@Vendetta, I appreciate your willingness to talk about it, too.
Yes, the terse response is definitely preferable to an indulgent description. On the other hand, we still end up with a storyline where “you” choose rape and the consequences are zero for both rapist and survivor. Nothing to describe here, on with the story.
And of course I know that’s also true of all the other murdering, maiming, and mayhem in the game. You’re playing a partly dehumanized character, who dehumanizes other people. I don’t have a problem with that story concept as such – right up until it starts to overlap with the ways that our culture dehumanizes certain specific groups of people, with terrible real-world effects. There aren’t that many strands of our culture that say it’s OK to cut Joe Businessguy’s throat and take his money. There are significant strands that justify treating women as objects, even objects of violence.
I’d be equally turned off, for another example, if when that handsome tailor boy comes on to “you,” you had the choice to beat him to a pulp. (I don’t think this choice is in there?) Gay-bashing and gay-hatred is a real-world problem that feeds on the wrong kind of stories (and, happily, is being reduced by the right kind of stories becoming more mainstream). I’m relieved that in your story, if I recall correctly, you’re given the choice to be gay, but not the choice to be a gay-basher.
I know you’ve not written it in for kicks, but I wish you’d treat rape similarly to gay-bashing and use your writing skills to gracefully evade the choice. If the other bathhouse attendants didn’t require a rape choice… is there really no way to write Carina so that the alternative to rescuing her isn’t raping her?