific interaction.
On the flip-side, if the player has a high red score /and/ is friends with Jun, there should be options that indicate that the player wants Jun to /use/ the memories of her past-self, at least to share insights about the Red with the PC. Here are a couple of ways in which this could be implemented:
…1) During the past life regression scene, allow the PC a chance to try to make a deal with past-Jun (“My past self was afraid of what you had become – but I’m not that person”). Obviously, current-Jun would react poorly to this, but perhaps the player & past-Jun can convince her that /she/ is in charge (true enough, for now) of their relationship and that therefore it is “safe” to explore this knowledge (not true, obviously).
…2) After the confrontation with Cael (with Jun, obviously), the PC should have an opportunity to point out that Jun /knows/ what past-Jun has setup and how it all works. Perhaps it is dangerous to re-awaken such a powerful past self, but… At least one person’s life hangs in the balance and likely far more than that – isn’t it worth the risk (probably not)?
In either case, the choosing one of these options wouldn’t have much of an impact on the current game, but might be useful / important in part 3 (and you may be planning on exploring these ideas in part 3 in any case).
There should be some /advantage/ to the player for dieing in Part 1 – there are loads and loads of /disadvantages/ (which is to be expected). The obvious choice here is the ghost that the PC can interact with (way back in 02_intro_pick_classes, if you choose to ghost hunt in your free time). There is already some different dialog here if you died – I would expand this and make the ghost an ally (of sorts). Perhaps the ghost could be useful in the Cael confrontation (by finding the research notes automatically)? Or maybe the ghost could be useful in the physical confrontations with Clay (& maybe Jun – a protector against “ghost-Jun”?)
Finally, there should be some way to utilize / exploit your (non-Sem / non-Jun) lover for advantage (mostly for Red players). Given the timing and flow of the game, the only reasonable spot for this is with Cael – perhaps your lover can be exploited to swap your test for someone else’s. This would be a one shot deal and (likely) ruin your relationship with them, as this makes someone /else/ fail the test that should have passed, but hey, that’s what Red people do, right?
@mreed— that first one is NOT a bug. Jun needs to stand up for himself to really defeat the ‘bad-self’. I know, i’m evil muahahahahahaha. It will pay-off in the end. *evil grin*
As far as using Jun’s memories if yr high red…most ppl who’ve friend Jun have a low Red, respectively. its just the way the numbers work, and to be honest, as cool as it iwould be to mess with Jun’s head some more…i have to make some concessions as to how insane the plot gets. XD trust me, i originally wanted w hole plot-line of you hunting down Sem to stop the ‘supposed Red follower’ but is just couldn’t fit it all in…
As to the rest…just trust me. There’s more stuff going to happen in part 3. A lot of what you brought-up is intended to go down.
As far exploiting the lover…if your Red is too high, most of the dates won’t stay with u anyways. check the numbers. But don’t worry, i’ve also got a plan for that in part 3 as well. Along with the death_flaw stuffs. Wait till u see the MC use their mental handicap as a way to bring-down Cael for failing them again. muahahahahaha
Waaaait a minute. You can win the fight with Jun? HOW. I tried the Psycho Jun route a few times, and it is as entertaining as it as heartbreaking, but I sadly concluded there is no way to kill Jun when she jumps you in your room.
Since I am on iOS, I can’t look at the code, alas.