Tokyo Wizard (CLOSED, SUBMITTED)

Will do!


Might want to look at David’s description again, “your old friend who thinks that bloody types are rubbish.”
Yeah… lol

And Minjun’s description looks incomplete, “and works as a marketing director for a large multinational” it just ends there.

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Hello~

I enjoy the story so far. You seem comfortable with the setting, and I wonder if you live or have lived in Tokyo? To me, you make the setting relate to the story in such a way that I would only be able to do for the US, with the familiarity of a native. Will the endings be expanded upon in time? I reached a couple of them which were written as one line- I was wondering if each would have an epilogue. Also, I want to mention- playing through and dying during the tsunami- by choosing ‘I’m not satisfied with this ending, let me restart from the beginning of the chapter’… certain things didn’t reset. I still had my familiar from the first time through (with MP boost), soul score, and spells I’d learned the first time through… so the game let me add the tree soul on top of my familiar, and learn the another spell by already having one in my spellbook. You can fix this by creating a second copy of all the stats, like ‘mindX’ and ‘bodyX’ and soulX’… and then at the beginning of the chapter, *set mindX mind, and so on… and then at the point where you go back, *set mind mindX and so on, and also wipe any spells and clear any flags made during that chapter.

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@UmbraLamia Thanks! I’ll get these fixed in the next update. Regarding the book store, there are three levels of answer. If you have Japanese >70 you can get +5 to magic theory and the book with the light spell. If you have >49 then you get magic theory + 1 plus the book with light spell. Otherwise you only get a book without light spell, though also + 1 to magic theory

@Shawn_Patrick_Reed Hi, and thanks for the feedback! Yes, I live in Tokyo… or at least I have an apartment here, as I seem to spend half my life in aeroplanes these days! (amazing how quick 13 years go…)

Regarding the endings, you’re not the only one that has pointed this out, and I wanted to expand a couple of them (actually that was my plan for tomorrow, as I’ve promised other people on this threat to expand some of them). However, which of them did you find particularly unsatisfying? (and, I’d be very happy if you had any ideas how they can be moved forward, I’m a bit stuck in that sense with some of them…)

Regarding the “save system”, I can see the point that you’re making. I created a system like you suggest, but only for health and mana… I guess I need to expand it to include all other variables (actually, I’ve just realised that this is going to be LOTS of work, as I use dozens -if not hundreds- of variables in the game… I guess I’ll have to prioritise some of the main ones, even if this means that the system won’t be perfect…)

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question why is there scenes up to ten and then ending as scene 20 ?

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Yay! I finally got around to playing again, and I (even more finally) won! I’m not exactly sure if this was because it was easier, though, or just because I’d learned strategies from my previous fights (I had both fire armour and the fireman’s jacket, but I’d hidden the latter so he wouldn’t see it, and I’d finally managed to get two elementals on my side). :sweat_smile:

Also, Arcanus’ message to me was addressed:

To my dead apprentice

I’m not certain if this was intentional or not…

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@Shawn_Patrick_Reed I just finished re-hashing the save system, which now saves most variables in the game (I guess all important things, including important items, spells and stats are saves. There could still be something I missed out, though I hope that given many variables are *temp to each chapter things will work as intended). Incidentally, I now understood some of the bugs I was having when running the random tester, which basically meant I had to build some additional code which is now redundant.

@CaesarCzech there is no reason for that, other than I just wanted to put a higher number on it in case I continued adding scenes (like, I wanted this to be my last “chapter” in the sequence, and I wasn’t sure I was going to end up writing 10 or 14 chapters. As you can see from the code, the chapter numbers and names are not that well thought out either. Basically I don’t plan the entire game before I start, but rather just start writing and letting inspiration come to me)

@ParrotWatcher glad that you did better, I guess the game is a bit hard that way, though I did lower the requirements substantially. Also corrected that typo, it was supposed to be “dear”.

@Blattella @UmbraLamia Otherwise, I realized that maybe there was a problem with some of the files last time, and that it might not have been easy to access the Necromancy Path. This has now been solved, and I was testing it myself (and tweaking some variables throughout the game). Also, the achievements should be shown now?

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Omg. I played through the game so many times thinking that it was intentional :disappointed_relieved:

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@adrao To answer the question you had about which endings I think as a reader are unsatisfying… I would answer the endings in which you live. There’s no problem cutting an ending short because the MC dies, but if you live, there are unanswered questions: Does the MC make up with the person Arcanus had them break up with? What about MC’s friends? Do they become the new protector of Tokyo, or are they still too new to keep a vulnerable Tokyo safe? It would be nice to have some prologue, or maybe the possibility of a follow-up novel. :wink: I’ll need to play the game some more times to find out if there are others that stand out- like I haven’t tried a ‘fully evil’ route playthrough. I also want to try ‘impossible’ difficulty, because I think I might see a way through it. (maybe)

Creating a save system from scratch is a lot of work… having done so, I understand the undertaking. But I also understand the necessity of it- people playing through and cycling back without stats resetting can cause some weird bugs and inconsistencies to pop up. It’s also harder to catch them than normal because randomtest won’t catch those ‘stacking data’ bugs. It’s also a bit harder for testers to catch because they can be less apparent and not at all apparent the first time through.

: ) Going a bit off topic- I’m … rather Otaku in my love of anime and VNs, perhaps borderline Hikkikomori, though that’s it’s own thing. I suppose the point is that, I think I’m a little more aware of the cultural nuances than a majority, between Japanese and American culture, but also offer up the thought that the two are not actually as different as some people expect. Moreso now, because anime and manga, which bring with them a latent cultural awareness, are popular in the US, with my generation and younger. They are just another facet to US culture, like video games or music, even though culturally they are not native to the US. We still love them. :slight_smile: At a basic level, the US is a safe place to live- it can be different in the large cities. At a basic level, people are polite to one another, although one in X may not be, vocally, and alas, that stands out. The average American understands prior obligations, and there are probably a similar number of people to both cultures who speak their mind and hold their real thoughts inside. US culture might be more competitive- though how much of that applies from older generations to younger generations I’m not entirely certain. I suppose I mean to say, that it’s a very diverse place- and it’s hard to pin down one thing and say ‘This is absolutely an American way of thinking’. There are individuals of great tolerance, and individuals of great intolerance, sometimes getting along, and sometimes not getting along. There’s some pride within both cultures, and shifts within both cultures of general mindset within the populace. …All serving to say, I think you do a wonderful job showing in Tokyo Wizard (made me think ‘Tokyo Ravens’! before I started reading it) that the differences aren’t so great, though the differences there are make sense historically, and at least from my perspective, can be quite endearing. It’s hard for me to find qualities that I can write into the story I’m working on which show ‘American’ culture in a proper light, even though the story is probably very ‘American’. I personally love how much culture there is distinct to Japan. Watashi no genki, desu. : ) How it comes out in stories- be it manga, anime, or a story like Tokyo Wizard, reflects a unified perspective, to me, something which is harder to come by in the US. Here, almost any perspective has a nearly opposite perspective. This was just something I wanted to share, thinking about it- not particularly a matter regarding the story. Though if so, most likely simply says that I like the way you present culture within your story.

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Huh. I managed to get back together with him. Perhaps it’s based on the relationship stat?

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I finally ran through the game a few times yesterday and had some thoughts.

First some bugs. I found 2 game stopping bugs, but unfortunately since I play on my old phone I can’t copy paste the error messages. The first was when I fought the water elemental. On normal difficulty I beat it with a ray of water then got an error that referred to the achievement. I believe it said line 654 but I could be mistaken. The second was on the necromancy path shortly after I had taken the book from the mansion. It only popped up after I checked the stat screen. I don’t remember a line number but it was something about day 3.

Now for the actual content. I got to 3 endings, the romance/victory with Yuki and reunion with the ex (Yuri in my game, the similarity between these two names caused my speed reading brain some problems) both gave me a ending number and title but after defeating Arcanus with my necromancer the game just abruptly ended. All of the endings could use some additional closure as others have mentioned.

Specifically regarding the necromancer path I know you are still working on. I liked your take on how necromancy works and found the sequence at our new mansion well written but a little repetitive from day to day. I particularly liked the dreams caused by the skeletal samurai hero’s subtle mental battle for control. It really helped break up the monotony of just selecting a new spell every day. There were some issues with the final battle. While Arcanus mentioned my skeletal hero there was never any mention of the rest of my army. Some flavor text about my army overwhelming his minions would have been nice. I assume they must have been pretty impressive since I won on the first turn despite my lightning attack being mostly resisted compared to several rounds when I had Yuki, the Kappa, a familiar, and two elementals. I also was still using my ax instead of the naginata I had enchanted and for some reason had the option to turn into a bear, a spell I didn’t have.

Well this post is more than long enough. Long story short, I really like this game and some polish on the necromancy path and endings as well as some daily events while studying necromancy would really make it an excellent story.

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New updated version is up. Basically I still haven’t worked on the endings, which I hope to do tomorrow or Monday (Its nice in a way to know that there is such consistent feelings about them, so I’ll try my best to come up with something decent).

@SeventhJackel I can’t figure out the exact problem with the achievement bugs. Does anybody else have this problem? I’m a bit confused as to what could be wrong.

Otherwise, changed the name of Yuri to Nana, maybe this makes it easier to keep track of the characters?

Regarding the Necromancy chapter, I agree with you. Basically those passages you mention were supposed to break the monotony, but I agree with you that it still drags on. Today I just worked on an additional event that takes place around half into the chapter, and which hopefully contributes to further break the pattern? At the moment I’m a bit short of inspiration as to what else to do, but let me know if you still feel there is a problem with the pacing and I’ll try to think of something else.

Also, I added flavour text about the army, so maybe now the final fight would read better?

I also can’t find the problem with the magic weapon (does anybody else have this?), though I found the bug with the metamorphosis spell and corrected it. Any further comments are always welcome! (and I will try to get to the end of these bugs, just a bit puzzled where they are coming from…)

@Shawn_Patrick_Reed Yes, I agree with what you say about the save system and that it’s necessary, and wonder whether flaws in it are creating some bugs…

Otherwise I’m impressed about your knowledge of japan and terms like Hikkikomori. It’s a difficult thing creating a game that talks about Japan, and I’ve tried to give the reader enough of a flavour for some things in the country, without this distracting too much on the story or me starting to make constant generalisations and stereotypical comments. This is obviously a complicated thing to do, and while stereotypes help us as humans to understand other culture or groups, for every bit of truth in them there are countless exceptions (and Japan is also like that, so any generalisation about something breaks down very quickly when you meet increasing numbers of Japanese and experience more of the country. i.e. there is crime in japan, Japanese people can be VERY nasty -and trying to get a driver’s licence renewed can be a daunting experience over here, etc-). So, I guess we essentially agree… (but, I’m also going off topic here…)

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I tried it again and the achievement for the water elemental worked fine this time. Not sure what the issue was. The ax still seems to be the default weapon though. It was also the only weapon available when I had to deal with the nosy neighbors (nice touch, don’t know if it’s a new scene or I just missed it last time) and when I fought the skeleton even though the option I selected mentioned my new magic weapon the scene that followed said I used the ax.

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@SeventhJackel After uploading the game to dashington (I have updated the top thread with a link to it) I managed to find a problem with the achievement bug, which should now be solved. Also, I found the bug with the weapon option, and corrected that, it should now show correctly.

And thanks for the comment about the neighbours. It’s a new event that was introduced after your suggestion (I try to listen carefully to advice, and I think it improves the pace of the chapter?). Basically, I’ll now start work on the “ending” routines, following all feedback I got, but any other ideas and feedback are always welcome!

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Oh wow that sounds omnious! Glad it was just a typo :smile:

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And… ending and epilogue is now there. Hope that this gives a bit more “closure” to the story? Let me know what you think and if you find any more typos/grammar issues. Also, unless I get any new comments on how to improve the story, I think the game is essentially finished (?!)

(though, I have to work a little bit more on the achievements part…)

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By the way, any additional recommendations of achievements that could be put in there are welcome!

:slight_smile:

wow… then i should finish my fanart soon!!! :scream:

cant finish the fanart this week i guess… well here is a preview for the WIP… :grin:

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Wow! Your picture of Aiko is adorable!!! :heart_eyes:

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just wait for your beloved Anara picture from Totem Force :grin: