The Fantom Zone (Newbie Help Wanted)

And rep?

Also, maybe add a alien that this 5 spider like legs, it’s head is shaped like the head of a hatchet, and it’s arms are made of this liquid that can solidify and liquidfy, and it’s purple with green scales and fur!

The alien race is called then deuteriumye.

The rep thing is a good idea, and I was thinking about doing something similar to that already. The current version I was thinking on is inspired by Mass Effect, where you can choose different side missions to help different factions or races, but because of conflicts, both old and new, and just general politics, choosing to help one party might have the consequence of losing favor with another party, or on the flip side gaining favor because you helped somebody. If I do decide to allow different races for the MC, I can see this having an effect as well.

As for adding races, I’m always looking for more ideas on that front. I don’t know how many I’ll have, but I do want a diverse cast of aliens to fill my story’s universe with. My personal favorite right now is a species called the Z’Lusiss, an insect hive mind, where the entire race is one giant colony. A unique feature of this race is that they are able to have colony off-shoots of sorts that can travel off planet in robotic bodies, which they use a sort of mobile colony. These mobile colonies are humanoid shaped, with two arms and two legs, but inside are thousands of these Z’Lusiss. They can of course leave the robot body any time they want, allowing them to be able to quickly get into very small or hard to reach areas, making them very desirable to have on ships since they can make repairs in a matter of minutes where it normally would take hours just to get to the effected area on a ship.

Cool, will you think about adding mine, I forgot to add their background so il do it here.

The deuteriumye is a peaceful race, they look intimidating and strong, but they are herbivores and hate fighting and bloodshed, they are diplomatic and love meeting other races, and have only found space travel and became know to other races.

Throw out the idea of humanoids, if possible. Parallel evolution can explain some things (unrelated species biologically presenting the same adaptations) but life has tons of other patterns. Manipulating the environment is thought to be important for the development of sentience, so they would likely have fingers, tentacles, tendrils, paws like raccoons, etc… some way to affect their environment. Beyond that, there are no cues. They don’t have to breathe oxygen, survive in Earth gravity, live on solid land, require water, or eat - these are adaptations to our own planet.

To get started, check out some exotic zoology. Deep sea creatures, insects, and micro-organisms have senses and abilities totally foreign to mammals. Why not an intelligent coral? Nothing is impossible, as long as the thing has a way to reproduce/not die, take in/expel energy, and ideally to communicate with your character somehow.

Also, to brush up on English, get The Elements of Style by Strunk & White. I still have my first copy. To learn how to write, I suggest just writing and seeing what happens over time. I’ve read a ton of “How To Be A Writer” books, and some of them are good reads, but they didn’t really teach me anything. You learn by practicing.

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I most definitely plan to include a variety of life forms, though if life in the galaxy were as common as I plan on depicting, the basic humanoid shape (two arms, two legs, one head) would probably pop up more often than you might expect, though that’s likely where the resemblance would end. This isn’t Star Trek after all :slight_smile: And while a sentient coral life form probably isn’t likely, a sentient plant like life form is certainly possible. If you’re interested, here’s a very interesting post about the subject: http://worldbuilding.stackexchange.com/questions/10735/how-could-a-sentient-plant-evolve-and-what-conditions-would-be-required-for-this

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Also, is the demo out yet, and what’s the ship made of, living metal, because if it was a plant it could set on fire…

A demos probably going to be a ways off. As for the ship, it’s completely organic like an animal or you and me, with tissue and bone and a brain and everything, though it’s made of much tougher stuff than any planet bound organism.

Plants are arguably already sentient. Check out The Secret Life of Plants; scientists are still trying to debunk various weird experiments from that.

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Hello all, me again. So, new topic and question that I’d like to ask. I’m thinking of implementing a RPG style die roll system to a game of mine, but by die roll I don’t mean a simple *rand command to just randomize the outcome, since that wouldn’t be any fun. No, what I’m wanting to do is create an actual system, so that there’s always a risk of failure in an action, but even if you fail it doesn’t mean you’ll die necessarily. I’m still working it out, but the basis of what I’m thinking of trying is that whenever the player wants to do an action, they’re presented with several choices, and each choice will clearly say next to it what stat you have to be proficient in to have a solid chance of pulling it off, though that’s not a guarantee of anything. Also, and I’d like your guys opinion on this, but I was thinking if I can figure out how to do it so that it also displays a percentage to let the player know the likelihood of pulling it off. So for example

He swings his sword at you! What do you do?

*choice
    #I brandish my own sword and block him (strength) 75%
    #I dodge to the side (dexterity) 50%

I’m also thinking of doing a luck system, so that the die roll is weighted depending on how lucky they are, and would come into play with the percentage mentioned above, though I need to figure out a good way to do this so that the player isn’t guaranteed a high roll later in the game, it’s just more likely.

I’m also thinking of doing a two move system, where the player, and enemies too just to be fair, get two moves in their turn. It could mean that they use one move to close on an enemy, and the second move to attack, or if they’re already in attack range the player can choose to either do two attacks (swipe swipe), attack and retreat (swipe run) OR they can opt to do both moves at the same time, giving them a plus to their attack and allowing them to do a single devastating attack, but they take a penalty to the likelihood of pulling it off and if they fail giving the enemy a chance to retaliate early and giving them a small bonus to their next move.

Anyway, the system would be, using the example above, the player is attacked by a sword welding foe, and let’s say the player decides to attack with both moves. Let’s also say the player has an attack of 15, and the player has 50% luck, but the die roll comes to a 3, plus the attack gives them a 18, and the roll for the second move gives them a result of 27, so the first attack succeeds but barely and the second attack succeeds spectacularly.

Coming in swinging, you aim your first attack at your foe's chest, but your arm slips and instead you slice into their leg, dealing 5 damage.

With your second attack you aim for their arm, and land a deadly blow, dealing 15 damage and taking their arm completely off.

But let’s say they try for a single devastating attack. Since they’re combining their attacks, they take a penalty to their luck, so instead of a 50% chance of a successful roll it’s 40% instead

With a terrifying battle cry, you charge your enemy, causing them back up in fright. Before they have a chance to get far however, your sword glows as red as when it was first forged, and with that you swing upward, dealing 40 damage, splitting him in two.

I would very much like your guys input on this, especially those of you that have experience with tabletop RPG’s, since that’s what I’m basing this system from. I’m going going to try and work on a tech demo of sorts, to see if I can get this to work right and still be fun.