Wow! Thanks for all the amazing feedback everyone, I really appreciate it!
If you can make sense of them, feel free to use them! For the most part, you don’t need to pass parameters - if you take a look at my scene files, you’ll see how to call the scripts (using the *script command) and what parameters you do need. The fade text requires some additional lines to scene.js though, you should be able to find the lines, as they’ll be suffixed by //CJW or similar.
@irule9344 Thanks man. There won’t be any visible stats, but you’ll be able to obtain “things” - and things like relationships will have hidden stats, and naturally variable flags will be set in order to keep track of some choices. The idea is that you KNOW if somebody likes you through their story dialogue, you “shouldn’t” have to come out of the game to check. I also have no plan to stop making these games, so don’t worry on that front!
@MusicLover Thanks! I hope to provide more of it ^^
@LOR @Fujin As others mentioned, I took A LOT of inspiration for this from JRPGs, in that vein I’ve actually decided to tell the story from a number of perspectives. These will swap between acts. That’s why you can rename the second character. Some acts you’ll play as her, others as him and a few more characters that are yet to be revealed. But the character genders are set, yes.
@shoelip @mason_stone The menu music is from Final Fantasy XIII, the ACT I music is from Final Fantasy VII (which a lot of my music will probably be from).
I’m a big fan of the entire series, and it probably shows (although I promise the amnesia is very different), even the one-line dialogue /page/swap system is reminisce of old school JRPGs.
@FcA I’m very happy to hear you like the interface and minimalist design. I struggled something rotten to get the balance “just right”. I wanted to give something fresh, without distracting from the experience or story.
Did the music work for you then?