Which Achievements are you interested in?
I agree with all the other posts here about the limitations of this game and the improbability of some of the plot elements in the story. The game definitely feels very rushed and this is most apparent in the last three chapters, which also happen to be the point where the storyline actually does branch out from its initial linear path.
Despite all this my biggest issue with the game is the staggeringly huge number of bugs you run in to in those last few chapters
To name just a few of the more glaringly obvious ones:
- If you kill Gor at the station and bring his head back to Sophia you are treated as somehow being blood bonded to Neoptolymus (aka Neo for short) even if he didn’t bind you
- I played a ventrue character and embraced Chrissie and then afterwards ran away to ask the prince for help and to protect her. The game then treats her as mortal again and not a vampire
- Some achievements, notably the ones where you avenge the deaths of your mortal friends by killing Neo seem to be impossible to get because if Neo kills your friend he will blood bond you and take you to fight the prince, at which point you either win and Neo becomes prince or you lose and both Neo and the prince die. Either way it makes a sanctioned diablerie on Neo impossible
Overall this is a shame because the game has a nice precept and the story setting is quite well written too, hopefully there will more updates to this game that make it more coherent and fulfilling for the player
I found this on the Steam discussion forum, it is a detailed review written by one of the beta testers and shared online. It really captures many of the key problems with this game very well
For me, I liked Night Road and the other two after that sucked. This one though… It’s alright in terms of the mystery element but at the same time there are certain issues with consistency and forcedness of paths.
Paying Canadian prices (11$ on sale??? ) its honestly not worth it. Its buggy, and poorly paced, and the stat checks make no sense.
I’ve played it six times in a row and only successfully escaped with Markos once, and on my steath 70+ playthrough SOMEHOW she caught us and i died??? I had a 60+ fitness too so i mean - apparently I’m desperate to see the ending we get away together and I don’t rot away after my own childe fails to kill me so any help would be great
Man the MC’s blackhole hunger and the weird stat requirements really need to be fixed.
So is there any ending beside staying with vol in the end?. For reason i always got that. And honestly hope someone have walktrought and guide for this game
That sounds like a bug. Can you please send an email to support@choiceofgames.com with more details?
I did not expect to like Gor as much as I do. When I saw him I was like "oooh! hunky manbun dude! "
Wait… What? An achievement for committing diablerie? I kiiiinda just assumed you must have done that already in your past before the game even starts to have the level of disciplines you have.
I really want to like this game, but the more I play it the more the flaws stand out to me.
The intro in general feels incredibly awkward to me.
It starts out just slamming character generation questions at you before you have any idea what you’re doing. You choose a job that mostly serves to determine your starting stats. You choose more stats by choosing your hobbies as a mortal, and your choices here are… getting tattoos, dancing, D&D, and hunting? My first instinct here was “I don’t like any of these choices”, because they’re sort of weird choices to hang so much of your character building on. And if you pick Tattoos there’s a moment where you learn that your MC has been repeatedly going back to the same artist to get tattooed as a vampire and just going “oh haha I have a skin condition” to explain the way that new tattoos vanish without a trace in between visits or the way that they don’t bleed when you get tattooed. It’s just mind boggling to me that choosing one of the hobby options also gives you the character trait “repeatedly risks breaking the Masquerade because they just like tattoos that much”. It made me instantly restart the game because it’s just so completely out of nowhere. You know absolutely nothing about the character except that you liked tattoos , and the game’s already having you regularly break the Masquerade? Why couldn’t you have gotten into body painting? You could have learned to tattoo yourself, knowing that your mistakes would be wiped away with the dawn. A tattoo artist would be a perfect Toreador ghoul, so you could have gone to an artist who’s in the know already. But nope, you go to the same mortal tattoo artist you’ve go to the entire time and you give them a lame explanation about a skin disease and that’s just such a weird and setting-breaking thing to throw on you two choices into the game.
Then you move right into picking your convictions, before you’ve had a chance to develop your character at all or meet any other characters. I don’t know anything about how vampire society works here. I don’t know anything about the people I’ve associated with, or the events leading up to the current situation my character is in. When Night Road gives you the first conviction choice you’ve completed that initial little tutorial area at the start and had a completely miserable experience and as soon as you wake up from sleeping the day away in a metal box that barely hides you from the desert sun you choose from thoughts like “I am not going to live like this. I am going to improve my condition and I don’t care what it takes” or “That sucked, but the only thing that matters is completing this job so I can live another night”. This feels natural. You’ve had a difficult time and that experience has made you decide something. Makes sense, and it helped define my character.
In comparison, Sins of the Sires just straight up says “You have a guiding principle. Is it A, B, or C?” and it gives you this as the seventh or eighth choice in the game. This is long before you’ve had any kind of experience to help you develop the character at all, because the preceding choices are all character generation questions and you still haven’t actually done anything. I hit this part and my first thought was that I couldn’t know that because I didn’t know anything about the character because I hadn’t done anything as the character yet and I don’t have a feel for how the game’s going to play.
And towards the end of the intro you get the incredibly awkward bit with the pronouns, where somebody asks your pronouns right after threatening you. Don’t get me wrong, asking for character pronouns is good, but doing it this way feels so forced and out of place. It’s so out of place that the MC even specifically calls it out as being weird and out of place, and if something is so awkward that you feel the need to hang a lampshade on it like that, why are you doing it at all? You could just not do that thing.
And after all of that you just sort of hammer through the plot in a very abrupt sort of way. I have played this book through several times now, trying to choose different paths each time while still romancing Persa(because I’ve never managed to get any sort of ending involving her), and I still know practically nothing about the characters, because I never have any time to spend with them. We never do anything together. We never have any kind of meaningful conversations. None of them are fleshed out enough to feel like real characters to me because I never get enough time with any of them to develop the relationship.
Ultimately, I found this game disappointing. Thinking about it, it sort of feels like I’m playing through the outline of a more complete game, because the core of the story is there but it feels like it’s missing all the details.
Same, and I feel like I should, but I don’t because vampire society here doesn’t seem to work the same way it does in VtM canon. Except, the game never describes the differences.
Yeahh I think I unlocked it when uh Kalpier correct me if im wrong Gor’s sire (has an obsession to my MC) turns out in my understanding he wanted MC to consume him, he kidnap MC and forcibly fed MC with his damn blood when Sophia became the new Prince, he and Sophia will let you do that after compromising Selene’s plan of exposing the masquerade/camarilla in my understanding
PS: I tried Elias path and am so sadt why would I make him a vampire when he’s so old and frail wheres the fun in that it doesnt make sense for me, thats why I chose to bury him
Maybe i’ll try Gor and Persa next on my list
this game disappointing
I have not played the full game so I can’t correct you, but I can definitely say that what I’m understanding from what you said is not what diablerie means. So either one of us or the author clearly misunderstood something, lol.
you are forcefully enslaved to Kapriel via a Blood bond.
Is it an unavoidable failure state if you run away with Gor, I wonder? I wanted to pull a Shadows of New York-style ending where you don’t give a crap anymore, deciding that this principled rando is as good a way out of the city as any. But, nope.
Which is most frustrating. Animalism 3? This does not win the fight. If I decide to Vanish and I have Obfuscate 3, can I use the discipline please? Instead, I get canonically found out by Kapriel. Sorry but that’s just annoying. You can only fail, and it comes out of the blue, it does not even feel properly introduced or thematically appropriate (as in “oh no, this is a 1000+ y old elder, we’re doomed”. “we’ll try our best”)
Damn its Kapriel not Kalpier shatss i feel ashamed now hahhaha(ಥ_ಥ)
it could be KaRpiel for all I care, no offense.
Not that it makes much difference, the interactions with characters are not that great and the chars are “almost ok” in the first place. I miss Parliament of Knives and Night Road
edited, to try to elaborate:
IMO the problem with characters is the pacing. Things are often too synthetic, too fast. Some slow interactions and descriptions and off-time scenes out of the main plot could go a long way towards establishing the amosphere