Could use some suggestions for this game. Premise is a darkness cuts a shut-in off from the rest of the world and you have to survive a week (but it’s also about human weakness ya feel)
Could use some ideas and such, what works, what doesn’t, what should I add, is the repetition stuff boring?
And if there’s any glaring issues lemme know.
Thing I’m still trying to implement–
-Pets
-Companions (bringing someone with you into the darkness)
-Endings (I know they suck right now lmfao, what sort of endings do you think would be appropriate?)
-Better conversations with certain characters (Oliver should probably do more than just sit around right)
END GAME PLAN:
7 Days, 7 Characters (one to find each day, whether outside or inside), 7 Stats & their corresponding lack/excess (I want to add Anger/Calm, Jealousy/Compersion, and one opposing pair that I’m open to suggestions for)
IDEAS (thoughts on these?)
-Time moves backwards if sanity is low enough (you’ll go from Thursday to Wednesday)
-Some means of getting lore about the what’s going on (or keep it ambiguous)
If you have a good idea I’ll like 99% put it in eventually.
UPDATE 1: Added a companion feature for the first couple nights (you can bring people you save with you outside) but it’s untested. Also fixed some grammar and syntax stuff.
UPDATE 2: Oliver will talk to you about his dreams on Day 4 now.
Oh man… this remind me of my own… Good job on describing all of the weaknesses! I believe I got to end but I’m pretty sure you aren’t finished with it.
Ah that’s worrying cause you’re definitely right in that I’m sure I missed some lines but I double checked the child thing and that code looked to be working fine. I’ll make sure that the rest of the stats are working as intended, thanks!
Honestly it’s pretty obtuse and abstract and I could work on that. I want to keep what the darkness is sort of vague but that means I need more concrete things happening I think.
I noticed this in my stat screen:
-A hunting knife. Kept on your person. -A note, made out to the old man’s wife. Unread. Kept in your bedroom.
-A hunting knife, given to you by an old man you rescued from his collapsing house. Kept on your person. -A note, made out to the old man’s wife. Unread. Kept in your bedroom.
I’m pretty sure this is a typing error. Just thought you should know!
Fixed the issues – thanks for letting me know, shouldn’t crash at all anymore. I’m currently working on bringing people with you outside, so if there’s any interactions you’d want to see there lemme know.
I think out of necessity I need to keep it to around 7 chapters (one a day to make a week). My goal’s basically just to make those 7 days good enough to warrant a game.