It was over pretty quick - both sides still had armies left.
Last I checked, yeah.
The iron Marches were basically my take on an “unproblematic” version of the “colonial frontier” you often see in fantasy settings. Of course, those settings themselves tended to be inspired by historical events which were very much steeped in conquest, theft, and outright genocide, be it the Anglo-American settler-colonies marching west, the Russian state marching east and south, European colonialism worldwide, or Japanese colonialism into Hokkaido, Korea, and eventually Manchuria.
Basically, I wanted to create a setting which retained the idea of an “untamed” land full of promise, danger, and opportunity for those who came to settle it, but without the baggage of “okay, but there’s also a stereotypical group of local ‘savages’ you need to murder first”. Most fantasy settings step around this by peopling these frontiers with “evil races” like Orcs or Goblins, and I don’t really think that’s any better, given said Orcs and Goblins tend to be at least reasonably sapient with their own organisation and material culture.
So I created the Iron Marches more or less as a “blank” slate for the people who come to settle it, and how they develop is more or less the culture of where they came from adapted to new circumstances.
The Duke of Kendrickstone is an independent sovereign over the whole of the Grand Duchy, which is in turn a member of the Concordat, a multilateral alliance of similarly independent city-states. The City of Kendrickstone is governed by a council made up of representatives of the Sanctuary of the Divine Court and the Guilds. This council maintains law and order and regulations within the city walls, but serves at the Duke’s pleasure. Order outside the city and the sovereignty of the Duchy is maintained by the Duke’s household knights, and their armed retinues, who also serve as the standing military.
They didn’t invent teleportation magic so much as they did discover a Flowering Court experiment which might have been an attempt to invent teleportation magic - one which only partially worked.
Long story short, it was a Flowering Court book which was imbued with its own intelligence to make it easier for a reader to interact with. For some reason, that intelligence went feral after the disappearance of the Flowering Court (as most Flowering Court enchantments have), and is now up to… something.
You can convince Isan to take you on as an apprentice. Buying a spellbook and trying to figure it out yourself is also an option.