Player
1
So yeah I am gonna make a game…
Never mind the details of the game I want to make a freaking stat screen which I have achieved.
Now I want to make it visually appealing.
*stat_chart
text Name
text Literate
text Languages
text Charm
text Intelligence
text Strength
text Willpower
text Fighting
text Lore
text Streetwise
text Technology
This is what I have typed.
Now why is that it becomes like this?
Name: DJ JOE
Literate: No
Languages: English
Charm: 1
Intelligence: 1
Strength: 1
Willpower: 1
Fighting: 0
Lore: 0
Streetwise: 0
Technology: 0
I want to make it look like this
Name: DJ JOE
Literate: No
Languages: English
Charm: 1
Intelligence: 1
Strength: 1
Willpower: 1
Fighting: 0
Lore: 0
Streetwise: 0
Technology: 0
Also how do you make a versus?
Godless/Devout?
I can’t help you with the first one, but I can with the second.
A text opposed stat isn’t available, but you can create a percentage bar in ChoiceScript Stats with
opposed_pair Blah
Boop
and using
*set blah 50
at the beginning of Startup after creating the variable.
On a side note, are you making some sort of supernatural themed game? The stats are very similar to Choice of the Vampire.
Player
3
Well I can say there are Elves and Dwarves in it.
Player
4
And I want a realistic gritty look about it. R18+
So a little like Imprisoned, too? I don’t mind either of those games.
Player
7
I was thinking more grand.
DaveDPF
8
Try using *stat_chart anywhere you want a blank line. Let me know if that does the trick.
Try hitting return/enter a couple of times then doing another *stat_chart
Ie
*stat_chart
__text name
*stat_chart
__text money
Player
11
No matter I found a decent compromise to the problem.
A better question is how do you make the game check things?
You know if skill x is lower than required you fail?
*label 1
*if (strength <20)
You fail and die horribly.
----*ending
I need help my text write strange code alone 0_o
i don’t use br lol why put ???
No idea what happen but i hope you get idea. If you want put less and equal us <=20.
Use this if checking for a boolean
*if (ninja)
__You’re awesome.
Or if checking for a string
*if (name = “player”)
__You’re the game maker.
Player
17
How can you create a bar where the player can write his name?
Galador
20
@Player Was that language really necessary?