Hi everyone! My name is Bubs, and I’m a semi-lurker, avid reader of all of the wonderful games on this forum. I’m an illustrator by trade, but writing has always been a hobby of mine, and learning to code has been great as well. I’ve started writing my own story recently, and I’m really excited to share it with you guys!
To the Whistling Winds
Genres: Magical realism, mystery, supernatural elements, modern fantasy. Romance, if you so choose.
- Play as gay, straight, bi, or aro.
- MC can identify as male, female, or nonbinary.
- 6 ROs, none are genderlocked.
- Customization fun! (Name, appearance, fashion sense, personality, etc.)
Demo last updated 09/18/20 PST (Check word count below for more info.)
You’re a pretty normal young adult living in the 21st century: you have exceeding amounts of student loan debt, a housemate, and a job that pays just above minimum wage. You didn’t exactly dream of being a tour guide for the historical Chester Theme Park, but you’ve grown used to your every day life.
You thought you knew the park better than anyone, but as the friendly surface begins to crack and unexplainable events begin happening, you’ll need help dealing with the vengeful Fae, who seem to have a bone to pick with you in particular. Fortunately—or maybe unfortunately—there seem to be a Covey of fae seekers that might be inclined to help you…
There are slight horror elements that comes with it being a supernatural mystery, but there are no graphic depictions of violence or gore.
I thought it would be an interesting idea to bring the classic fae lore into a modern day setting. I love games that combine fantasy with everyday life, and I also want to incorporate a healthy touch of mystery, since it’s my absolute favorite genre. Theme parks are also a very interesting concept to me, and a setting I’m super excited to explore.
Chapter 4 is around 25k in length. Current total word count is around 66k+.
- Chapter 4 - 25391 words
- Personality stats overhaul
- Bug fixes, spacing errors, grammar stuff
- “Rumors around Chester” page now functional and updates as you play.
(Illustration by me!)
Brief, spoiler-free descriptions of the RO’s! More background will be added after Chapter 3 is uploaded.
Alejandro Flores: Male, mid 20s. An aspiring actor with a friendly disposition and a dangerously charismatic smile.
Clémence Choi: Female, early 20s. A brusque, prickly young woman who has a talent for making people act against their own interests.
Teddy York: Male, mid 20s. A compassionate medical student who’s always slightly stressed out from being the “mom friend.”
Bridget Sweeney: Female, mid 20s. A mild-mannered craftswoman who grew up hearing about faeries from her grandparents.
Ernest Brand: Male, mid 20s. A quiet, pensive traveler who’s currently a long way from home.
Mars Campana: Female, late 20. An authoritative, but good-intentioned woman you meet in the park.
How old is the MC?
The MC is a relatively recent college grad, and I wrote them to be around their early-to-mid 20s. Everything else about the MC can be decided by you!
How much of Chester Park is inspired by Disneyland?
A fair bit, I’ll admit! But I want it to be more than just a pastiche of Disneyland. I love the parks and all the creative energy that goes into maintaining them, so this will definitely not be a game where I go “things people like = bad.” The MC can decide how they feel about the environment where they work by themselves.
Okay, so what are your other park inspirations?
I’m from Northern California, so a lot of inspiration for Chester Theme Park was drawn from Gilroy Gardens and Great America. Tivoli Gardens in Denmark was also a great jumping board, and some bits and pieces were poached from various other parks.
What’s important to you as an author?
I don’t expect my incredibly specific niche of interests to appeal to everyone, but I hope that my genuine enthusiasm and effort can be evident in my work! Having a COG game that both flows well as a story and also gives the player enough choices is important to me. More than anything, I don’t want to exclude any players depending on the gender or sexuality of their MC. While some minor details might be different, I don’t want to make platonic relationships less rewarding than romantic ones if an MC is aro, and as a female author, it’s important to me that a female or nonbinary MC feels just as thought-out as a male one. If that makes sense.
Is this going to be a series?
I’m 99% sure it’s not going to be a series.
I love you?
I love you too.
What I’m looking for in terms of feedback:
- Spelling errors, bug fixes, grammar improvement.
- If you feel as if there’s an option that’s missing, please let me know!
- Feedback on my writing style
- Anything else you feel like bringing up!
Please let me know what you think about my game so far; compliments and critique are both invaluable! If you have lore, game-universe, or character questions, please drop an ask in the game’s Tumblr!
Most importantly, I hope you enjoy it.
(And of course, thank you to Rose and Dumby for test-playing it! <3)