I am gonna make a game


#1

So yeah I am gonna make a game…
Never mind the details of the game I want to make a freaking stat screen which I have achieved.

Now I want to make it visually appealing.

*stat_chart

text Name

text Literate
text Languages

text Charm
text Intelligence
text Strength
text Willpower
text Fighting
text Lore
text Streetwise
text Technology

This is what I have typed.

Now why is that it becomes like this?

Name: DJ JOE
Literate: No
Languages: English
Charm: 1
Intelligence: 1
Strength: 1
Willpower: 1
Fighting: 0
Lore: 0
Streetwise: 0
Technology: 0

I want to make it look like this

Name: DJ JOE

Literate: No
Languages: English

Charm: 1
Intelligence: 1
Strength: 1
Willpower: 1
Fighting: 0
Lore: 0
Streetwise: 0
Technology: 0

Also how do you make a versus?

Godless/Devout?


#2

I can’t help you with the first one, but I can with the second.

A text opposed stat isn’t available, but you can create a percentage bar in ChoiceScript Stats with

opposed_pair Blah
Boop

and using

*set blah 50

at the beginning of Startup after creating the variable.

On a side note, are you making some sort of supernatural themed game? The stats are very similar to Choice of the Vampire.


#3

Well I can say there are Elves and Dwarves in it.


#4

And I want a realistic gritty look about it. R18+


#5

Woohoo one problem down


#6

So a little like Imprisoned, too? I don’t mind either of those games.


#7

I was thinking more grand.


#8

Try using *stat_chart anywhere you want a blank line. Let me know if that does the trick.


#9

Nope.


#10

Try hitting return/enter a couple of times then doing another *stat_chart

Ie

*stat_chart
__text name

*stat_chart
__text money


#11

No matter I found a decent compromise to the problem.

A better question is how do you make the game check things?

You know if skill x is lower than required you fail?


#12

*label 1
*if (strength <20)
You fail and die horribly.
----*ending

I need help my text write strange code alone 0_o


#13

i don’t use br lol why put ???


#14

Thank you


#15

No idea what happen but i hope you get idea. If you want put less and equal us <=20.


#16

Use this if checking for a boolean

*if (ninja)
__You’re awesome.

Or if checking for a string

*if (name = “player”)
__You’re the game maker.


#17

How can you create a bar where the player can write his name?


#18

*input_text name


#19

Fuck yeah thanks.


#20

@Player Was that language really necessary?