Update (27th Sept 2016): I have now finished the third path to the game (there are 3 paths, with around 30 endings between them), so it seems this WIP is finally approaching real completion. Almost all suggestions have been incorporated and bugs ironed (though the Necromancy path might have some issues in it, and I’d be happy with any comments on it). Otherwise over the next few days I’ll work on additional endings and incorporating any feedback, but I think the game is starting to feel “really finished”.
_So, finally two and a half months after the CSComp is over (thanks once more to @Lordirish and all the other judges), I’m ready to release my entry as a WIP. Basically, it has expanded to about two and a half times the size when I submitted to the competition (total word count 120,000, with an average playthrough of about 30,000 words). Much of the feedback from the judges and others has been incorporated, and the game now arrives to a more logical conclusion, with around 20 different endings. _
Now, I’m sure there are still many examples of poor grammar, confusing sentences and bugs there. Particularly, I fear that the second half of the game might have many problems with it (the first half was the CSComp part, which many people already read, so I’ve managed to “iron out” many of the worst problems, though there might still be some issues with new material, etc). Anyway, I would really appreciate if you could point any of those to me. Otherwise, how did you feel about the game in general? Too easy? Too difficult? Too railroaded? Other options that you would like for me to implement, or is there anything at a certain point that your character would like to do yet there is no option for it? Any comments on the characters, etc?
_Basically, any suggestions for improvement are greatly welcome. Like I’ve told many others before, I have VERY THICK skin, and I welcome criticism. After all, I’d rather hear it from people in this forum than later from readers on the Apple or Chrome store (I’ve already submitted the preliminary draft to CoG, though at this point I can still modify things, though later this’ll be more difficult). Also, I carefully consider what people say (and I took on board practically all, if not all, the comments and suggestions made by those who’ve given me feedback so far. While major structural changes become increasingly more difficult to accommodate as the story becomes longer, I’ll nevertheless try my best to respond to any feedback). My plan at this stage is to give people a few weeks to read and comment, while I write a third path in the game (about half way through the game separates into two paths, though I’m hoping to write a third path in the coming weeks). Then, hopefully it’ll be ready for release. _
In terms of the premise, essentially the MC lives in Tokyo, and one night discovers a magic wand that allows him/her to cast spells. The story then unfolds form there… hope you enjoy reading it!
And, I’m yet another person who has decided/being forced to relocate to dashington (@dashingdon, by the way, your site is superb, after seeing how well it works -it even solved a problem with some bugs I was having!- I wish I had moved earlier! Also, I guess it’s kind of nice having so many WIPs in one place). Still leaving my old link there, while it lasts…
https://dashingdon.com/play/adrao/tokyo-wizard/mygame/
https://dl.dropboxusercontent.com/u/15954994/Tokyo%20Wizard/web/mygame/index.html



(well… you know… im really deep in the story and unconsciously ignore it just like this : “oh, there is a typo… well moving on”) so i’m verry sorry
i’ll try to search it again later when i be able to re-play it (well… you know, my inet problem is making it hard to re-play the whole thing, though i really want beat that warlock
)






