Felicitations all! It is about time that I left the shadows and make my presence known, and to finally to quit slacking off and actually get down and dirty; by actually announcing my intent of finally making public my attempt to make a Choice Script game.
First and foremost the demo of what I have will not be released for at least another 2 weeks. Since I want everything for the intro segment finished and somewhat polished. But fret not! A couple of people here have seen it and encouraged me onwards. But enough about that, onto the meat and potatoes!
This game will be considered high fantasy centered upon the MC which is an βeffin elfβ (Sorry could not resist a private poke XD) and what they do when fate/destiny takes an interest in the MC, and what the MC does upon their journey, do they fight it and try to go down a different path, or hold coarse and see where it takes them.
As a side note I will be rating this mature, for a few reasons: Death and dismemberment is quite possible (Goes for the MC too) and some touchy subject matter.
The reason I am opening up this discussion a little early is that I am looking for some input on some game-play mechanics I am looking at implementing. Like limited random encounters, what I mean by that is instead just choosing a weapon or spell and seeing if it hits, but something more visceral and memorable that may or may not happen on each play-through. What I am getting at is have combat that descriptive in text and actions in lieu of rolling a natural 20 and insta killing a creature.
Also the romance interests will depend on the MCβs sexuality IE random of two, of which have their on personalities and interests. So the text and tone will change.
Then their is the codex. Information about the world and the bestiary, and so forth, would people be interested enough for a lot of effort to be put into this?