The Superlatives: Shattered Worlds was such an enjoyable game; major kudos to the author.
Loved:
So besides the focus on the Queen and the treaty, the subplots are what drew me in. When situations mesh with character development, everything feels smoother and less like filler for immersion. This is where the author shined. Every decision felt like a dynamic choice - the player must regard their own ideals, how it matters to their workmates, how it matters to the treaty, and to the investigation. I felt myself choosing not only in relation to my stats, but also how I felt my MC would truly want to behave. (Sometimes in games such as these, the “true” answer is tied directly to one stat being in harmony, making the choice process less fulfilling)
Regarding the new characters introduced, I was at first wary, yet they grew on me just as much as the characters from the previous game. First of all: Kesh. So focused, so beautiful, so genuine. I wanted to give her a hug every other page. (Though I know she’d probably end up murdering me in that case.) In a lot of situations, I was thinking “Oh, Kesh is with me. We’re good.” She was my knight in shining armor more than my secretary. Her initial coldness was not too harsh or imposing, a balance as a writer that I know is difficult to maintain. And then there’s Vesper. I truly considered cheating on Dusk for him. It came incredibly close. I believe I’ll be replaying soon specifically to romance Vesper. I also could not focus on his backstory unfortunately but realizing that he too is a rounded character with personal conflict made him all the more appealing.
The prose was like a warm blanket. Everything flowed; there was lack of any awkward language or structure. I found myself pausing at the unique metaphors and (brief) flowery descriptions - that’s what I live for. That is also what brings writing to life. I didn’t keep any annotations sadly, yet I recall Venusian descriptions and Conclave visits being especially nice. Their presence could be felt.
In relation to the first story. This seems to be what was disliked. Perhaps it is my experience with a lot of writing, but I did not start it expecting the game to be tied exactly like the first. Second books are just like that sometimes. I enjoyed having the option to play as my original MC in a new situation with new characters - it was realistic and fresh. My MC was given the opportunity to grow, and she had her own background that I also was able to experience. Cameos from previous companions were lovely, yet I was glad they were not the focus. It seems like the option to import characters is more for the player’s immersion rather than for story - which is okay. Because it is okay for mechanics to work differently. Additionally, the length was longer than a lot of other stories, and I know it is such hard work to create that much and ensure that the coding is coordinated while also writing an entire story with developed characters and multiple sub-plots. So I seriously thank the author for their dedication.
Not-so-loved
Previous romances being continued were lackluster. I was able to sneak a few moments with Dusk, yet it was a downer when I realized continuing a previous romance almost meant nothing - each encounter was only a page or two, with “non-choices”. If I’d known, I probably would have started the game without being in a relationship. Perhaps this was a decision in harmony with having a new cast, yet what disrupted me the most was the offer to sleep with Vesper, when I hadn’t been given nearly as much of an option with the MC’s own romantic partner.
The climax’s stakes were not very high. The conclusion was smooth for the most part. Yet as the reader, the stakes were nonexistent. It seemed like no matter what choices you picked in that moment, it’d work somehow. Maybe I need to play a couple more times, but this was something I picked up on.
The Arbiter role was fun, and powers-in-place-of-your-powers was…interesting. Not exactly sure how I felt with the cloak, saber, shield thing yet, but I’ll sit on it. It certainly made me feel badass. And the customization aspect to fit the situation was brilliant. Yet, something felt empty about using the tools. Maybe it was the options in battle that fell short, or the descriptions.
