I’m a little unclear about how Suspicion works. When trying to steal the champagne glass on the train, why does my Suspicion increase more if I am successful and supposedly undetected, but less if I get caught?
Hey, what are some choices that’ll help me increase observe?
And, by the way, I managed to get the Cordwainers to win without raming into anyone. First, you need to get the audience to go with your compliments of them. And then you can also throw the herbs Mopsie gets to you into their boat. That should give them an extra fire. And, as long as your boat and The Firesnuff keep trying to sink each other, the Cordwainers will float their way to victory.
Good catch! A misplaced line of code was causing that. Thanks. That will be fixed with the next update.
Straight answer, is there a poly romance ending for Rory, the MC, and Frank, I need to know whether it’s worth pursuing Frank as well as Rory? Also, if yes, are there other possible poly couples?
Yes, there is a poly romance ending for Rory, Frankincense and the MC; there is not a poly romance for any other combination.
I got the Cordwainers to win once, entirely by accident and entirely counter to my goal of winning myself. I was only trying to demonstrate good sportsmanship by getting the crowd to cheer for them. I don’t know, maybe my Persuade was too high at that point, because that one bit of cheering propelled the Cordwainers straight through to first place.
About winning the boat race:
For what it’s worth, I NEVER try ramming anyone on the boat race. In the first leg, I always choose to focus on raw speed and in the second, I always choose to slow down and watch for rocks. Coupled with a good reaction to the boat’s decoration before we start and a successful handling of the third leg, this is usually enough to get me victory. I suspect that winning the Exotic Animal Show also gives you a bonus in the race.
You can also feed the crew that special spice that Mopsie gets you if there’s no extra security around the house, but I’ve also actually managed to lose in spite that. I usually avoid this as I’m sure it counts as cheating. And I keep thinking we’re going to get caught and disqualified … who knows, maybe if you give Mopsie all your cash to get the spice, the crew will OD and then you will get disqualified, but I haven’t tried to see if this actually happens.
A couple of the less-obvious Observe-increasing choices I found:
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When Rory tells you about the situation he’s in, choose to respond with “Most distressing, sir/madam, to be sure.”
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When told about Rory’s engagement, choose to note that it’s “a most unsuitable marriage prospect.” Alternatively, if you decide you’re in love with Rory, you can get an Observe bump just by looking back at Aunt Primrose after meeting Rory’s gaze.
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If you miss the train the first time, Mrs Wilhelmina offers you a ride on her motorcycle. Choose to worry about the logistics of carrying everything.
I was so incredibly pleased with this game. I honestly didn’t expect this from this type of genre, but, I was so thoroughly amazed with how much I enjoyed this. It tickled every single fancy I had and I had no idea it’d do just that. You’ve found a genre that I didn’t know I loved. It’s like a fun romp through all of those Victorian Era stories (that’s the right era/genre right?) — Pride and Prejudice, Picture of Dorian Gray, Jane Eyre — without the soap opera drama and a pump of fun (with a bit of lampshading here and there). It’s just a mix of these amazing tropes in a well tailored story with compelling characters that somehow takes itself seriously while poking fun of itself and maintains an air of lightheartedness that tied it together.
Anyway, I romanced the heck outta Rory, even though my first impression of them was some rogue-ish Archer type. Turns out they’re a completely dense headed, endearing, and lovable character. It was a done deal, but loving their character more than I expected was an added bonus. I enjoyed everyone, but they were the one I enjoyed the most and I couldn’t avoid any scenes they was involved in. Especially if you let 'em do the jumping jacks. That was the moment I truly fell in love with them, which works cause it’s the moment the PC falls in love with them, if they so choose. (I forgot they had varying genders, since I romanced him as a gentleman’s gentleman) This probably isn’t spoiler worthy, but just to be safe.
I’m probably just going to be repeating myself with all the gushing, something I tend to do when attempting to give praise, so I’ll cut it short. You’ve created a wonderful story that was so pleasant to play and experience and I’m hoping there’s another like this down the line. A sequel, perhaps…
something to deal with the letter from Thistle you get at the end, dunno if that’s something everyone gets? I imagine so. Either way, I’m looking forward to it — it’s an immediate buy for me!
All in all, I might not have experienced every path of the story, but I am so happy with how mine played out and I just can’t play it any other way. I just loved it too much to change anything. Applauds to you and I hope you find the same success in future endeavors!
Rory is an utter delight, aren’t they? I could go on and on, but I loved all of the characters, to be sure.
This is a story that just begs to be replayed.
You’re about a century too late on Queen Victoria. Note that there’s cars and a motorbike and the Lindy Hop which was created in response to Charles Lindbergh crossing the Atlantic in a plane. The game is set between the World Wars.
Also, I don’t think everyone gets the letter from Thistle. You can quit being a butler and go with Valentine or Haze if you romanced them or I believe trade up to find a better employer.
Right. Though, she reigned until 1901, so not quite so much as a century’s worth of far off… (She reigned for over sixty-three years in total, so I can see why the Victorian era would feel like it lasted for literal ages). Then the short Edwardian period, then the Great War, then the inter-war era, which was 1918-1939, I believe…history, whee. :D
@Gower Did you have a particular year in mind when you were doing the research and such, if you don’t mind my asking?
Righto. And (but) on the other hand, the Jane Austen, Brontë etc. stories mostly precede or at least exclude large elements of the Victorian era. IIRC this is mostly considered part of the Regency Era. Victorian would be more like Charles Dickens, in outlook if not always in setting. Or From Hell.
It’s 1931-2 or so. There’s a few bits where I cheated and grabbed styles from a few years later, but it’s very firmly early '30s.
Thank you! This means a lot to me.
So here’s the thing about a sequel. I want to write one, but I don’t think I can do one that will respect the many endings. Even if I just had a sequel that had the MC and Rory going on an adventure together, the MC could be monogamously romantically attached to Rory, alienated from Rory, Rory could be married to Frankincense, Rory could be in a poly relationship with the MC, or the MC could be in a romantic relationship with any of three other people besides Rory. The MC could be still working as a valet for Rory, or someone else, or have given up valeting altogether.
The problem is that if I wanted to create the sort of deep romantic paths I did in Tally Ho, I would have to not only create several new ones for the sequel (for people who chose not to romance someone in Tally Ho) but also develop the existing ones…
So at least for now, I am going to let Tally Ho exist on its own. But I will tell you that I am deeply immersed in outlining my next game.
@Gower if i can ask, what will it be about? What chronology? And god, please tell me it will be immersive as this! With different choices that DO impact the whole game and amazing character relationships and interactions!
Yep, you only get that letter if you stay with Rory as his butler, something my mc never does, Haze and Valentine are simply too distracting for me.
Of course the author could contrive to get them all to, where was it again the Hamptons for a possible sequel should he so desire. For mc’s who remain servants it’s easy, whether their employer is Rory or not, their employer is invited and they take them with them.
For the good Valentine ending I suppose two of the fastest rising young actors could be invited as well and with Haze, well Haze has the opportunity to invite himself of course, but depending on the ending with him you get he might get send their as a “security consultant” or he and the mc go there to steal something.
Getting the characters there isn’t the hard part; I could definitely imagine Valentine and the MC taking a quick jaunt to the East Coast. But all of the love interests would need to be there at the house, all written in various stages of intimacy. If I were to do this, I wouldn’t want to do it by half-measures.
The one down side of creating such a branchy last chapter is that it made it really hard to write a sequel without the game ending up a billion words long. I’m OK with that. Maybe the sequel needs to be a comic book or a short story. If I could draw, I’d probably go that route. I think Tally Ho would make a good graphic novel if I could find an artist with just the right style for it.
As it is, I think you’ll like the new characters I’m cooking up. More details on the new game to come.
I’m loving the game and all but i really want to romance Haze but i feel like she’s pushing me away. Have i done something wrong?
Btw, Mopsie suddenly hated me for some reason, i don’t remember doing anything bad towards her. Seriously could anyone just help me?
Mopsie is incredibly fickle. The first minute you do something to displease her (like simply being civil to Haze), her affection drops to zero. The only way to raise it again is to go along with one of her zany schemes and ensure it goes well.
Thank you! I actually didn’t think i would get a reply.