Summary:
For three years the city of Tarkar has heard the warnings of a doomsayer. For three years the people have heard the plea to cast away their wickedness and return to the order of Heaven. For three years Tarkar, of which you are a citizen, has dismissed it all. And as you soon discover, for three years the gods have been watching closely, and they will have their vengeance.
You play as the mortal guide to Harja, the god chosen to live among the people of Tarkar for one year and bring them judgement. In that one year your actions and guidance may lead to Tarkar’s deliverance… or to its destruction. Yet even as you decide the city’s fate, do not forget you must also decide your own.
Features:
- Play as a man, woman, or person of Tarkar
- Choose from ten different jobs and five hobbies as you live your daily life
- Deal with the Housing Council, an assassin, a festival, a merchant feud, and a mysterious cult
- Adventure outside the city walls, fighting or talking your way to victory and seeking out treasures
- Romance and befriend a cast of characters, including the rulers of the city and the god at your side
- Interact with even more, from your nosy neighbor to the sorceress in the forest to the crime lord hidden away
- Experience events tied to jobs, friends, strengths, weaknesses, and even your birthday
- Change the fate of the city and yourself with twenty-nine distinct endings
Romance Options (7 out of 7)
Manahen Meletius, the far-seeing potentate
Description: A pale man with dark eyes and obvious wealth, Manahen was simply a poor commoner before he was elected to become the leader of the city. While some might say he is power-hungry, for the power of the nobility has been greatly diminished while under his reign, others rejoice at having such a calm and cautious man as their ruler. Perhaps both sides are true, for those that know him would say he would do anything for those he loves – and with a diplomatic smile to boot.
Manahen can be found in the Palace District in the afternoon. He likes the Pretty Fancy Outfit, and can be easily influenced by those with clout (Wonder skill), leadership (Ruler trait), and like-minded calmness (high Serenity personality). He trusts Terentia alone out of everyone in the palace, and together they race as charioteers for fun. He has no personal enemies, as he hates the nobility as a whole.
Terentia Nerses, the ambitious judge
Description: A tall woman who holds herself with grace and wields a smile as a weapon, Terentia was picked as a child to become the next judge and brought up knowing her future role. Although she is not seen as the city’s leader, her control over lawmaking and years of knowing her worth have made her want to prove to everyone why she was chosen in the first place. Whether it’s in love or in war, Terentia knows sometimes you need to start trouble.
Terentia can be found in the Palace District in the afternoon. She likes the Pretty Fancy Outfit, and can be easily influenced by those with clout (Wonder skill), leadership (Ruler trait), and like-minded anger (low Serenity personality). She trusts Manahen, although sometimes she wonders why she can’t be the sole ruler, and together they race as charioteers. She would say she has no personal enemies, but many outside the city who find themselves under her expanding border and reach might say differently.
Harja, the disguised divine
Description: To describe the gods in their true form is impossible for mortal tongue, but many have seen the newcomer that’s staying for a year in the city. Appearing in the guise of a mortal man or woman with fine features and red hair, the child of the Goddess of the Hearth and the God of War is evaluating everything as they are led by their chosen guide. In truth, they did not really want to take this role as they believe it’s going to end badly, and it’ll be up to their guide to prove them wrong.
It’s impossible to miss Harja: they’re in your house, eating your food, and hounding your step as you help them evaluate the city. They cannot be influenced by any outfit, or skill, or trait, or personality (as they are often the instigator for you seeking out help), but your decisions will shape what sort of god they will become. They look favorably on honesty and dislike being undermined – they’re already unhappy having to evaluate, there’s no reason to make them suffer even more.
Dathus Rioch, the brooding gravedigger
Description: A muscular man with a soft voice and a scar along his jaw, Dathus Rioch was once the cherished son of the richest crime lord in the city. Although not much of a fighter himself, Dathus never thought twice about his father’s dealings growing up and has grown to hate the man who caused his father to lose his empire, his sanity, and eventually his life with a simple card game. There are many rumors about him, including the one that he’s consorted with terrible spirits to ensure he never loses a loved one ever again.
Dathus can be found in the Graveyard in the morning. He likes the Pleasant Outfit, and can be easily influenced by those with spirit (Vitality skill), physicality (Physical trait), and like-minded sensitivity (high Sensitivity personality). His best friend is Soteris, who’s been cheering him on while he practices for the Dessert Competition. To say he hates Raine would be putting it lightly.
Juliana Veturius, the dreaming doomsayer
Description: A short, dark-skinned woman who is a farmer of an apple orchard by trade, Juliana Veturius was once a simple villager whose family was struck by drought. Of all the divine it was the God of Dreams who helped, and ever since she has been his faithful follower. Yet with the introduction of the mortal guide to the gods’ schemes Juliana’s certainty has begun to falter, for she does not know if all her devotion will be for naught or if they are the answer to her prayers.
Juliana can be found at her orchard outside the Eastern Gate in the morning. She likes the Threadbare Outfit, and can be easily influenced by those with clout (Wonder skill), integrity (General trait), and like-minded pride (low Humility personality). She likes to hang out with Ia, and in-between tending to her orchard and doom-saying, she’s won the Pumpkin Carving Competition three times in a row. If she’s not fond of anyone it’d be Nestor, not due to personality but simply because he is a priest of an opposing god.
Raine Pacian, the affable landlord
Description: Friendly face, brown-hair, easily sunburned - many can give a description of Raine Pacian if one asked on the street, for he is the landlord of countless homes around the Slums. Growing up at his mother’s spice stall in the Market, only he could tell you how he cheated the city’s most dangerous crime lord out of many of his tenants, but now he has a small neighborhood empire of his own. Although he’s known for ever-changing infatuations, the truth of his feelings, like the truth of that card game, is one he holds close to his chest.
Raine can be found in the Slums in the evening. He likes the Pleasant Outfit, and can be easily influenced by those with charisma (Charm skill), leadership (Ruler trait), and like-minded callousness (low Sensitivity personality). He’s been friends with Anselm since childhood, to the point that they consider each other family, and together they’ve been fanboying over past charioteers and now taking part in races themselves. Although Raine doesn’t like Dathus because Dathus doesn’t like him, he truly disliked Dathus’ father and would cheat him again even knowing what would occur.
Restituta Benjamin, the restless hunter
Description: A perpetually frowning, green-cloaked woman considered to be the best hunter Tarkar has ever seen, Restituta Benjamin once lived in a nearby village as the eldest of six children. After the war and the king’s taxes hit her village, she decided to go look for a certain treasure to pay off her family’s debts, and in the process stumbled into the city. Although all Restituta knows is her responsibility and life as a hunter, she’s looking for a reason to stay in Tarkar permanently.
Restituta can be found in the Market in the afternoon. She likes the Sturdy Outfit, and can be easily influenced by those with spirit (Vitality skill), physicality (Physical Trait), and like-minded calmness (high Serenity personality). Her best friend is Agatha, and although she’s not very good, has been learning how to dance with the tambourine for the next Music Competition. Restituta considers Soteris a rival, as she is also taking part.
Average Playthrough: ???
Total Word Count: ~486,000
DEMO: The Judgement of Tarkar
Changelog
8/9/2024
- Added Month 6.
- Added Month 7.
10/21/2023
- ROs chosen
- Added Eastern Fields to Adventure Mode
- Added benedictions to Adventure Mode
0/18/2020
- Added Month 3.
- Added Month 4.
- Added Month 5.
- Added Friendship Event I for all characters.
- Added Friendship Event II for all characters.
- Added Chestnut Forest and Sorceress Events.
- Added Adventure Mode.
- Added Phaia’s Bakery and Tin Slade’s Smithy.
- Altered Checkpoint System.
6/4/2019
- Fixed continuity up to month 2, week 3.
- Added scenes in month 2, weeks 3 - 5.
- Altered a scene in month 2, week 3.
- Added progress page in stats.
- Added first job event for shopkeeper, servant, thief, and sorcerer.
- Added first Agatha friendship event.
- Added hobby weekend scenes.
- Added randomize birthday option.
3/28/2019
- Altered first palace district scene.
- Altered name choice.
- Altered weekend choice.
- Added first town crier job event.
- Removed old prologue.
3/22/2019
- Fixed typos/grammar/spelling/continuity up to month 2, week 2.
- Added new prologue and new skip prologue.
- Added plot lines into checkpoint system.
- Added job events professional mourner and hunter.
- Added use inventory option.
- Added and altered achievements.
- Altered first Palace District scene.
- Altered Manahen and Terentia’s weekend results.
1/4/2019
- Fixed typos/grammar/spelling/continuity up to month 2, week 2.
- Added the job event for the alchemist.
- Added Silver’s Alchemy Shop.
- Altered the checkpoint system.
12/18/2018
- Fixed typos/grammar/spelling/continuity up to month 2, week 2.
- Added eye/hair color customization.
- Added a scene to month 2, week 2.
- Altered a scene in month 2, week 2.
- Added scenes for month 2, week 3.
- Added first job event for farmer and innkeeper.
- Added Anselm’s General Store and five new clothes.
12/9/2018
- Fixed typos/grammar/spelling/continuity up to month two, week 1.
- Added birthday customization.
- Added options to thank (or not thank) Harja.
- Added scenes for month two, week 2.
- Added six more jobs to be unlocked.
- Added ability to travel to Chestnut Forest.
- Added first minor event.
- Added shopping district and five new clothes to buy.
12/1/2018
- Fixed typos/grammar/spelling/continuity up to month one, week 5.
- Added save system.
- Added checkpoint system.
- Added a scene for month two, week 1.
- Changed choice method when first meeting characters.
11/25/2018
- Fixed typos/grammar/spelling/continuity up to month one, week 4.
- Fixed an issue where Harja wasn’t giving any money for the week.
- Added another “heading home” scene for week 4.
- Added a few scenes for week 5, including meeting the potentate and the judge.
11/14/2018
- Fixed typos/grammar/spelling/continuity up to month one, week 3.
- Added another Harja scene in month one, week 2.
- Added two Harja scenes (for month one, weeks 3 and 4) and another “heading home” scene that changes depending on who you met the previous week for month one, week 3.