The Hero of Kendrickstone: Rescue a city held hostage by an evil wizard!

Makes sense.

Three more things:

How long did the succession struggle before the invasion last? Was it a matter of a few weeks/months, or did it last longer?

The start date for the games is 216, yeah?

And also, finally, would you mind sharing what’s the cultural inspiration behind the marches? I can see the Ottoman/ general Arab influences on the Khazar, and the general European stuff on the Concordat, but we haven’t really seen many people from the Marches yet, yeah?

I have questions.
Firstly, how does the hierarchy of the City/Kingdom of Kendricstone work in MC’s and Player’s case?
Secondly, if teleportation is impossible to cast, how come the bandits and Black Mage (Bandit Leader Millitus (IDK how to spell that name) use the Flowering Court ruins to invent teleportation magic?
Next, regarding the Book of Mad Whispers, how does the artifact work?
Lastly, how can the MC learn magic without the Magician Origin, Learning on his/her freelance work (Yes, you can buy a spellbook), or Apprenticing him/herself to the Court Wizard (And why his culture where he comes from says that he can’t teach another person magic? Is it because of history with his predecessor?)

It was over pretty quick - both sides still had armies left.

Last I checked, yeah.

The iron Marches were basically my take on an “unproblematic” version of the “colonial frontier” you often see in fantasy settings. Of course, those settings themselves tended to be inspired by historical events which were very much steeped in conquest, theft, and outright genocide, be it the Anglo-American settler-colonies marching west, the Russian state marching east and south, European colonialism worldwide, or Japanese colonialism into Hokkaido, Korea, and eventually Manchuria.

Basically, I wanted to create a setting which retained the idea of an “untamed” land full of promise, danger, and opportunity for those who came to settle it, but without the baggage of “okay, but there’s also a stereotypical group of local ‘savages’ you need to murder first”. Most fantasy settings step around this by peopling these frontiers with “evil races” like Orcs or Goblins, and I don’t really think that’s any better, given said Orcs and Goblins tend to be at least reasonably sapient with their own organisation and material culture.

So I created the Iron Marches more or less as a “blank” slate for the people who come to settle it, and how they develop is more or less the culture of where they came from adapted to new circumstances.

The Duke of Kendrickstone is an independent sovereign over the whole of the Grand Duchy, which is in turn a member of the Concordat, a multilateral alliance of similarly independent city-states. The City of Kendrickstone is governed by a council made up of representatives of the Sanctuary of the Divine Court and the Guilds. This council maintains law and order and regulations within the city walls, but serves at the Duke’s pleasure. Order outside the city and the sovereignty of the Duchy is maintained by the Duke’s household knights, and their armed retinues, who also serve as the standing military.

They didn’t invent teleportation magic so much as they did discover a Flowering Court experiment which might have been an attempt to invent teleportation magic - one which only partially worked.

Long story short, it was a Flowering Court book which was imbued with its own intelligence to make it easier for a reader to interact with. For some reason, that intelligence went feral after the disappearance of the Flowering Court (as most Flowering Court enchantments have), and is now up to… something.

You can convince Isan to take you on as an apprentice. Buying a spellbook and trying to figure it out yourself is also an option.

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Huh, that’s… actually a pretty neat idea. I could tell there was not one overwhelming group, and the fact that so much of the Marches is basically wild land littered with experiments means that it’s more adventurer land than the beginning of a new civilization…

So would you say there’s groups from basically everywhere settled in the Marches? Concordat, Khazari, and Korilandis?

Also, just one more thing- as I understand it, guilds irl used to recruit/start training its members before they become adults, beginning while they’re still teenagers. Is that also the case in the Fledgling Realms?

I suppose requirements are a bit less strict and all, considering adventurers can join them, but I don’t know how in-depth the system goes in-setting.

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I’m unsure about the other questions, but Cataphrak wrote an article on the structure of guilds and the process of joining one, including the age when training typically begins.

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Ah, thanks! I was reading up on the Fledgling Realms articles, but I must have missed that one. :sweat_smile:

Bit of a different question then: Do guilds (or anything similar) also exist in Koriland, Fiore, or in Khazar?

They do. Labour in these sorts of societies are usually organised somehow.

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The article on sexwork actually has a good overview on how tradesmen in the Island cities are organized

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Step 1: Drive all prospective readers to death and madness.
Step 2: Cause such chaos that eventually they try to seal you away forever.
Step 3: Wait in a vault for decades until someone becomes desperate enough to take you out, then hope that they don’t put you back.
Step 4: ???
Step 5: Profit.

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No wonder it is hidden and safeguarded bu magical wards

Anyways, do you have plans to make a third game for the Kendrickstone Series after Lords of Infinity?

I do, but it might be a while. I have another project lined up after that.

Take your time, everyone even me don’t know the final boss of the entire Kendrickstone Series so we look forward to what you come up with

Also, as the author of both Kendrickstone Series and Infinity Sea Saga. What do you think if both stories and worlds intersect with each other?

The hiatus is finally over.
mof2_pic

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Huh? What is that game?

Cata also used to make Flash games:

Woe is me lol. I was looking forward to getting my wizard back in action. Will there be a time skip this time as well?

Still want my chance to kill William!

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IDK, he has an army of thieves, thugs, brigands, and cutthroats. And he has some influence over the Duke. You would need an army and influence of your own, plus incriminating evidence against him.