"Vampire: The Masquerade — Out for Blood"—Hunt the vampires that terrorize your town!

Hello all, here to ask for some insight into a choice.

I see the game is going to be updated in the future, which is great; I’m still just starting a playthrough.

In any case, right now I’m at Dr. Lobo’s, faced with the choice of signing her agreement or not. What I wanted to ask was, if I do sign, can I justify it in-game as following up on a lead about vampires (which it obviously is). Since there are no checkpoints or save slots, I’d rather not choose to become a criminal without good reason, and then have to start all over again.

Thanks!

In games, always be a criminal. It’s the most fun.

Jokes aside, I think it makes sense to go with it. Remember the stakes your character is facing in the story, as well as how desperate they might actually be facing a real world supernatural threat. I think it can be viable for most characters.

On a recent playthrough, with my MC having good Intelligence and Science, I was given the option to create a tranquiliser and also a stimulant - when in Grandpa’s secret room, in Chapter 9. There’s also a hidden Achievement, which is being given the Gift of Blood (a vial of vampire blood) - which players can get if their characters agree in Chapter 8 to help the thin-bloods, but want something in return. The option to choose to be like a vampire will then come up, and it’s a vial containing the Gift of Blood.

Apart from that, I’m not yet aware of any means where the MC can become a vampire, other than helping Chastain, or getting the vampires to make peace. I’ve got the Clan Toreador ending - but not the Clan Thin-blood ending. However, the author written back to me he’s considering if helping the thin-bloods can create another means for the MC to become a vampire.

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’ Re: breaking into Amanda’s house: there are a number of things you learn there and also could potentially meet Amanda early.

Thanks for the tip! I’ve now been able to meet Chastain in Ch.7, which opens up a few fresh options! Glad that Jamir gets an appearance here, as well as his possible appearance in Ch.11. At first, I had only seen him in Ch. 4 or 5 (when Adam talks about the mystery night visitor in his family house).

I’ve not come across the path where several friends can die - other than the Clan Toreador ending. But in my latest playthrough, I again came across a situation where I wasn’t given the option to spend my remaining Experience Points at the start of Ch.9 (my MC stayed overnight at Lacey’s, after the park search). If it was possible, I would suggest adding another chance to spend Experience Points at the start of Ch.11.

I did get the Gift of Blood achievement, but it only seemed to boost my MC’s health and willpower. I was surprised it did not boost something like Strength or Dexterity (possibly give players a choice here?).

Like another player on this forum, I’ve not yet got the Clan Thin-blood Achievement - and am wondering what makes the difference between this Achievement and the full vampire Achievement when Amanda Chastain turns the MC into a vampire. Or is it computer random?

I’ve not worked out how to get the secret ‘Detect that a recent acquaintance is really a vampire’ Achievement, either. I suspect this requires a Awareness/Faith/Occult stats test when meeting a certain character.

Thank you for a game that is still producing some new areas, after several playthroughs!

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I’ve gotten that by putting points into faith. I think 3-4 are needed

can anyone tell me how to get clan toreador ending ?

Another question, once in my play through my MC meet some strangers in a windowless van(from Chicago). They call themselves hunters but MC senses that one of them is a vampire. Also one of my teammates says that she contracts them and asks for help.However they only provide MC weapons.(And I have already bought some…:rofl:) So who are these people?(Thinking of my NR Raul-MC humanity-ending) For hunters the only thing I remember is that you can find a book from the library mentioning vampires.

I’ve just got Ending #3 for the second time today…

At present, the only way for the MC to become a vampire (to my knowledge) is via Amanda Chastain. Your character needs to either side with her, or broker peace between the vampires. Kill Chastain, and you kill the MC’s chances of becoming a vampire (but the author is considering the future possibility of allowing the Thin-Bloods to arrange for the MC to be Embraced).

By Ch.12, unless something triggers a different ending (e.g. your character alerted the local authorities about vampires, or your character’s lead path is Righteousness), Chastain will invite your character to Bleakrest House and propose Embracing your character (i.e. turning them into a vampire). What I still need to Achieve is the Clan Thin-Blood Ending - and I’ve sent a message to the author, asking about this. I’m now wondering if my character needs to romance Monroe in order to get Chastain to think ‘I’ll create another Thin-Blood, so that Monroe can be happy with her new lover’.

Hope that helps!

‘They call themselves hunters but MC senses that one of them is a vampire.’

Thanks for that tip! I’ve not used Faith much in the game - so haven’t yet ‘sensed’ vampires.

I’ve managed to get Ending #1, and I was wondering about the status of D & D. I came to the conclusion (from what they said) that, whether they personally were vampires or humans, they were acting as enforcers/executioners for the ‘vampire council’. The lady has interesting hypnotic powers, so I suspect her to be a vampire.

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That makes sense, but I was just wondering if my MC can justify it to themselves/the group as being part of the investigation, and not just a desperate measure to acquire funds. As in, is that option available later on in the game?

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What makes the game so charming, to me at least, is that you need to actually work hard to fail. My first playthrough (and I assume it was the same for most of the other people who finished it judging by Steam achievements) I ended up in a 10+ against one situation where my main character didn’t have to do a damn thing to win. . Now, making some moves to make both of the sides in the equation hate you and/or diminish their power ? Not as easy, especially considering how you may want to declare that you’ll take out both groups in the final fight but couldn’t because it just turned out to be so one-sided. Not to mention how there are some other ways you can make your ending even worse, getting your RO and cat murdered for example .

The game’s biggest flaw, to me, is that it didn’t feel like a proper World of Darkness experience. All vampires could have been parts of any other vampire story and it could have worked. I agree with the posters who noted how the main antagonist felt extremely stupid and fit for a more classical tale than the more modern setting in WoD.

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Just had the chance to try this title and Is a mixed feeling. I feel like is written good but some parts of the story doesn’t add up pretty well:

I mean we start with a guy/girl who is clearly a young adult (I place it around 24/30 years old). There is a build up to: yeah my grandpa made me learn stuff on how to survive by leaving me alone in the forest, I was inspired to pursue this extremely hard career, I’ve done and reached this objectives nobody else did, I’m so talented etc… But in the end I’m a washed up young adult who end up taking care of a ruined store in a little town in the middle of nowhere and with a lot of debt to repay (I don’t even know yet how the Grandpa become a “so beloved character, a pillar of the community” aside the hinted vigilante role. But the guy sound more like a cranky old man, and more easy for people to go: “ah yeah the crazy old dude who owned the shop there, what happened to him?”).

Don’t get me wrong, I still like it, the eerie feeling something is wrong in town come out pretty well from the start, the setting too is kinda understandable and can feel empathy for it (three friends: Salem, Adam and the protagonist who started with great ambitions in their teens years but still in their middle 20s and 30s are stuck in a precary situation with the death of the old man return in touch with each other) in a way is kinda sweet (take a new restart in life and rekindle old relationships).

But my main corcern are that little details that kinda make me lose interest in the whole concept/story

For example
I’m Still confused on how by shooting at his leg with a rifle Adam lost use of both of them at the same time. In a situation like that I would’ve thinked he would’ve a stump instead of a foot (if he had a hunt rifle or a shotgun) or be limping around like Dr. House not be confined on a wheelchair, paralyzed from the waist down (I think it was choosen this situation on purpose just for the story it make more impact and that kinda deprive me the empathy for this character).

or How this bunch of people come to work together against the vampires (Salem, Adam and the protagonist make sense, heck the teen girl who is written like a 13 years old for how she act make sense too (she knewed the grandpa) but I can’t see how she out of the blue decided: “Yeah the nephew of the old store owner, A goth girl, a guy in a wheelchair, my school teacher and the heir of a prestigious family (+ an annoying clerk who doesn’t know how to take a no for answer) are exactly the Team I’m searching for beat the monsters!” XD

I would’ve expect her more trying to start with a team of teenagers of her own (the kids of the town, the new “blood” generation) but lose them all on the way (because they did what teens do, throw themself in dangerous situations without thinking) and you as the “adult” discover the problem and with your own pals join in to give your help. Because mostly I feel like the main character is not self conscious of his/her own age (at the start he meet the police officer, I would think if that side character was a teen back in the day you were in town, she have the same age of you as the main character). Is just strange see main character who was away for years suddenly throw himself/herself in this situation with some people it doesn’t even know. Then again is a easy read and you don’t focus too much to some things is an enjoyable game.

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We’ll be pushing a patch on Sunday around noon EST. It may break saves, so we’d recommend wrapping your current playthrough by then. We’ll post full patch notes when we’ve pushed it.

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Ooooh, I’ll make use of the patch as an excuse for another playthrough and try to save Helix. Poor kitty. 8(

As an aside, is there a possibility of a “direct” sequel (as in, same characters, same MC, maybe with a save import?)? Though the large number of different ending conditions might make that tricky…

EDIT: Also, I’m not sure if this is working as intended - during the last conversation with Buntley, I tell him that I want to repay the loan in full, he says it’s a lot (it is - gramps borrowed 1.5k, and now owes *300k, holy predatory loans, Batman), and then I make a Resource check (at 3) that lets me tell him I have most of the money on hand and we can come up with a payment plan for the rest, but at the end I appeared to still owe nearly the full amount. Granted, it eats my 3 resources to extend the loan until 2050, which, at the rate I make money is no trouble to repay, but that doesn’t jive with “I have most of the money on hand”.

EDIT2, because apparently I can only post once in each topic for a while?: @quixi_dixie I absolutely disagree - playing the vampire hunter is infinitely more interesting than playing the vampire, if for no other reason because you’re fighting uphill.

EDIT3:@DenaFan I agree that some plot threads just seem to be left dangling. Kean’s escape, for example, means nothing to anyone that hasn’t gotten the book from the library, and it means nothiing to anyone that HAS, because she doesn’t show up again. You also can’t do anything about the shop after Lam gives you his report, which feels off. Also, I can’t for the life of me find out who Andrea Chambers is, and why she goes missing in the Epilogue (which is the only time I remember hearing her name). Or who is the old lady that shows up in bedroom of Lacey’s kid, but maybe that’d require me to romance Lacey?

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The story is partly interesting. However, there is no abundance of moral / ethical choices. Playing the role of a vampire hunter is frankly not interesting. The author is known for the richness of his language, but here his talent wasted in vain. Most likely this is due to the fact that this is a commercial order that had to be completed on time.

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Thanks for that tip! I’ve since managed to level up my MC’s faith to 4 dots by that stage, and so got the Achievement.

Just four Achievements left to get now!

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I’ve previously agreed with another poster that some ideas in the story don’t seem to be followed through…

Since the author’s tip on this forum thread (Post #238), I’ve been able to open up a previously-hidden part of the game (you get it in Ch.7 by trying to get into Chastain’s bedroom, but failing a statistics test), and I’ve now found out the truth about the soil that Bumpley acquired in this area of new options. One thing I’ve not yet investigated amongst the options is if Chastain and Jayfield are aware of the blood shipping, or not. I wouldn’t be surprised if they were behind it.

One typo I’ve recently noticed again, is that the first time Monroe is potentially mentioned, the character is incorrectly referred to as male. Can’t recall where this is - and I don’t think it occurs on each playthrough. And on my latest playthrough, I again got the Ending with no number (was trying to get Ending #11, or the Ghoul reward, but no luck on either). Just curious if this was designed to be unnumbered, or if that Ending got overlooked.

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Interesting game. I’ve just finished it for the first time today.

A few questions:

  1. My character went into the finale with a clear plan to kill all the vampires, which I’d prepped my team for in advance. Despite this, when Chastain went down the game narrated my character working with the Young Vampires to kill her without allowing me any input or the option of attacking them as well. Is this a bug? If not, why give the player so many options to say you’re going to kill all of the vampires if you’re not actually allowed to do it?
  2. Do any of the backgrounds allow you to start with dots in Faith?
  3. What do the three paths actually do? I was expecting them to unlock abilities similar to those in Hunter: the Reckoning.
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I really like your suggestions and may actually incorporate them in the future. It’s great as a writer to receive very specific suggestions like this, so I really appreciate it.

So the main effect of this is that you are not recorded anymore, and Amanda loses much of her ability to spy on the town. I think with missing is feedback on the effects of what you have done, since you don’t really see it. I will think more about this and add something.

The exact line from the game goes as follows: I pulled out my pistol, slipped on wet grass, and the gun went off. I didn’t know I was hit, because I felt nothing.
So Adam fell with the gun in his hand, it went off, and the bullet pierced his spine.

This part I agree needs to be worked on.

It’s sort of a bug. I still need to work on a clear path where you can kill all of the vampires. It’s coming in a future, free update.

When I first started including True Faith, I realized I could not rely on simply using Christian faiths. I want to allow the player to choose that they want to be Jewish or Muslim or have faith in something else. Before release we decided this path was not ready so we are adding more before releasing it.

These help the game track your affinity towards certain aspects of the supernatural. Righteousness means you want to kill them all, Knowledge means you want to study them, and Immortality means you want to become them. These scores are tracked at the end of the game to help trigger certain endings. I’m going to add some explanation of those paths into the game.

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That was one heck of a shot, really how not to handle your guns :rofl: :sweat_smile: (sorry I took that one bit totally wrong, but I really tought he had it in his hand with the handle (or kept it under his arm with the mouth pointed down to the ground) not with his hand on the barrel of the gun and the mouth of the rifle pointed at himself so when it fall down it was really lucky the bullet it only pierced his spine and not everything else, just hard to immagine the whole dynamic (more easy If he was going to take a leek in the forest put the gun against a tree behind him then started to do his bussiness on the other side and the rifle,that was put hastly wrong in a precary situation, fall down and started the shot, in that case, it would’ve made more sense for me that the bullet hit him on the back and pierced the spine (pratically the guy shot himself but still was an unfortunate accident).

Heck if we want to give Adam the whole benefit of the doubt that his misfortune isn’t really his own with vampires lurking in the forest the whole event would’ve given even ground for a plot twist: “So sorry for ask, but how you end up on a wheelchair Adam?” “Can’t prove it but I’m pretty sure a damn vampire shot me in the back while I was taking a leek in the forest” “uh…That’s…one heck of a origin story buddy, not really what I would’ve expected” :stuck_out_tongue_winking_eye: , In any case really thanks for correct me there Jim, is nice to see you’re open up to work on updates to improve our experiences and take any account on what could be an issue or even little things that feel like they needed to be explained more in details to the readers to really enojy the whole story :wink:

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