Still the mc’s curse seems particularly powerful so even if it is more purely for entertainment I can’t see him letting a victorious mc be on his merry way and I don’t think there’s a way my mc would willingly serve his regime.
Yes, well still what my mc wants is his demise and that of his regime, which does not seem like a wish that would be granted.
Well that’s not entirely true, even more than ending Lord Koh my mc would want to find the “source” of the “gifts” and end them and the untold misery they’ve caused, of course becoming a successful Darth Traya or Nihlus also isn’t likely to be on the list of granteable wishes as losing his powers would end Lord Koh as surely as it would end the mc himself.
@idonotlikeusernames Yeah Lord Koh isn’t exactly going to be to happy with your MC winning the tournament but not for the same reasons your probably thinking of. And don’t forget good things to those who wait, you might not be able to fight against his regime right now but who knows what will happen later…
I agree with you and them like I like at first the direction the story was going but didn’t like that you die if you didn’t automatically focus on your power. It made it seem a bit like the other stats really aren’t that important when you keep dying if you don’t follow the rules that the author wants you, so really don’t have a choice really. I like the game don’t get me wrong but I’m not going keep going back to make sure my MC up to par. I like lost heir too though, the thing with the lost heir It didn’t make it seem like you had no choice you just had to act wise on your stats and pick the choices that made sense with your stats. Plus in the lost heir your group kinda made up for you like a little bit.
Question did king Koh kill all the royal family because he said he wouldn’t kill the baby girl was he taunting king Augustine or die he kill her when she got older? Or did he raise her as his own?
Lord Koh killed off of the royal family except for the Princess because she was a newborn at the time, she is still alive but she basically still a prisoner, you’ll be able to meet her later on in the story and find out more on her and her backstory.
I have mixed feelings about this game. The idea behind it is interesting, but I wish there was more of an opportunity to have more meaningful interactions with the characters, though this is a bit of a bias opinion since I prefer character driven games. I was particularly disappointed we had to choose one character over the other. The conversations that were offered didn’t feel like they had much of an impact and didn’t offer as much insight as I would liked into their character. Again, this is a bit bias; however, letting us play out the scenes when we chose between working on our teamwork or skills would open a few doors to interaction - not just between our character and the NPCs, but maybe also between the NPCs just to see how they work with one another - and maybe a bit of light hearted fun. I at least found pinning the thief and outmatching our combat specialist enjoyable
The lack of choices, or rather lack of important choices, I find took away from it. I’m especially not fond of having choices decided for me only to be forced to give an opinion of said choice. More often than not I just picked random choices and watched them have very little impact. One choice I particularly found lacking was the one that made us pick between our life’s building difficulties. I understand being Gifted is the whole point of the story, so that should have been included in the narrative instead of giving us the impression we had a choice to not be gifted. Remember, the one key difference between the illusion of choice and the idea of choice is that one is more often found satisfying than the other, and much less obvious. To better this choice, I would introduce the concept of Gifted and then give us the option of choosing between either the mother’s illness and the rising in crime. Both maybe crutial, but playing up one as more important than the other to the player may just add to the immersion. Being made to pick all three of them kind of feels like defeating the whole purpose of giving us a choice. This is just my thoughts on the matter though.
@Noctis Thanks for all the feedback I’ve been working on making the game feel more immersive so your suggestions really helped! Also the opening chapters between your teammates are mainly meant to give you an introduction to each character and to what their life is like, however I am working on adding in more scenes that offer interactions between you and your teammates.
It’s nice to see that you’re back in the game! I really enjoyed the update though I would’ve liked some more interaction with the characters. Overall I loved the new update!
Same problem as the others I just can’t get my stats right to actually win that first tournament fight, what exactly are the requirements for that as all my choices other then failure are greyed out.
Depends on your stats. This game needs some serious re balancing of the stats though cause right now it’s one mistake and it’s game over and that kind of sucks all the fun out of it.
To win it right now you’ve got to have one high “normal” stat, like negotiation or intiution and a high control stat and just play to those whenever a stat check comes up.
The control stat determines how good you are at wielding your gift (or as my character likes to call it curse). You need a high one in addition to one other high stat to succeed at present.
But if it frustrates you too much right now maybe just wait until the author hopefully re balances the stats and stat checks a bit, eh?
Hey guys sorry if your having trouble with the game, but don’t worry I’m working on creating a new and improved fight scenes and ways to rebalance the stats, it’ll take some time to do it all but it’ll be included in the next update.
Does it really end in chapter 6 halfway through when you first begin your fight against the prisoner because everything grays out and it says no plan nothing just die. It also frustrates me that the options given are set like if you pick hunter and being intelligent you can really only sneak. If you do not do that one specific trait you will die and have to start all over again. Also the battles kind of frustrate me but it also leaves room for improvement like maybe combining both traits into one choice. Romance choices at the moment are ok but just feel like one personality after another. I do see full potential maybe the fighting scenes being more like “choice of Kung fu” and how excilerating they were. Do hope you continue the WIP sorry if this is too little or too much info or criticism on my part but I do see potential in this and an author bringing this back from the dead and not disappearing might mean your serious in continuing this and I hope you do because it’s so much fun. Keep up the great work . Also do you intend to put a “save system” in this WIP because it’s pretty frustrating if you make the wrong move at the beginning you have to start all over again or start from where the checkpoint was. Ask JimD, or many other authors how to implement the save system if you don’t know it. It’ll help out a lot in the long run. And thanks for your time and effort into this WIP it’s paying off.