Tally Ho Spoilers Discussion

I’ve just finished a playthrough where my guy was a major crook. The methods I’ve found to raise my Skullduggery are…

Admit that your weakness is stealing from your employer.

Have been a jewel thief.

And

When Rory leaves to get cigarettes go along then tell him the tobacconist is closed cause of an inspection.

That should take it past 50.

With all of these you’ll take some major hits to other stats though. Skullduggery is hard. IF you want the max reward from it you want to stay back and search the rooms during the fox hunt.

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Looking at it again, I think the skullduggery checks in ch.2 are a touch high. I’ve dropped a few of them by a couple of points, which should help. It will update in the next patch.

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Anyone know what skill do you use to shoot the gun at the pursuers in the beginning?

According to the game code, you should have observation (more than 40) and intellect (more than 35.

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Your Grace, Bella Toll(for whom the bell tolls), Earl of Rochester(the Libertine), Nick Carraway(the great Gatsby). These four are among my favorites.

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Thank you for the swift action.

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I think you got to choose those option in the end if you are Romancing Haze…in the end, remember to choose I don’t know what i am going to do…and you will be able to stay with Haze, when you wake up in her bed, you will have those options, choose Haze gave up her criminal life and there will be few options , i remember seeing the psychoanalyst as one of the option, although i chose the option of to make her parents annoy

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I honestly might put this game up there among my favorites of all the CoG titles. I loved it so much, and I’m STILL not really done with my first playthrough. I don’t know what it is, but I think I liked the way it was written the most. As if a very tired but sarcastic butler was telling me a story.

Quick question to people who’ve done this, but-- those darn peacocks. How do I win the competition with them?

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I really really enjoyed this. I think I’ve played through more-or-less the same path multiple times already, just to see how many things I can get right.

Haze kind of rubbed me the wrong way from the very beginning. I pretty much avoided them as much as I could once I got off the train.

I generally considered “getting Figs and Mopsie together” as one of the challenges to “get right” in the story. So many playthroughs just to figure it out! The two of them really are kind of ridiculous and endearing. (In response to a couple of earlier posts: nah, I think they’re both a little too dumb to be properly manipulative. “Demanding”, maybe; “manipulative”, no.)

Getting into the Inner Circle … I’m not sure, but I think it doesn’t really matter what you do, as long as you do the “infiltrate Dr. X’s party” quest and burn the briefcase there. It seems to me that, as long as you manage that, you’re a shoo-in to the Inner Circle. It helps if Trina likes you, too, and I think you can earn extra points with her by a) asking her to come out into the light when she first hails you, b) accepting her as a partner, no questions asked and no teasing, c) asking her to fight for you if you get caught, and d) letting her have the last eclair. If you can successfully tag-team the guard, so much the better.

Getting the briefcase at Dr. X’s: all the times I managed to convince him to hand it over to me, I’d given him my real name; all the times I failed, I’d given him an alias. This leads me to suspect that giving him an alias either makes the challenge more difficult, or else makes it impossible. It’s also quite possible that this challenge doesn’t use stats at all, and depends entirely on your choices (some of which, admittedly, require information learned through earlier stat tests.)

In one of my playthroughs, Rory was arrested; in another, Valentine was. In all others, I was, as bait for Haze. I have no idea what causes this. The story seems to assume I have a thing for Haze, simply because I interacted with them on the train, when in fact I much prefer Valentine. The only time I messed around with Ambrose’s diagram was in my very first playthrough (in which I was still the one to get arrested.)

I think there are multiple ways to win the Exotic Animal Show. You can weaken Firesnuff’s confidence at various points; I think you only need one, as the first time I won the show was when I, disguised as Prof. Hickory, convinced him that his dream boded ill for his chances. I don’t think I did anything else in that playthrough related to the animal show. I think that if you can manage the trifecta of convincing the birds to choose you over the Grovers, calming Aunt Primrose at the show, and grooming the birds at the show, you might also win without doing a thing to Firesnuff; but I’ve yet to manage to get the birds to choose me. Finally, there’s the option of feeding the birds the “special spice mix”, that Mopsie obtains for you if and only if, way back in chapter one, you told Aunt Primrose not to post any added security around the house.

Honestly, the thing that impresses me most here is how the multiple plot threads all weave together, and how things done way back in the first chapter for Plot Thread A can come back in the final chapter to affect Plot Thread B. It’s just fascinating.

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Also, I loved all the boat names.

Of course, I always entered with The Hero Unmasted. How could I not?

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I find that pretty cool too. Normally when games tell me my actions will have consequences, I just scoff and go alright. Then I don’t think about it again. Here, I really have to think, and that’s pretty amazing.

That said, thanks for the tips. I’ll definitely try and do those…

Also, I always went with Rammed! for my boat, hahah.

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Hey @Gower ,

I just wanted to let you know, that I absolutely enjoyed every minute, every word and every page of this game.
I just jumped right in and had immediately the scenery of an old comedy in my head. (as a 31y old german, I don’t know who Jeeves and Wooster are)
And I played it just like that, without fear of doing something wrong, just watching how everything will unfold right before me and I couldn’t have done it any better. Not in that “I have every badge/achievement”-kind of way, more in like "I was really really happy with how my story took its turns and ended. I played it in a flow, I guess you could say.

Keep on going, one of the best CYOA games out there.
Much love from a humble servant!

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I took the Choice of Rowboats :smiley:

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Thanks for the answer! But I wanted to know what stats you need to have to choose the psychoanalyst option cos it’s always greyed out for me.

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To peek behind the scenes, very generally, there are a number of hidden suspicion stats for other characters (like Rory and Valentine) that determine what Inspector Ambrose does in the parlor scene. That’s what’s creating the different outcomes there–there are six different suspects that Inspector Ambrose can light upon in that scene (and five of them can go to jail.)

It’s not so much that the game thinks you have a thing for Haze so much as Haze sometimes being more intimate-behaving with a character who is rebuffing them–if you come across any language that reflects a romantic plot-in-progress with Haze when you are pursuing Valentine, by the way, let me know.

Regarding the alias at Dr. X’s, giving an alias does give a small bump in the direction you imagine (but of course has the advantage of not revealing your real name, which helps you in another respect) but it’s only a small bump–you can definitely get the briefcase with an alias if you and Trina succeed in your casing well enough.

And now that you’ve completed the challenge of winning the Exotic Animal Show with the peacocks, you are clearly ready to move on to the bonus ridiculous challenge of winning the Exotic Animal Show with a completely different animal.

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Thank you so much! That’s exactly the spirit I was hoping you’d play it in. I am already starting to sketch out my next game, and your words are giving me some much needed good spirits and energy. So thank you!

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How can I catch the train the first time ?

Charge through the couple or be bold/persuasive and yell at the conductor to stop.

Haze: It was never anything Haze said to me; I recognized right off that that was Haze’s style (and that was one of the things I found off-putting about them). But…

When I got back to Ritornello after Dr. X’s party, I found the option “My thoughts turn to Haze”. Since there were no options for my thoughts turning to anyone else, I assumed this option was triggered by something I’d done earlier … like say, finding the mask in Haze’s room. In which case, of course my thoughts would turn to Haze: I suspect them of being a master criminal who’s going to Ruin Everything! But it turned out to be an “I am fascinated by Haze and possibly romantically attracted” thing instead.

Later, once Ambrose’s trap was sprung and Haze was arrested, the text seemed to indicate that I missed the little bounder: Rory notices I seem to be in shock and I tell him it’s because Haze was arrested … and then on the hayride, I seem to especially note Haze’s absence, when I’ve done all I could to get rid of them.

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Depending on your stats, there are a few ways. @Finn has pointed out a couple, but my favourite requires a high Culture … and possibly an average Bold? A middling Intellect? Not sure, but I’m pretty sure that Culture alone is not enough. Anyway, with these stats, you can subtly hint to the guy blocking your way what words he wants for his proposal, and that gets you on the train with everybody happy. The advantage of this approach is that if you travel by first class, you get off on the right foot right away with Colonel Firesnuff, who’s seen what happened and approves.

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