@CastinLuckGamer
Ah, I missed the part about your MC not trusting the Agency. My MCs, except for one, all had the tests and they all save the LI, so Sanja is pretty much a goner in all routes. As for your problem with getting peace instead of the treaty…
To start with, the code to pick which one the MC gets is leaning heavily toward the treaty or hostility (shown below).
Code for treaty/hostile/peace
So basically, if treaty > peace, treaty wins. If treaty > hostile, treaty wins. Since you gain two treaty points when you save Sanja, no matter how many peace points you have, unless you also pick up at least two hostility points, saving Sanja all but guarantees the treaty will happen. If you don’t want the treaty, then you need to fail that second check (i.e., hostility at least has to be equal to treaty). That also means you want to pass the third check (mapeace > mahostile).
This is still doable, depending on your MC and their way of doing things. But there’s also one other thing to take into consideration. At the end of chapter 17, if you have 4 or more points with Falk, and your matreaty > mapeace, you get +1 toward treaty. So by the end of 17, you better make sure you have more points in peace than in treaty if your MC gets along with Falk.
There are seven possible mapeace points:
Chapter 8 - one of these choices:
Move between LI and the hand to ask what the supernatural wants.
*set mapeace +1
Move between LI and the hand, then demand to know what’s wrong with LI.
*set falk +1
*set mapeace +1
Move in front of the mirror and plead for them to stop.
*set mapeace +1
chapter 12-1:
“I’m here on behalf of the Agency only.”
*set mapeace +1
*set masonf +1
Give a simple nod of respectful greeting.
*set falk +1
*set mapeace +1
chapter 12-2:
“I suppose it’s a quicker justice process than we have.”
*set falk +1
*set mapeace +1
“You will have to stop. Your way of justice is not fair. Not logical.”
*set mapeace +1
chapter 13 (falk in bedroom):
“I admit they seem a little…cagey on some things.”
*set mapeace +1
*set falk +1
“My opinion on them is my own.”
*set mapeace +1
“What I think doesn’t matter. Only what you do.”
*set mapeace +1
*set falk +1
chapter 14 (falk pissed) (you get peace points if you succeed the check)
Join in with the fighting to subdue them. (if combat success)
*set mapeace +1
Examine them closely to see if I can deduce what happened.
*set falk +1
*set mapeace +1
Use a soundtrack on my phone to fool them into thinking backup is coming.
*set mapeace +1
chapter 17
if sanja lives +2 treaty (no matter what)
Chapter 17-1 in meeting with falk:
“It does seem the Agency isn’t as infallible as they like to think.”
*set mapeace +1
“Can you guarantee that nothing gets slipped past your people either?”
*set mapeace +1
Chapter 17-2 in meeting with falk:
“Maybe you’re right. We have our methods; you have yours.”
*set mapeace +1
*set falk +1
At the end of the meeting, you can get another peace point if your falk number is less than four–otherwise, you get a treaty point:
*if (falk >=4)
*if (matreaty > mapeace)
*set matreaty +1
*goto chap17_pointex
*else
*set mapeace +1
*goto chap17_pointex
There are also seven possible mahostile points:
chapter 8:
Smash the mirror.
*set mahostile +1
Shoot the mirror.
*set mahostile +1
chapter 12-1:
“Interesting decor you have here. Love how you turned the leaky walls into a feature.”
*set sanja +1
*set mahostile +1
*set masonf +1
Take a seat without greeting.
*set mahostile +1
chapter 12-2:
“That’s not justice. That’s just judgement based on your opinion.”
*set mahostile +1
*set falk +1
“What about when you threatened me? Your lackeys didn’t judge Bobby at all.”
*set mahostile +1
“What about when you threatened me? Your lackeys didn’t judge Douglas at all.”
*set mahostile +1
chapter 13:
“Anyone keeping so many secrets is always hiding something of their own.”
*set mahostile +1
chapter 14:
Any of the first options will give you mahostile +1 if you fail the stat checks (like offer to help with people < 40)
Or you can use the DMB spray, and that will give you +2 mahostile. It will also subtract 1 from your matreaty score if it’s 1 or more.
chapter 17-1:
“And yet we still got your friend back after it happened.” (if Sanja is alive)
*set mahostile +1
“No, it’s not true.”
(can give you +1 hostile only if you fail the stat check (people or combat) or if falk < 3.
chapter 17-2:
“Your brand of justice is flawed, no matter what the world is like.”
*set mahostile +1
All of the possibilities listed also have choices that will add to matreaty.
So if you want peace instead of the treaty, make sure you choose only the choices above when you get to them (either list). To ensure you get peace, assume your points with Falk add +1 to your matreaty, which means it is essentially set at 3. Pick 3 hostile options and 4 peace options from the list above and you should get peace.