I bought it, I played it a while, and… I just dunno. I’m not particularly impressed, not as much as the others on this thread. At the very least, I enjoyed Heroes Rise a lot more than this one.
For a long, long while, the entire game was a data dump - worldbuilding, with customisation choices.
Later on in the game, it becomes a game of conformity. You are expected to “pick the correct choice” to maximise your growth and mastery stats. Much like Heroes Rise maxes the legend stat.
Overall, I felt that the writing wasn’t as amusing as Heroes Rise, and that the worldbuilding was mashed into the opening of the story - way too rushed, way too concentrated. If the worldbuilding had been carried out like Heroes Rise - giving you information choice by choice, letting you learn about the world as you play along - I’d have loved it more.
Additionally - the player character appears to lack… character, for the lack of a better term. In Heroes Rise, the player character is always sort of dumb, snarky, and his narration reflects that. In Versus, the main character is basically a shut-in who has never seen the world at all - and I don’t think the narration really conveyed the player character’s personality. The narration reads like Heroes Rise, only with different fantasy-words (and less jokes).
Of course, all of these complaints really just come down to personal preference, and I suppose I’ve learnt a lesson to never buy a game based only on its author’s name.
That said, what I think most people can agree on is that Versus lacked was a sense of completion, of resolution. There was a lot of stuff that was set up - and most of it was left unresolved by the end of the game. That doesn’t necessarily make it bad. Loads of first books in great series do that. But a Choice Of Game isn’t just a book - it’s also a game. And in games, there has to be some sort of magical solution that solves some, if not all, of the player character’s problems, or it’s going to feel as though struggling through the game again and again is just utterly pointless. Without that sort of resolution, the CoG doesn’t have as much of replayability in it - because nothing is resolved anyway, it just changes how things are set up for the beginning of the second game.