“You do get that I’m telling you all of this so you’ll stop fucking around with her too?” Morgan continues. “She doesn’t deserve it. She has to deal with enough crap in her life without you adding to it.”
Ava glances up to meet her friend’s eyes with a hollow smile. “Are you, of all people, advising me on love?”
A grimace makes Morgan’s freckles shift on her cheeks as she scoffs. “This is what caring about all you people reduces me to.”
while you like F version, I oddly enough I like M version here lol
I haven’t played the F version yet. I played M’s and freaking loved M doing that. That last bit was so damned sweet.
I think it was @JBento that said F was a badass on the A route. I’m still gonna try it, but M is the canon bff for Z (my A-mancer). I am thinking of making her bi, though, so it can be Morgan instead of Mason. I’m to the point where I only want Mason on my Dezh run, and Morgan on the others (yes, to me, they are two separate people, lol).
I perfectly captures how I view Dezh and Adam’s friendship, with the teasing, but also with him being protective of her (and she of him). She’s always ready to go it alone to fight Sin for them, even when Mason and Adam are like, “you realize he’s twice your size, right?” Dezh: “Pfft.”
First thing you do is pick one of the three disruption locales, which doesn’t matter for success (I presume). I’m gonna go for Haley, because yumyums. Next choice doesn’t matter. Next, the worst villain in the series: the KAREN!
This is, I presume, where you flying under the mayor’s radar or not is decided. I’m not sure what is tested in each decision, but I’m going to pick the logical one - the third one. I’m limited to the first three in any case, because I’m going to do my goddamn job (someone in this series has to, I guess), I don’t like the first, and the second sounds counterproductive to my goal of not getting noticed, so.
I’ve tried the other two disruptions (The Ice Cream Cone Catastrophe and The Fainting Friedman), and I passed them successfully by telling the girl Eric and Verda would bring her something to replace the ice cream and helping take care of Douglas unprompted.
These are the message options you can send on the nobody knows route:
Yeah, but might be because B2 has no villain, and B3’s auctioneer is a nothingburger when actually confronted - the danger they pose comes from their ability to coordinate Trapper teams into ruthlessness, backed by Sin, so the danger in B3 is front-loaded, not back-loaded like in B1.
Personally I think B2 BBEG was the most villainous of the bunch. He was a serial killer that has been killing for centuries probably. B1 BBEG was also a serial killer and seemed to enjoy it (at least with the boy), but I wonder if the enjoyment came from messing with the agency (who he hated) or because it was part of his psychosis. Just because B2 BBEG can change his mind and become good (player determinant), doesn’t really make him that much less villainous overall.
B2 BBEG was also more of a physical threat to the team due to the teleportation and sneak attacks. B1 BBEG was pretty much just at the same power level as 1 of the 4 of the team and they really only were able to get away with what they did because of stealth and later because they used a battery.
B3 BBEG is a normie which always kinda make for unimpressive villains unless you go full Lex Luthor. Even his army of mooks never really posed any threat to the team. Even his angel slave never really hurt anyone or did anything. And the motivation of greed (while I agree evil) comes across as less evil that killing people. He never really hurts anyone throughout the story at all and you get the impression that if some of his potential “merchandise” were injured or killed, he would be upset with his henchmen. He is also the only one who can die, albeit offscreen, because he is so pathetic.
That is why I kinda feel like B2 BBEG is probably the most villainous of the bunch. Followed by B1 then B3. That being said I was fine with the B3 villain since the plot is more of a tool for the romance. Although I do hope going forward the Trappers take more of a side role as antagonists as opposed to the main threat of the installments. Normies are more suited for canon fodder and joke enemies IMO. I understand the desire to make it “bad humans discriminate and oppress the poor supernaturals”, its kinda hard to sell if the world you set up establishes that all humans are like a “2/10” in power level as opposed to supernaturals. Make it so like the Trappers are the underdogs using guerilla tactics to get wins during the power struggle between the agency and the rogues. My two cents at least.
basically usually it just means an update to code, where companies don’t release patch notes. So small bugfixes, visual improvements, performance improvements etc. For large gamebreaking bugs that are noted by the customers, they tend to release patch notes to say “hey that issue you have told us about should be fixed, try it out to make sure its working”. I haven’t seen patch notes for any games on CoG because I always buy here, but I thought maybe they would have some for the app updates as thats pretty common there. I’m not entirely sure its really necessary. The only major bug I have heard about here that really sounded like it needed to be addressed was the Felix import bug for those on his route? I’m not entirely sure if that was only on some platforms, but it seemed like it was breaking people’s game.
CoG VERY RARELY gives patch notes, regardless of what the patch does, unfortunately. I play on Steam, meaning that I’m always aware of when there’s a patch, because it’s not like the game will start without it. I have no idea what this patch is about.