I always build for full magic besides about the book. Whats to say it won’t help say.
Kill a dragon?
Besides wizards are known for having dangerous powerful artefacts.
The best ones have them.
Now all I need is my own tower and a massive beard.
Good point about the advantages of a city job.
Anyway, Fulk of Steeplevale is one of the bandits who could help the MC if you chose William’s or the Duke’s plan.
Based on your choices, the bandit prisoner can either be Caroline of Hillisport, Cordelia of Redmere or Fulk of Steeplevale.
If you successfully get his/her help, in the Epilogue, you’ll get the option to judge him/her and you can spare him/her, should you wish it. I always spare him/her.
I always choose to be William’s courier who did some illegal stuff cough stealing a pair of gauntlets, some coins and a stack of Kendrickstone trading licenses cough. I also never choose to become an associate, since I get a higher level of subterfuge if I’m a courier.
Also, when you said build a house, do you mean build it personally?
Thanks.
Oh! So there are more than one bandit. Yeah, I always get heped by Caroline. I also save her every time.
Well, I’m one pragmatic guy so I always choose to be an associate.
Personally? Well, not really since I’d have enough money to hire people but… Who says I can’t? Because, well…:
.
Basically, if you want to get Fulk, kill Caroline and Cordelia. Then successfully capture Fulk.
So, I assume you’re planning to involve magical defenses in your house? Hmm?
Ok… thanks for the tip. Any other tip about how to convice him?
Oh, of course! My house will only be accesible if I give you a magical pass or you have a magical energy that I recorded in the house. Example: Isan, Future girlfriend/wife, son, Dame Mildred, etc.
@NJG, @Jjcb
You don’t have to kil any of the bandit girls to get Fulk. You can also choose to save Caroline when meeting her the first time and to leave her there after the second encounter, or avoid the fight with the bandits altogether, but this will mean Frieda and her family and Sir Edmund will die.
Only if you want to meet Cordelia you have to kill Caroline.
I prefer to play as a magic user with some charisma and avoid killing anyone so I end up with Caroline, and spare her, while letting the bandits live and work as punishment. In my opinion executing them is neither moral or pragmatic. The town is screwed up and impoverished as it is… now you want to waste a bunch of labor killing a bunch of strong adults who could very well decide to revolt in a last desperate bid for survival (what with them all being experienced in combat and about to be killed.) Then assuming you actually manage to execute them all successfully without a revolt the city is still just as fucked up as it was before, and now also has a bunch of corpses to deal with.
I found a bug, in the Epilogue, when the bard was singing the ballad, I saw this:
The months did pass,
our hero made a name,
by killing a great beast,
and thus grew his fame.
But my MC was knocked unconscious then was escorted by Dame Mildred to Kendrickstone.
@NJG
I think I caught what was causing that.
Out of a huge amount of curiosity, is there way for this to show up in the iPad version of THoK?
I’d really like to see it on my screen:
@NJG
Nope. That’s why it’s there.
adds another marker to the “Reasons why @Cataphrak is evil” list
Hold on a moment. There are reasons why @Cataphrak is evil? Can you please PM the reasons to me?
@Iggles
I want to see your list too, please add me to the PM.
I want to see those reasons too. PM me too. Pretty please?
- Why is slavery legal in Nizam-i-Khazar?
- Is it possible for the MC to get a discount when buying stuff in Kendrickstone? The MC did save them.
- Can the MC learn how to use a crossbow?
- The Iron Marches are the unexplored areas, right?
4a) Can the MC explore it?
4b) It is possible for the MC to find some Flowering Court weapons and use them, right? - In The Creptkeepers of Hallowford, can you make a map which shows the THoK universe?
Edit:
- How much does Lord Berwick’s Hoise cost?
@NJG:
1: You can find out when you visit. Long story short: wild frontiers + a need for labour.
2: When you return there, probably.
3: Crossbows are heavily specialised weapons, and generally speaking, they’re too finicky and situational to be a realistic adventurer’s weapon. A mercenary’s weapon, certainly, but not an adventurer’s weapon.
4: They’re the frontier, and yes, your PC will be visiting there eventually.
4b: Absolutely.
5: Probably not at that point, maybe when the PC leaves the Concordat, I’ll throw in a world map.
6: Lots: probably in the 180-200 gold range, not counting everything inside it.
@Cataphrak Are you answering questions about the sequel? I’ve been wondering if our ex-bandit buddy has any chance to show up somehow? I know that would be a pain since they could very well have died at several points before we even officially meet them and be replaced by someone else, or even never meet any bandit at all, but it’d certainly be really cool… now that I think about it I kinda can’t help thinking this is the kind of question I would have asked before…
- [quote=“Cataphrak, post:207, topic:8064”]
A mercenary’s weapon, certainly, but not an adventurer’s weapon
[/quote]
But mercenaries and adventurers are quite similar. When I played THoK, I felt like a Middle Ages mercenary. You hire them, they do their job, and you pay them.
gasps
Hold on a moment. If the MC chooses the house, we also get everything inside it? I actually thought we would buy beds, chairs, tables, spoons, forks, etc, and deal with all the “moving into a new house” issues.
2a) Just a thought, if the MC has the manse, can the MC tell William, “Hey William! We’re neighbors!”
- Who has a bigger manse, Lord Berwick or William?
@Shoelip
I’ve actually been brainstorming ways to fit the PC’s bandit friend in. I’ve got a few ideas already.
@NJG
1: Not quite: when I say “mercenary” I’m thinking a member of a mercenary company - someone with access not only to other soldiers who can watch an arbalestier’s back while they’re reloading (the crossbows in Kendrickstone are steel-spanned arbalests with windlasses: they take a good 20-30 seconds to reload at minimum) but to a support network (armourers and the like) capable of maintaining such a complex and expensive piece of machinery.
2: If you gave Lord Berwick time to pack, he would have hardly left the silver behind. If you didn’t, then it’s all still there, and if you don’t mind not renovating, you can keep it all.
Also, William of Hallowford’s manse isn’t right next to yours.
3: William, by far: he can certainly afford it.