The Superlatives: Shattered Worlds — Hunt a killer and save the solar system!

I am not accept being called whiny for other fan. Moreover talking account that the game editor was very supportive to critics and asking people that like game less than first why and other stuff.

Give feedback about what you don’t like and would you have preferred. It is of immense value for a company.
I still think game give me great value and i have give it max rank in app store… so I don’t know where I was whining

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An advice because is a error i committed a lot in past. Calling other negative terms like Whiny it doesn’t help anyone and only makes a toxicity growing. Just give your opinion about the game and why that’s far more useful to everyone

This is a gentle reminder to please keep conversations directed at the topic at hand and not at the individuals themselves. Focusing replies on the individuals themselves instead of the topic at hand can lead to friction between members and often causes the thread to derail.

Remember that it is often not so much what ones opinion is that causes friction, but how one chooses to express that opinion. Using negatively-charged value words are a good way to start friction, as is generalisation and sniping.

Please refocus the conversation on The Superlatives: Shattered Worlds game.

Thanks

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Thanks for the reminder and sorry for being reactive. I feel that so far we have good discussion and to be considered whiny just doesn’t sit well with me.

Yes, let’s go back to the discussion. As Mara said and I think this also what most people feel, we enjoyed the story but we feel it could’ve been better (see my first comment about this). I played it twice; as old MC and new and both gave different vibe, so that’s something to applause to the author. In many sequels, playing as new MC doesn’t give the same satisfaction compare to playing old MC. But I stand by my comment that when we played as old MC things could have been better in term of old characters.

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The Superlatives: Shattered Worlds was such an enjoyable game; major kudos to the author.

Loved:

So besides the focus on the Queen and the treaty, the subplots are what drew me in. When situations mesh with character development, everything feels smoother and less like filler for immersion. This is where the author shined. Every decision felt like a dynamic choice - the player must regard their own ideals, how it matters to their workmates, how it matters to the treaty, and to the investigation. I felt myself choosing not only in relation to my stats, but also how I felt my MC would truly want to behave. (Sometimes in games such as these, the “true” answer is tied directly to one stat being in harmony, making the choice process less fulfilling)

Regarding the new characters introduced, I was at first wary, yet they grew on me just as much as the characters from the previous game. First of all: Kesh. So focused, so beautiful, so genuine. I wanted to give her a hug every other page. (Though I know she’d probably end up murdering me in that case.) In a lot of situations, I was thinking “Oh, Kesh is with me. We’re good.” She was my knight in shining armor more than my secretary. Her initial coldness was not too harsh or imposing, a balance as a writer that I know is difficult to maintain. And then there’s Vesper. I truly considered cheating on Dusk for him. It came incredibly close. I believe I’ll be replaying soon specifically to romance Vesper. I also could not focus on his backstory unfortunately but realizing that he too is a rounded character with personal conflict made him all the more appealing.

The prose was like a warm blanket. Everything flowed; there was lack of any awkward language or structure. I found myself pausing at the unique metaphors and (brief) flowery descriptions - that’s what I live for. That is also what brings writing to life. I didn’t keep any annotations sadly, yet I recall Venusian descriptions and Conclave visits being especially nice. Their presence could be felt.

In relation to the first story. This seems to be what was disliked. Perhaps it is my experience with a lot of writing, but I did not start it expecting the game to be tied exactly like the first. Second books are just like that sometimes. I enjoyed having the option to play as my original MC in a new situation with new characters - it was realistic and fresh. My MC was given the opportunity to grow, and she had her own background that I also was able to experience. Cameos from previous companions were lovely, yet I was glad they were not the focus. It seems like the option to import characters is more for the player’s immersion rather than for story - which is okay. Because it is okay for mechanics to work differently. Additionally, the length was longer than a lot of other stories, and I know it is such hard work to create that much and ensure that the coding is coordinated while also writing an entire story with developed characters and multiple sub-plots. So I seriously thank the author for their dedication.

Not-so-loved

Previous romances being continued were lackluster. I was able to sneak a few moments with Dusk, yet it was a downer when I realized continuing a previous romance almost meant nothing - each encounter was only a page or two, with “non-choices”. If I’d known, I probably would have started the game without being in a relationship. Perhaps this was a decision in harmony with having a new cast, yet what disrupted me the most was the offer to sleep with Vesper, when I hadn’t been given nearly as much of an option with the MC’s own romantic partner.

The climax’s stakes were not very high. The conclusion was smooth for the most part. Yet as the reader, the stakes were nonexistent. It seemed like no matter what choices you picked in that moment, it’d work somehow. Maybe I need to play a couple more times, but this was something I picked up on.

The Arbiter role was fun, and powers-in-place-of-your-powers was…interesting. Not exactly sure how I felt with the cloak, saber, shield thing yet, but I’ll sit on it. It certainly made me feel badass. And the customization aspect to fit the situation was brilliant. Yet, something felt empty about using the tools. Maybe it was the options in battle that fell short, or the descriptions.

:slight_smile:

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Just a question before I send in a bug report: Depending on who we meet in the first chapter, we’ll only get either Vesper’s or Patel’s stats on the stats screen, and the other will stay hidden for the rest of the playthrough. Is this by design?

Came here trying to figure out what each artifact does, made some popcorn and read all the comments.

Still unsure about cloak, which is really the only thing that seems ambiguous. Is it for stealth? Does it make me fly? Is it purely to look stylish? I’d have loved to have been given a manual in the stats screen to review what each does before being asked to adjust the resonance.

I’ve been careful to avoid reading too many spoilers while browsing this thread, but I will just add that I can see where both factions are coming from. I like the writing, and had I not imported my mc from aetherfall, I would not have had the abrupt feeling of shock I had upon going through this. The story doesn’t feel like it was made with an imported mc in mind, but it does feel right as nmc. I won’t go so far as to say the author didn’t seem to care about the story, every author cares about their story, but I’ll say that maybe the story they wanted to tell wasn’t the story a lot of us wanted to be told. It may even be that we didn’t have the story told how we wished it to be told.

Loved the writing though, if I just go through without remembering my freshly played mc from aetherfall, it’s quite enjoyable without any expectations hampering my ability to enjoy it.

End of it all though, that cloak thing is still bothering me.

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This was a great book i was a little sad i didnt have powers and the cloak and sword mechanic confused me for a little while but it was top-notch keep it up and hope to see more from you. c25eef8c38179276593e9961c1abd2e12bbbf1d0_hq

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When carrying over a save from the first game, I missed having the superpowers from that game. To me, the superpowers were more interesting than sword and shield and cloak.

I also felt character development went further in the first game than in this one. I think the reason may be that new characters introduced in sequels almost never feel as developed as characters that the reader has had an entire game to get to know. If equal screen-time is given to both old and new characters in a sequel, then the old characters will win out in terms of feeling more richly developed. If @Lucid will forgive me for using the Lost Heir trilogy as an example (good Jess for life), it was my personal opinion that ROs introduced in the first game felt better developed than ROs introduced in the second game who in turn felt better developed than ROs introduced in the third game. As a very rough approximation, ROs from the first game have approximately 3 times the screen-time of ROs from only game 3 while ROs from the second game have approximately 2 times the screen-time of ROs from only game 3.

The first game implied that Patel was lying to my MC when asked about the legality of Patel’s request so that is a REALLY bad start to any potential romance in this game.

Regarding the title, the game is called “The Superlatives…” If you don’t have superpowers any more, you’re not superlative any more.

“Do you like it?” Melia asks, sounding a bit anxious. “We have been trying to create a companion creature that humans would like, but our last few attempts resulted in screaming. And running away. ‘Too many eyes! Too many eyes!’ one young woman said. We appreciated her specificity.

This was my favorite line in the game. Melia managed to be the funniest character in the story without even trying which only made it funnier.

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The story somehow reminded me of Dragon Age Inquisition with all the Rift and Conclave and stuff. What’s up with the “Feline Reputation” by the way? I haven’t figured it out yet.

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I enjoyed this more than the first one, to be honest. The ending of the first one bugged me a lot. I really appreciated the ability to port in a character. My continued romance with Jane was sweet. I also enjoy how the plots of the three possible companions intersect and each reveals a different side of it. So, to get the full story, you really need to play through three times. Twice you get most of it, but three times gets you everything. As I played through the first time, I remember commenting to my roommate about how much work and thought must have gone into setting up continuations from book 1. Is it perfect? No. Is it still impressive? Definitely yes.

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Not really a fan of this game as a sequel , the whole super hero plot was really why I picked it up , I replayed the first one to import my character but it kinda made the experience worse for me. Hopefully if theres a 3rd game itll go back to its roots , but as many have said this is better as a standalone game. I honestly enjoyed the first one more

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I enjoyed game but I am kinda confuse about the route of the mc acquiring the powers mostly the jouvian heritage one and what is the difference between this and the other one when you got the powers without heritage I am just curious

You’re thinking of The Superlatives: Aetherfall; this is the sequel. The difference between power sets is largely cosmetic: it changes the descriptions of their use, but not the options available.

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It is said in the pirate ship that the artifacts translate languages, so the saturnian sign language thing sorta makes sense, I agree with the rest though, it does seem like it was meant to be played standalone.

I don’t like for one simple reason, as someone who restored the game, it feels like everything I’ve done in the first game was for nothing on this one. But playing as a new game, not a sequel, it’s a good game

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What are the main character’s superpowers again? I am kinda confused or just might have forgotten.

You can choose it on 1st game, but it doesn’t matter at all on the 2nd, cause you’re going to lose ur power and get the sword/shield/coat instead

This confused the heck out of me, I just finished this ‘sequel’, and in the first game my moniker was ‘Lord Arbiter’, which resulted now often being called Arbiter Arbiter, or my character having the option to say that he’s no Arbiter. Not a single character in the whole story reacted to having already been called Arbiter before. Sheesh.

The game certainly felt more like a standalone, I wonder what will change if in the first game I have different romances or how I finish the plot of it, because right now it feels like not much mattered, not my choice to become leader of the Society, supported the automatons as much as possible, nor having asked Jane for her hand in marriage.

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What if you picked to not have any powers? I recall in the first game you had the option to have no powers and be like Batman basically, using gadgets. Where are your gadgets? One of them was an additional reward in the first game, that analysed possiblities, like a visor or such. All of them went poof too?

I just finished this one a single time now, but I admit to feeling sour over the lack of connection between the first game and your choices there, and this ‘sequel’.

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