Heh, that’s why I’m not sure why you mentioned that it’s medieval… :-\
Someone once told me that I’m more Christian than most Christians they know… I’m agnostic.
Maybe it could be stat based. I mean, you could always try talking to them more and maybe try to convince them that the demon is tricking them. What does the charisma stat currently do? If that isn’t an option, you make it feel a bit less questionable to execute them if it was made clearer that they sacrificed innocents for their powers. Either way, binding them with your witch paralyzing chain instead of a rope seems like the smartest move all around.
@Shoelip
Wow I don’t know why I didn’t think of that…I’ll use your stats to give you options on how to talk to them. Thanks
And of course I’ll be switching the rope to the chain.
EDIT
You’ve given some of the best feedback so far, so I’m glad you came around before I finished the beta xD
I’m glad I did too. Getting to contribute to a game I’m interested in is always cool. Especially when the maker likes my suggestions enough to include them, which makes the game itself all the more enjoyable to play (hopefully not just for me.)
I guess a lot of games are power fantasies. Most are about being a huge combat badass and striking down all who oppose you. While I enjoy that as much as the next architypical gamer, I feel that a power fantasy that’s far less well represented is that of being able to affect people in a positive, or at least non-killy way.
I always feel like more character depth can’t be a bad thing.
@Shoelip
I wasn’t particullarly aiming for just killing people, but I do agree that I didn’t include as much character depth or positive affections as I could have. But now, I’ll be adding those. I’d love to hear what you think of the parts after the assassin battle, because if you’re able to help me improve the first half this much, hopefully you’d be able to do the same with the 2nd half.
Sincerely, all that witches who killed tons of people to reach their level of magic become suddenly in poor maiden in peril. Make me laugh , and drop my suspension of believe below zero. Sure suddenly you say bad witches, bad and they lost all their pacts with demons Sure , sure a lot of credibly
the author and codex said that witch to adquire powers has to pact with demons to adquire powers more power, more sacrifices. They were promised ton of power only if they kill you. But you start talking oh poor witches assassin and poor orcs in tolkien!! and how you want talk them to rendemption them @Shoelip well except your name is jesucrist I doub you have the power to charismatic becoming them in nuns.
And jailed them of course, forgot the idea they already has tons of powers, they could break all prision or one of demons could open a portal to free them.
Even if the luckiest or ultra smart wizards not corrupted by demons make a anti demon prision , not have sense due the medieval way of think dont include the concept of long jailing like punishment . jail is or a place to torture to get info use in judicial system or a place until one of two days laater them gives your sentence forced jobs , galeras, public shame, or dead.
hundreds of people went to see hangings and boys bet how many times the men were about hang would kick the air trying to breathe. I understand you @Shoelip with your modern mentality, but destroy all the plot. Maybe just a option you could have regrets and guilty or let free the witches trying capture the great evil but if you discover them sacrificed in way a entire village…
I’ll jump on board with @Shoelip and say that the game would be stronger with more humanised villains.
“Are Aragorn and Gandalf morally questionable for killing orcs?” In any reasonable world, yes. The idea of armies of demons who can be killed without the least moral qualm is one of the worst tropes Tolkien bequeathed to fantasy.
avmedieval settings aren’t famous for his reasonability and merciful with monsters @Havenstone its like the vampire , you want make him a huggable teddy bear? you couldn’t show mercy with a souless creatures no posibility of redemption at all. Witches sell their souls to demon , its not way they comming back lol. Not without destroy the style. But I trust in samuel, if I see the goth horror fantasy become in a redemption pink story I just stop buy the rest of games. Each genre has some points you couldn’t
bash away or you end with twillight and sparkling vegan vampires.
There’s a world of difference between humanised villains and huggable vampires. I’m thinking less Twilight and more CS Friedman’s Coldfire Trilogy (which I highly recommend), whose vampiric anti-hero is both appallingly monstrous and has the faintest hope of redemption.
@MaraJade The world isn’t nearly as black and white as you often seem to imagine it is. There is a lot of space in between pure ultimate evil and the medieval fantasy of a pure virginal maiden or nun. People can do bad things without being generally bad, and people can do good things without being generally good, and people can be tricked into doing things they don’t understand the repercussions of.
If we really want to get into it I could point out that the whole medieval mythology of witches is likely tied deeply to the extreme misogyny of the societies of the time period and geographic area that generally viewed women as physically, mentally, and emotionally incapable, little more than possessions to be traded or discarded. Anyone who stepped outside that norm was labelled as unnatural and wrong at best, and as evil and deserving of torture and/or death at worst.
Of course these witches clearly aren’t innocent, but I don’t see why that means they can’t be reasoned with or tricked, or any other possible interaction besides killing them. And people can change. After you thrash them so thoroughly, it’d make sense that they were at least a bit less sure of their ability to beat you, and it’s obvious they don’t want to die.
If it were possible to try to guide them towards true redemption it’d have to take a lot more time than this game covers, I suppose. And probably a lot more beating them in combat to convince them that their evil powers just aren’t good enough to beat your non-evil powers. Still, it’d be interesting as an option to be able to be the type of demon hunter who still wants to protect the innocent, but also believes in the possibility of redemption. Even if you can’t magically convince people to abandon their evil ways right away, you can always start them on the path. To me that’s a lot more powerful than just killing things.
@Havenstone @MaraJade @Shoelip
I’m gonna try to walk a middle ground here and make it reasonable but less brutally efficient and more humanized
I’ll give an option to incarcerate them, kill them, or incarcerate and attempt to dissuade/redeem them somewhat, where your cunning and charisma play a part.
@Shoelip i see your point but here witches ALREADY SELL THEIR SOUL TO DEMON. If only were 3 girls who was playing with have powers and thinking in talk with demons i would you in try to convince them but their soul humanity have gone they are only carcass for evil powers and it’s sad. Except in jail there is so kind of good magic to take souls back and make them good again , that could be awesome or even you could do later on a mission to break their conection with the other world? that could be awesome. But required more books to be believable, not just ey girls you are good now. Forget deamon.
I don’t remember reading anywhere about them selling their souls and being a carcass for evil powers, just that they sacrificed an innocent to get their powers. Where would I find that? They committed an evil act for sure, probably many evil acts. I’m not saying you should be able to tell them that evil is bad, and have them go “Oh wow. I never thought of it that way. I’ll stop being evil now.” I’m saying that it’d be more interesting and more realistic if there were options for progressing beyond simply killing them. People don’t have to be helpless or immature to be persuaded of things. Heck, you’re the one who’s always asking for the option to seduce NPCs.
Like I said in my previous post, redeeming them would take a long time. Probably more time than this game covers. It wouldn’t make sense to just have them decide to be good right away, but giving you the option to start down that path in the time the story actually covers would be pretty cool, and in my opinion, perfectly plausible. Even if it’s not so much actively trying to convert them to being good, but stymieing their efforts to murder you while refusing to kill them in return might at least be enough to shake their faith in the path they’ve chosen. After all, they attack you with such confidence at first because they think you’re weaker than them.
Anyway, as much as I’d appreciate it, non-killy options don’t even have to include redemption. You could just try to trick them, or convince them it’s not in their best interests to help the demon. You have a chain that paralyses them on contact, so there are lots of non-lethal, even non-violent options.
@Shoelip we agree then, I understand via codex, that demons wants souls the act of killing dropped part of your soul away or maybe i was mixturing it with Harry Potter soul thing. :-? but yeah, i like no kill options too. But if they haven’t soul there is not charisma who convince them. @Samuel_H_Young Witches have their soul intact or when they sacrifice they lost part of their souls? Because if they still being with souls , good wizards could health them and become them like wizards or even Demon hunters?
So finally i agree with @Shoelip with time if they have souls they could return themselves.
Also no mortality choices where you let them jailed? you couldn’t travel with them
@MaraJade
The only ones who lose their souls are vampires. And the only way to keep your chain is to kill them, otherwise you’ll just have to leave them binded. With high enough cunning or charisma, you’ll be able to steer them in the right direction before you leave