What about your sister etc is in the hospital and you need money?
Whatever you decide to name the cars, you can always include details in a stat-sheet devoted to technical details and specs.
You can have your cars listed by class, by modification or even customization kit. Most time details like that are not needed but in this story, such listings might be welcomed.
im trying to keep it all casual, my current focus is the story
im giving cars somewhat normal description, but that may change in future.
for example, Aveorlet amaro SS
Value- 50000
Power- 4
handling-5
Modifications- turbo,custom rear wing, nitrous (max 3 modification)
also i have cut a lot of content from the game due to copyright and coding issues.
yes, i planned to create a class systems for cars but right im planning to implement a power handling limit for races (much easier to understand)
for example you have a Asaru impreza lets say power 2 handling 2 but the race requirements is power 3 handling 3 you either need to trade/buy a new car or upgrade current car
a stock carâs max value can be increased by 2 points only, i.e impreza custom power 4 handling 4 (total 4 points)
(after that you will have to buy a new car)
i know its kind of weird to not include technical details of cars, but as for the moment im focusing hard on the story,once the demo is made we can get a clear idea what users want, the demo may take some time
im in no hurry to put it unpolished, i want to give the users atleast 3 chapter to dwell into, it will also depend on my friend how fast he can put it to choice script, currently i have not submitted my data to him but today i plan to, so i think by the end of july the demo will get a green light.
I recommend not going to crazy with technical aspects. I have no idea of cars. I donât want to be filled with details I donât understand. Thatâs something will harm my entire enjoying of story. I recommend put technical aspects on stats in a label saying cars and technical aspects.
Also for newbies like me maybe a small text saying this is a balanced car or this is fast but fragile or tend to be unstable in turns or something.
I mean I will love experience a game about something I have no idea I suppose more people think like me.
What do you think about my names?
i know and instead of putting all load of tech stuff i shortened all car stats to just âpowerâ and âhandlingâ
no need to go into details like 0-100 , engine bhp and all.
i originally planned 59 cars but there is huge copyright issue with naming,
well, to be frank i have changed almost 60% of the entire game story to make it user friendly and more story oriented , i planned atleast 8 Ros but seeing the current conditions i think ill stick to 6 (2 st 1m 1f, 4 bi 2m 2f). but this is just beginning
i have put the prologue and chap 1 in place chap 2 is half way complete.
ill try to put them today for scripting as i may remain inactive for next 2 weeks (blame my exams)
rest will be up to mr. dungeon master for creating the demo.
@Anubhab_Khanra yeah, its good but a little complex, we will stick to P&H stats for now
@Shin_Lee, nope the MC has a brother, he is in debt and has 2 years to pay off his dues. .
I was suggesting moving the details to a separated stats page (itâs easy to have multiple pages) so that those interested will have a resource available. I wasnât suggesting turning the game into a tuning garage with read-outs only a trained tech could decipher.
Having multiple levels of details in your game will widen its appeal to more people - both a casual reader and a gear-head.
Yeah that was what I recommended a technical label in stats. The best compromise
There is not much i can do, under the stats screen there is a label âCar detailsâ in wip
Under it you can find (example)
Make: VMW
Model: Z6
Customization: Turbo, Rear wing, nitrous
Power 5
Handling 6
Value 30000
I know its not much but most of the user dont bother about reading all the stuff, trust me im a car monkey, if allowed ill put the whole lot of stuff in there (in separate stat page) but rarely users go through it. And it wont have any impact on game play, but ill see what i can do
ButâŚif i can get a few more people who can help with coding and all i can expand the possibilities
CurrentlyâŚwell only 2 people are working on this
And trust me im TERRIBLE at coding lol and my writing isnt that of a top notch aurthor, but im sure the community here will point out all flaws once the demo is up, so i can patch my mistakes.
Scripting updates
Character creation is now complete
the story is In progress
I wanted to bring this matter and i think its the best time
Say, i have seen most aurthors use complicated/complex style of writing stories, they use special wordings
Will you be fine, if i wrote this story in a simple way?(without much use of any complex writing style)
My writing is very straightforward, andâŚwell i like to put every detail i can in simple way (so be prepared to read a long history like story XD) , so what do you guys think?
Write it in the style you feel is best - authors have written published Hosted Games and official CoG styles differently then others - so you should just write, get your storyâs demo going and take it from there.
I recommend you put fake choices inside wall of texts to make all more interactive. In a mobile phone big wall of text become super annoying having to scroll down continuously.
Thanks appreciate the feedback,
Truth to be told, im just rewriting this story, making changes at key points and placing additional characters, this story is very old, i wrote it when i was in 9th grade) erâŚwellâŚyou can mostly classify it as a street racing with romance as subgenre.
The original story i wrote was gender locked but due to people showing interest in multiple gender options i decided to rewrite it, chap1 is already under coding, i believe the demo may be released sooner than expected
Ill do my best to make it user friendly
Cool. Most of us have ideas and outlines and started then stopped projects - all of us have our stories in us - the story I first put up in here as my first WiP is one I thought about for years too ⌠the key is to keep working on your project and youâll get there.
Ya, Iâm very glad you decided to re-write this part - it shows that you really want to write as best of a story as you can.
You know, there will be criticism - but the key is to figure out what that is saying and make the changes you think will helpâŚ
The community here is pretty good and as log as you take your feedback in stride - even that feedback that is negative, Iâm sure youâll be able to use it to make a better story.
Thanks will remember that.
Thank you for showing so much support .
But we cannot push the demo until 8th of May because of our exams ( yeah both of us have the same exam ) and we wonât be able to come online till that date .
Please do not write things you dont know, i did a bit of research and found licences are not needed for text based games, which doesnât contain any visual design of vehicles.
Requesting a mod to close the thread.
Reason: this game wont use choice of games as its publisher, we are developing a independent engine to support the game. This game will contain graphics and images so will be inappropriate for COG.