Hail, and well met! Like so many of you, I have begun my game writing career using the wonders of ChoiceScript! I’ve just finished the character creation process, but now I’m faced with two undesirable options. I’ve determined that my stats are somewhat long winded and dull to look at, so I wonder: Do I keep a list of opposed stats that aren’t terribly interesting to read, or do I go back and change everything to accommodate a stat system more akin to Apex Patrol (textual witticisms)? Or do I do something else entirely?
Hi Julian welcome to choicescripting
In regards to your question, at the end of the day it comes down to nothing but personal opinion.
What I think you’re asking is whether there is any alternative way to set out stats or make them look less boring and more pretty - and the short answer to that is no, there isn’t.
You can really only be as creative as native choicescript let’s you be, using the bar charts, bold/italic text - pictures and line breaks.
How you choose to do it, i.e. Apex Patrol style vs Opposed Bar Charts would be dependent on your personal preference and perhaps the structure of your game - what would actually make more sense for YOUR game?
Indeed, we’d be better suited to offering advice if we were somewhat informed as to the nature of what it is we’re discussing. If we could see the problematic stats, then maybe a solution could be proposed.
…Although brutality and wit aren’t antithetical. Since you’ve already accounted for brutality-qua-thuggishness elsewhere, perhaps vulgarity would be a better term?