Could use some suggestions for this game. Premise is a darkness cuts a shut-in off from the rest of the world and you have to survive a week (but it’s also about human weakness ya feel)
Give it a try, it’s kind of a mess right now (ignore the formatting for when stats increase/decrease):
Could use some ideas and such, what works, what doesn’t, what should I add, is the repetition stuff boring?
And if there’s any glaring issues lemme know.
Thing I’m still trying to implement–
-Companions (bringing someone with you into the darkness)
-Endings (I know they suck right now lmfao, what sort of endings do you think would be appropriate?)
-Better conversations with certain characters (Oliver should probably do more than just sit around right)
END GAME PLAN:
7 Days, 7 Characters (one to find each day, whether outside or inside), 7 Stats & their corresponding lack/excess (I want to add Anger/Calm, Jealousy/Compersion, and one opposing pair that I’m open to suggestions for)
IDEAS (thoughts on these?)
-Time moves backwards if sanity is low enough (you’ll go from Thursday to Wednesday)
-Some means of getting lore about the what’s going on (or keep it ambiguous)
If you have a good idea I’ll like 99% put it in eventually.
UPDATE 1: Added a companion feature for the first couple nights (you can bring people you save with you outside) but it’s untested. Also fixed some grammar and syntax stuff.
UPDATE 2: Oliver will talk to you about his dreams on Day 4 now.