Hi guys, first of all I’d just like to say that I’ve lurked up and down this forum for a while and I really like the community that’s sprung up around these games (That sounded less creepy before I typed it out…).
I’ve been looking over the discussions here and have been trying to think of games to write myself. I started my first project a few months back, and now it’s degenerated into a bloated morass of unresolved plotlines and shaky programming that I’ve elected to stop working on for now as the only way I could salvage it would be to break it off into several different stories (And who has the time for that, anyways?)
My own deep personal failings aside, I was wondering if I could get your collective opinions on a few new topics, so I can actually get down to writing them. My problem is that I lack focus, storylines spiralling out of my control until I have 400 notepad documents crammed into a small space. To that end I’ve decided to focus on a single set of circumstances. My ideas are as follows:
A science-fiction adventure set on an interplanetary cruise ship, which upon interaction with an anomalous macguffin is catapulted to the other end of the universe and all but a handful of people are put into comas. You play as one of those left conscious after the event as the ship moves towards whatever has set these events in motion.
Pros:
Based on Homer’s Odyssey, possibly the most universal story ever written.
Opportunity to show just how strange and wonderful science fiction can be as a genre.
The central conflicts with be not just with the strange task of getting home, but with dealing with your fellow survivors. Romance? Mutiny? Haddocks?! You just don’t know!
Cons:
Sci-fi has been done quite extensively. Its my genre of choice but I can’t help but note that anything I write will be held up to the infinitely better ‘Apex Patrol’.
My second idea was to make my own version of the Frankenstein’s Monster story, in which you play an ambitious young scientist who becomes obsessed with ending death. It follows your early life and deals with the reasons for your obsession as well as your career and the fellow thinkers you will meet and be influenced by.
Pros:
Planning to set this in the opening years of the 20th century (Far later than Mary Shelley’s version) will allow for some interesting historical characters and events to unfold.
Nikola Tesla. Nikola Tesla will be involved somehow. That is exciting for anyone who likes science.
Put a new twist on the role of the monster, do you accept it and become its guardian and protector? Or reject it and live in fear of its wrath just as the original Doctor did?
Cons:
May be more difficult to write convincingly, as period drama mixed with Science! is a finicky style to work with.
It would be more difficult to place the freedom of gender and romantic liberty that I believe is essential to the ‘Choose’ part of a choose your own adventure. Having a vibrant young lesbian shaking the foundations of the scientific community might be a little hard to make plausible.
TL;DR: Most of you are smarter than me, therefore please give unto me your advice.