What amount of speed can I get talon to able to slash everyone
Thatās a skill that you need to train for. Itās an unlockable that you get later.
New update!
Gender choices have been added!
Talon can now be either male or female.
Some new hairstyles have been added!
Gender based flavor text added!
As always I ask you to share any feedback you can on this game so I can improve it and make it even better.
Interesting, another Life of a Mercenary style game. ![]()
He lowers his hand to his side. āMight I ask your name?ā
You eye him suspiciously, before deciding to speak.
āYou can call me, Talon,ā you reply, remembering your motherās warning. She warned you to never hand out your real name to strangers.
Mark nods formally. āA pleasure to meet you, Talon.ā āHey, whatās the hold up?ā a voice interrupts.
Mark doesnāt introduce himself, yet I somehow know his name.
Sometimes it is spelled bateram and sometimes it is batteram
With the kingās passing, the great kingdom of Vahlmean has fallen into discord, for none could agree upon which of his three noble offspring should ascend the throne
Does the kingdom not have any succession laws?
You werenāt fast enough! The strikes you! You receive 5 damage! The attack lands! You take 5 damage!
Your Health: 43.5
Enemy Health: -6
The bandit staggers, then falls to the ground, unmoving. The others scatter into the alleys, not eager to join him.
The negative health looks very sloppy. I suggest hiding it or having another line of code to set the value to 0 once it goes negative.
I am as hard as a rock. They call me the stone golemn
golem
I got stuck at the battle with the group of knights. After a lot of very tedious fighting, I was suddenly having all the attack options grayed out and unselectable, even when I kept choosing to catch my breath over several consecutive turns. Other notes: the battle is very tedious. Try grouping all the knights to be a single enemy or something. It is also possible to fight a knight who has already been killed, but that only causes his health to go even more negative.
I definitely like the exploration/management concept. Good luck!
Hey @ChanceOfFire! Thanks for dropping by and I love the feedback! ![]()
Yep! But donāt let Loyce hear you say that ![]()
Oof! I missed that. In one of the paths he had revealed his name but it seems I forgot to account for the path where he didnāt introduce himself! Good looking out!
Thanks for catching this!
It does, but further into the game you learn that they are a patriarchal society with only the firstborn male rulers claiming the throne. But seeing as the firstborn is a woman, the council/people object to her succession. Thereās a bit of conflict/drama over her taking the crown. I was hoping to convey this through the story.
Youāre right! Iāll implement that! Thanks!
Typo. Thanks for catching it!
I saw someone else say something about that. I had thought I fixed it but the problem persists
.
Thanks for the notes! Iāll clean up the errors here!
Thanks! Iām glad you liked it. Say, how would you grade the writing itself?
Iām trying to shift my writing style a bit and Iāve been wondering about it.
A fun game! Unfortunately while I was grinding my sword broke, and I wasnāt able to purchase a new weapon, the blacksmiths options were grayed out. Maybe I broke the game? Either way Iām stuck once the sword breaks.
Also, do you think youāll ever consider adding in a cheat mode in the future?
Hey there! Welcome to the community! Glad you enjoyed it!
Now when your weapon breaks youāll need money to fix it or purchase a new one. They cost either gold or silver. Maybe you didnāt have enough money to purchase a weapon? Check your inventory.
Theyāre usually greyed out when you donāt have any money.
Of course! Iāll add a cheat mode soon.
Hey! Yes, I had enough coins to be able to purchase the weapons, but the options were still not available, I wish I could provide a screenshot! I had 22 gold and 76 silver
I think the writing works well, although the management and stat based gameplay got my attention more.
Hi hi,
Iāve just started reading the demo. Iām usually not a fan of management aspects, but the story still caught me xD. Anyway thereās a couple things Iāve noticed so far, Iāll add it below. Apart from that I really like your writing style so far.
what I noticed
stat screen inconsistencies:
MC is five, Loyce calls us to a meeting: It says āher hazel eyes penetrate your very soul.ā ā Iām guessing you set the eye color the same as what the player chooses for themself here? - Loyce description under Main Characters still says brown eyes tho.
Loyce relatives also says Talon(son) even when I chose a female PC.
Under Abelines entry it says she had a brother, yet when we first meet her she calls out for a big sister.
The PCās info does not match during the childhood episodes. e.g. the build is already set to lean and tall (5ā9āā) even when weāre still 5 yrs.
Suggestion: The stats do not develop along when the PC grows up and is put through cruel training according to the story. The survival skills also stay at zero even though we supposedly have learned a lot of these things by age 5. Itās a personal preference, but I think having the stats reflect the early story a little as well would make sense.
Question: Is there a limit to what I can do in a day? (apart from training, thatās limited by stamina).
When I went to explore outside the fort - to the river, and met Loyce I asked her every question available.The last two didnāt grey out after being asked (The one about the PCs scar and the one below that)
Some other random errors:
Bo calls the PC āmi boyā once when I found him in the bar.
The skin tones are capitalized in the text, is that intended?
Hey there! Welcome to the thread!!
Aww Iām very glad you liked it and Iām even more pleased the writing stuck with you. Thereās no greater pleasure as a writer than to hear that someone enjoyed your writing.
Ooof! I missed that. Thereās supposed to be a variable that checks for gender but I forgot to add it there. Can you recall the exact part they said that?
Fixed! Thanks!
Fixed!
Fixed!
Thanka for bringing this to my attention! I add some improvements here so the stats grow along with the MC.
This is a pretty good idea. I added some improvements here
Yep! When it comes to certain activities they cost stamina. If your stamina drops too low you wonāt be able to do certain activities until the next day.
Fixed!
All fixed!
Thanks for helping me catch these errors! I really appreciate it!
The demo is great
, The only bummer for me is the fight system and scenes. Itās just repetitive words and Turns. Everytime I engage in combat I immediately get soo bored to the point i rush through it just to get it over with. It would be so much better if the combat scenes were more narrated and detailed and not A turn based combat system. just choices that checks a specific stats and their narrated results based on if you pass or fail the stat. It would make it more exciting, enjoyable and immersive.
For example like this:
āThe clang of steel explodes in your ears as he charges, rage twisting his face. His blade tears toward you in a brutal overhead swing.
You duck at the final heartbeat, the wind of his strike brushing your hair as the sword whistles past. The impact of his missed blow shudders through the stone beneath your boots. He overextendsājust slightlyābut itās enough.
You surge forward.
Your shoulder slams into his chest, knocking him off balance. As his arm lifts to recover, you pivot tight to his side. Your blade flashes in a precise, upward cut beneath his raised arm, forcing a sharp gasp from him and breaking his guard completely.
He stumbles, trying to bring his weapon around in a desperate counter. You donāt give him the space.
Stepping inside his reach, you rotate your hips and deliver a single, controlled horizontal strike. The motion is clean. Final.
For a split second, everything goes still.
Then his body drops to its knees.
His head separates in one smooth arc, striking the stone with a dull thud before rolling across the courtyard, coming to rest near the edge of the fountain. His sword slips from nerveless fingers and clatters uselessly beside him.
Silence falls heavy.
Your chest rises and falls as you steady your breathing, blade still humming faintly from the force of the strike. Around you, the courtyard feels colder nowāemptier.ā
and also i lost a fight with Caesar even though my stats are high. is that intentional?
Hey im back after so long and im still loving itā¦but please I beg on my knees, I seek revelation, just even a hint as to what im to do with meditation, I tried everything I could think of and I still havenāt figured it out, am I doing something wrong, or is it just not meant to do anything as of nowā¦please give succor to this lowly searcher of knowledge and secrets hidden!
I also agree it should feel more immersive
Hey there! Iām glad you liked it!
Thanks for sharing your thoughts on the matter!
I do agree that I should add more narration to the fight scenes, that I do. But I kinda like the turn-based format
. Life of a Mercenary has it. Hero or Villain has it. I took a lot of inspiration from turn based video games so thatās my whole thing for the fight scenes. I unfortunately canāt remove the turn-based system but I can make it better and more immersive.
Now I do have narrated fight scenes, similar to how video games would have cutscenes before or after the battle, but Iāll add more so it will help with boredom of seeing repetitive texts.
No, that must be an error. You are able to beat Caesar if your stats are good. Something is off there. Iāll make sure to check it out.
Were your stats higher than Caesarās?
Iāll try to keep it narrated like those beautiful passages you shared!
As of now it isnāt ready yet, but as to what it does.
I still canāt share. Itās a secretā¦
If you do the right thing itāll surprise you in the next update.
Noted! Iāll make it more immersive!
Thanks for sharing feedback.
āHi Fusion, does Loyce train us only in our chosen stats, or does she train us in all our stats?ā
Thank you for this revelation oh cruel one ![]()
Yes. Even though I have higher stats, this error comes up and I fail the duel:
condition = !
