You were just supposed to deliver some cargo…but, suddenly, your journey became exponentially more complicated. A tale about friendship, morality and mysteries…and, well, space. Welcome aboard, Captain.
Transporter will be a story about you, an alien Captain of a commericial spaceship suddenly finding themselves having to make a delivery that quickly became far more than you bargained for. You will face dangers untold, test your friendship, your morality and your skills…and, if you are resourceful and smart enough, you will discover what’s behind all of that.
The story will feature two main paths, each one with their own endings (plus a “Golden ending” that you can reach from every path) and mysteries to uncover: will you brave a war zone or maybe face a route where several ships have recently disappeared? Your ship, your choice!
The game is currently in alpha and it’s my first project, so suggestions and critiques are accepted and encouraged. Also, the game features (and will feature more) lore entries, but will be playable and understandable even without reading them (or at least, that’s my aim. As before, suggestions are welcome).
That being said…enjoy!
15/03/17: The game has now been update with the newly written chapter one (encyclopedia entries excluded, which will added at a later date)! As always, this is an alpha, so there are probably bugs (though I hope not) and typos (almost definitely). Also, the game now has a title picture (which you can see in all its glory here).
This chapter is definitely larger than longer, so you will miss most of the content playing only once…but that can be said for most choice games out there
25/03/17: The MyEncyclopedia+ entries are up, which officially conclude chapter 1.
23/06/17: The first part of chapter 2 is up. There’s more or less 7k words of new content, but you will be able to see very little of it for each playthrough. I hope I will be able to update once more before the end of the month with a little more content before the great branch (and corrections, hopefully only tipoes and not bugs). Once again, I apologize for the delay.
Save strings should work as intended unless, when dealing with Alei at the end of chapter 1, you used your authority after asking their opinion: I had to rebalance the choice to make the game recognise it correctly, so the data in your string would probably lead to strange situations (AKA the game will proceed like nothing happened).