Hmm so they could become a ally later on, interesting. :-? @Shoelip maybe has reason to try convince them but i would do it for selfish reasons. Of course :))
@MaraJade While I would also appreciate being able to take them with you, I suppose that could lead to a whole lot of extra work that was never intended.
@Shoelip
@MaraJade
Maybe if you change them, they’ll help you in the last book.
There aren’t many DHs, so maybe the gaurds would allow the assassins immunity as long as they help you.
I am quite interested to see what you come up with Sam. If you’re going to try to set them on the path towards not being evil with your cunning and charisma, would that mean you have a nice long chat with all three of them? It’d be interesting to see what they have to say for sure.
Oh by the way, I have noticed a few situations where you end up slabbing Velefira in the throat, which still results in her falling unconscious. Is that a typo? I’ll try to see if I can find out where they are.
@Shoelip
Yeah it’ll be a big long talk, consisting of at least 2 choices.
And yeah that’s definitely a typo. I meant to replace them all witg non lethal attacks
Is the illusionist supposed to survive the tear gas eagle bombing? It’s her who you talk after you subdue Velefira, and she makes a comment about the kiss, she never got a chance to offer.
@Shoelip
Oh, that’s right. I forgot to put an *if statement there
Do you think it’d be worth it to change things around so that you decide whether or not to go for a non-lethal or lethal attack when fighting? Either going for a non-lethal takedown from the start, or once you get the chance to deliver a killing blow you could decide whether to just knock them out instead? Right now there’s a lot of chest lacerating into unconsciousness. If you do it that way it makes it less disturbing at least than executing prisoners… Of course you could always choose to execute them later, but at lesat if you decide to kill them before hand it’s more of a heat of battle thing.
In the scenes where you use either the tear gas grenades or explosive grenades in order to quickly kill two of the assassins and disable the third, it seems like it’d make more sense to talk to them immediately instead of knocking them out first, and then looting them before the survivor awakens.
@Sheolaace
Yeah I’ll have to go back and rewrite the things I deleted, and add in a lot of stuff.
Okay everyone, I’ll be re-working the assassin fight so that before you engage them in battle, you can choose how you want to go about it -
1.) You hate evil beings - you will kill them
2.) You’re mainly in it for the money - you’ll just incarcerate them
3.) You want to make the world a better place and protect the innocent - you’ll incarcerate them as necessary, but also attempt to dissuade them from their current path in life by utilizing either your cunning or charisma. (this path will give you a larger chunk of the story, which consists of you conversing with the assassins for a good while)
Btw, those are just explanatory, that’s not actually how the choices will be worded.
Interesting… Will we travel with them at all then, if we don’t kill them? So what will happen if you use the bomb drop technique with either the tear gas grenades or the explosive grenades? Will you still have the option of talking to the survivor?
I’m also really interested to see the changes to the illusionist scene. Could be interesting if, depending on your choices, their illusion is maintained for a longer period of time… Hm, now that I think about it, the dialogue you have with the witches fits the hate all evil beings thing really well, but maybe the less angry paths could have more neutral dialogue in order to reflect this.
Oh hey, I just realized that the text actually does describe Hestia as an old woman… Actually that kind of brings up a point. The artwork is really nice, but it also doesn’t really match up with the text, since both Velefira and Hestia look young and fairly attractive in their pictures. Velefira is a bit squat and buff, but might be cute if she wasn’t scowling and coming to kill you, and Hestia is just unusually skinny, but quite pretty. That’s the image of them I have in my head… Hm.
@Shoelip
I don’t think so, though there will be involvement with them depending on if you manage to steer them in the right direction.
The tear gas grenades weren’t supposed to kill Hestia or Illusia, but that probably wasn’t reflected in the text as I’m still working on it.
Unless you kill all three, you can converse with the survivor(s)
And yeah I’ll tailor the dialogue to your choices
I’d planned on fixing those descriptions. They were the ones I made when I first started, but I gave my illustrator different descriptions.
Hm, if you don’t take them with you, how do you incarcerate them?
I see, so if the gas doesn’t kill them, does that mean that the possibilities for survivors only Hestia alive, everyone, and no one?
Cool, can’t wait to see what you do. I hope for some good roleplaying options with the new dialogue. I was thinking that if you’re keeping the part where Hestia escapes in the night, it’d be cool to have the option to avoid killing her again. I’d imagine after the second time she’d be a bit confused as to why she was still alive. That could lead to a great opportunity for dialogue about your intentions/motivations if you haven’t already had that.
Actually, that makes me think, just what do the assassins expect of you? Clearly their first expectation is that you are weak, but when you shatter that along with their plans for murdering you, what do they expect to happen to them as a result of you winning the battle? When you win, do they expect you to kill them? Are they just unable to come to grips with having lost the fight to you? How much do you defy their expectations? And how does that affect them and their opinions of you?
Is the sexual preference stat used for anything in this game besides determining the third assassin’s sex?
@Shoelip
You’d leave them bound in your chain.
The possibilities for survivors are
no one (if you choose to kill them in the heat of battle)
Hestia (if you use the eagle destruction bomb technique)
Hestia and Illusia/Illucio (if you blow up Venefira with your destruction grenade)
or all of them if you don’t use your destruction grenade at all, or don’t choose to kill them.
I’m hoping to make it very in depth and thought provoking (if you manage to convince them with charisma or cunning).
I agree with you about Hestia escaping, but I don’t think it’s a viable possibility now that you’ll be binding her with your chain.
If you’ve defeated them and try to dissuade them from their current life path, they’ll respect you and begin to see your reasoning (I’ve already planned out all the ways you’ll try to persuade them, and they’re pretty deep, haha.)
The sexual preference stat isn’t used much besides that until the 3rd novel where romance has a big influence.
By the way, everyone, I’ve fixed the checkpoint system thanks to @DSeg !
Can I get the link?
@vampierkid222
file:///C:/Documents%20and%20Settings/Sam%20Young/Desktop/dfabulich-choicescript-e14aa48/web/mygame/index.html
I hope you like it! Keep in mind that the assassin battle is in like a beta beta beta beta stage, as I’m changing it a lot because of some good suggestions from @Shoelip to make it more customized, humanized and in depth.
Thank you and I understand but I want to try out the bird bomb drop attack. EDIT: the link dosent seem to work
@vampierkid222
Yeah those are my favorite attacks. They’re very stealthy and cunning, and a good use of your weapons and boggart’s powers to even the odds.
Hm, I assumed incarcerating them meant bringing them somewhere they could be held… Couldn’t they still walk if you bind their arms with the chain? Maybe we need a pack mule… I imagine that your nearly superhuman strength would be enough to carry at least one of them over your shoulder… especially Hestia.
You could always give the option to be a moron and choose between binding them with rope or a chain if you want to keep the option for Hestia to escape.
Will the cunning and charisma dialogue paths be separate? Like, with cunning you try to trick them, but with Charisma you try to convince them?
@vampierkid222
Oops, I gave you the wrong link. Try this one.
https://dl.dropboxusercontent.com/u/220021851/web/mygame/index.html
@Shoelip
Well having them come with you could be a cool new addition to the story, but you’re chasing a demon while fighting vampires, bandits, sorcerers, and trolls along the way (sorcerers, bandits and trolls are in the sequel) so I’d have to figure out a smooth way to incorporate it.
I could make that option, but it would have to be only for the readers who accidentally killed the other two assassins, because if there is more than one survivor and you bind them with a rope, they’d kill you no matter what.
With cunning, you use reasoning and with charisma you use emotion. The methods are connected, even if they aren’t spot on the definition of the stat you’re using.