The Hero of Kendrickstone: Rescue a city held hostage by an evil wizard!

@Cataphrak

What about regular old bows?

@Cataphrak

  1. If the MC has the manse, does the MC need to hire guards and/or servants?
    1a) If the MC has the manse, can the MC place more traps?
    1b) The postern gate and the spike trap are still there, are they not?
  2. If the MC started out as a shepherd, is the MC’s parents’ small cottage still at Forester’s Hollow?
  3. If the MC works for Dame Mildred or is a knight, can he arrest Alfred for corruption?
  4. Surnames don’t exist yet, right?

@Sneaks
Regular bows take training, and a lot of physical conditioning, the whole “if you want to train an archer, start with his grandfather” and all that. It also needs arrows, and arrows are an expense which would not only need to be tracked, but would also prove pretty onerous in the long run.

Generally speaking, the sling was a better option for a ranged weapon, so I took it.

@NJG
1: Not yet. The sequel picks up while they’re still taking possession. (The city’s still clearing the traps you didn’t know about as well).
2: Technically, yes, though in your absence, Sir Callum has probably had it repossessed to pay the land rents, and sold off.
3: Why would your MC be able to do that? Forester’s Hollow is Sir Callum’s village, and only he has that authority.
4: Last names exist for a select few. Nobles, like “Leofric of Kendrickstone” or “Elaine of Sonnemerci” generally hold those as last names as well as titles. That’s basically where Western European last names with nobiliary particles come from, like “de ____” or “von ____”.

So we’ll have to keep using the sling? I kind of thought we’d upgrade at some point.

@Cataphrak

  1. Could a crazy prepared MC purchase a crossbow and keep it loaded for a one-time surprize attack?
    2)If the MC chose to let the bandits go or exile them, whill they be able to recruit them and form a mercenary company?
    3a) When the MC visits Nizam-i-Khazar, will they be famous and respected enough to avoid being captured by slavers?
    b) Will the MC be able to liberate their slaves or engage in slave trade and slave owning?
    4a) If the MC owns the manse, do they have to live in it themsel or could they rent it to someone else or turn it into an orphanage or hospital instead?
    b) If the MC works for Willian of Hallowford, will they be able to recruit orphans into a gang led by them?
  2. If there are multiple people with the same name born in the same city, how are they distinguished?

Hm… It would be kind of cool to be able to try to hire or reform some of the bandits. I mean, they’ve certainly got a motivation to be loyal to you since any punishment you give them other than death is more merciful than average.

What are you talking about!? You already have the ability to reform live bandits into dead ones in the first game!

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@Sneaks
“Upgrade” isn’t really how I’d put it. An adventurer has to be out in the field for long periods of time, often without anybody to help them with their gear, or cover them in battle. A highly specialised weapon like say, a longbow, wouldn’t be the best weapon to be carrying around.

@WulfyK
1: Keeping a steel-bowed crossbow constantly wound up and loaded sounds like a great way to break it.
2: Maybe not a “mercenary company” per-se, but at some point, I might be able to set up something like that within the MC’s household though, mind you, CoG still has final rights of veto if they think it’s too complex.
3: The Nizami concept of slavery (or indentured labour) is a very complex and institutionalised one: there are specific ways for someone to end up a slave, and very common ways for that person to work their way out of it. Needless to say, I don’t want to give anything away.
4: I’m still brainstorming ideas for that.
5: Generally, commoners are distinguished by occupation, unless they’re specifically living/visiting a city outside their place of birth, which case they’re identified by the place they call home (not necessarily their birthplace). Considering that very few people actually leave their communities, that basically deals with most issues of redundant names.

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Awww… I want to be friends with Caroline, and Cordelia… er… And Fulk too, sure, why not. Reformed villains are just way more interesting characters. Well, that and I get much more of an empowerment fantasy from changing people’s minds with diplomacy than violence. Any simple philistine can kill someone given the opportunity. It takes real power and skill to overcome an obstacle without resorting to lethal force.

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@Cataphrak

  1. Does Milius have the title “Lord”?
  2. What are the noble ranks in THoK?
  3. If the MC saved Sir Edmund and Frida’s family, will they pay us back?
  4. If Lord Berwick’s chalice is with Milius, what happened to it after the latter got killed/captured?
    4a) Could the MC get it back?
  5. Does Azkaroth really exist in the THoK universe?
  6. If the MC has answers from Lord Berwick, can the MC use that to the MC’s advantage?

Edit:

  1. Do banks exist in the THoK universe?

Edit #2:

  1. Theoritically, if William of Hallowford got killed, what would be the city’s reaction?

I would love to have this option too. If the MC didn’t kill any of them and didn’t have all bandits executed, they all should be alive. Hopefully if the MC interacts with the former bandits they could meet the other Bandit(s) who didn’t become the main sidekick.

@NJG
1: He doesn’t, technically, but the people he manipulated into being his personal army don’t generally come from a social strata high enough to be conscious of that.
2: Within the Concordat, the rulers of individual city-states are Grand Dukes/Duchesses, the nobles delegated to rule over major holdings in the hinterlands (border fortresses and walled towns) are Barons/Baronesses, and the ones given minor holdings (like villages or watchtowers) are usually just knights whose families have been given some land.
3: Yes, possibly along the same lines as the bandits.
4: Lord Berwick’s family in Torinhall demand its return, so it gets returned.
5: Nah, your MC made that up.
6: Not really.
7: Not yet. Institutionalised banks are more of an early-modern thing.
8: Chaos: all of William of Hallowford’s “employees” would no longer have an organisation, or oversight. All they would have are a very particular set of skills, which means Kendrickstone’s organised crime issue would become a full-blown epidemic of disorganised crime. Nobody wants that.

Skills they have acquired over a very long career, I would assume. Skills that would make them a nightmare to people like us. :stuck_out_tongue:

On that note, do William’s employees have any loyalty to him personally? He’s a pretty good boss to the MC, at any rate.

@Sneaks
They do. William of Hallowford takes loyalty very seriously, especially the loyalty of an apprentice to a master.
You’ll see why when you figure out the circumstances from whence he came from.

@Cataphrak

Yay! Also,

  1. Do we also figure out Isan’s circumstances? I believe there was talk about a traitor removing his legs, or something like that.
  2. Is there a reason why salt is used as a currency at Korilamdis?
  3. If the MC successfully steals a pair of finished gauntlets, why does loyalty skyrocket? Doesn’t the huge loyalty increase seem too much?
    3a) How did people in Sonnemerci react to the gauntlet theft?:grinning:
  4. If the MC is a shepherd, who woke him up?
  5. If the MC buys a new writ, why is the guard happy? I don’t get it.
  6. If the MC is a squire, Sir Callum mentions that 100 silver is poor payment. What’s the proper payment?

@NJG
1: Oh yeah, absolutely: I have at least one future installment planed for Korilandis.
2: It’s rarer than gold in the south; It’s useful, which keeps it scarce; and it’s what the cultures who I’m basing Korilandis on use.
3: It’s a big deal: you’re risking mission failure if you go for it. The reward should be commensurate.
3a: They assume it was misplaced by one of the guards, but nobody suspects your MC, especially after they become a hero.
4: The dream did.
5: Because it’s much more civilised than the other way.
6: A knighthood, generally speaking.
(You’re doing the thing again)

@Cataphrak, I found a typo:

You don’t linger at the scene. Perhaps Dame Mildred saw through your deception; perhaps something else gave Lord Berwich away. Either way, whatever money you were going to make out of betraying your mistress is gone now.

The location of this typo is if the MC fails the eloquence + will check. Dame Mildred is smarter than I thought.

@Cataphrak
1a) Who is Sir Callum’s heir?
b) Will the MC be able to take over Forester’s Hollow and rule it at some point in the future?
2a) If the MC steals the gautlets before going to fight the Razorclaw they can get a second pair in reward. How many gauntlets has Jocelyn made?
b) How long does it take her to make a pair?
3a) If the MC steals the gauntlets but fails to defeat the Razorclaw and is knocked out for days, why didn’t anyone find the gauntlets in their equipment?
b) If the MC fails tho defeat the Razorclaw, are Maud and Stephen the two surviving farmers who brought them out or are they dead?
4) What is the name of Maud’s son and who is his father?
5) Why doesn’t William request the MC to bring the Razoclaw’s paw as well? Couldn’t he sell it to Isan or anyone else?
6a) If the MC send the Razorclaw away peacefully, will they meet her or the children again?
b) Will the MC meet other Razorclaws?
c) Could they get a trained one as a pet?

@WulfyK
1: Sir Callum doesn’t have an heir, which means exactly what you think it means.
2: Jocelyn’s been working on plate gauntlets as a project for quite some time. Given that they usually take a few days to make, that means she’s got at least three or four pairs lying around.
3a: Searching through a person’s belongings while they’re too unconscious to grant permission? That seems very rude to me.
3b: They are. I may need them in future.
4: Henry, and none of your damned business.
5: Isan’s kept experiments secret for reasons, one of which being “So that William of Hallowford doesn’t find out and scheme to sell me components for eight times their worth”.
6: I’m not sure yet. A lot of this stuff is still conjectural. Remember, unlike with Guns of Infinity, I need to clear major creative directions with CoG first.

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@Cataphrak

I found a tiny typo:

“No, the Valhi of Tharrabhad’s left testicle,” the Court Wizard answers, voice dripping with sarcasm. “Of course, the razorclaw’s limb, Boy!”

The location is when the MC has Isan as mentor and passes the “Order” stat check.