Hey guys and gal, Derek Metaltron here. So I’ve been in mind to start work on a Choice Script game for a while now, dabbling with a couple of options for an initial game, and after some thought I am commencing work on what is presently called ‘The Chronological Caverns’, though the final name might change. It is many things but is predominatly going to be a a tribute of sorts to ‘The Cave of Time’ by Edward Packard, ala the original Choose Your Own Adventure story which inspired me and many others to read so many more of those books when I was a kid and came across them in charity shops.
Suffice to say this will be a game about time travel, or rather a place where aspects of the past, present and future blur in a strange set of passageways and tunnels where things are never as they seem. Pirates battle Cowboys, handsome space aces flirt with beautiful Aztec maidens, and armoured knights seek to vanquish dragons… or rather hungry prehistoric monsters. Amid the numerous inhabitants of these caverns, you are the latest addition, brought within by some unknown force amid your own time’s troubles and so must find your place in this underground temporal world. As you explore its depths you will encounter loners and alliances of both those who strive to seek the means back to their or any time, and more ambitious men and women who seek to make the caverns their dominion outside of space and time. The decisions you will make can lead to victory or defeat, love or ambition, life… or death.
So I’m starting to adapt and write up that concept, beginning with the character creation, which is where your suggestions will come in handy. You see I want to make the character selection to be interesting and I’m also keen to let players select from a number of origins, both historical, present day and possible futures (probably inspired by traditional sci-fi genres like outer space or robots/zombies have conquered/infested Earth), but I’m interested to know what you might prefer. I see one of two ways to tackle the start of the game:
Type of Character over Era. Players would first make choices which dictate their sort of personality and occupation as they strive to remember how they got into the cave, as well as who they were. When you get down to it amid all the types of historical and futuristic options you can distill them down in theory to things like healer, warrior, artist etc. The precise time would be a secondary thing chosen by options afterwards.
Era over type of character. Players focus on something which envokes a possible era or time from a dim memory - a Galdus sword, Victorian Novel, Laser Pistol etc. This begins to flesh out where they are from, and then secondary options define who they were and what led them into the caverns.
I’m also debating whether to have specific and descriptive defined times for the player to arrive from, or alternatively some more vague era. So in one way the player might have come from the battlefield of Hastings in 1066 (either as a soldier or maiden) or in the second case be definied as medieval but from when and where becomes a little more secondary. So I’d like to know what people prefer. Once it’s complete I’ll likely upload the character creation as a demo so people can see the writing style and formatting and let me know what they like and don’t.
Anyway, that’s what I have in mind so far, so give your thoughts if possible and I’ll be commencing the writing from next month, with any luck.