SYNTH BLUER
Giving up your name, your past and your body, you make a deal with the UWDC to transfer your very soul to cyberspace, becoming one of many Avatars-- specialized secret police whose duty is to protect the United World from the unthinkable things cyberspace has set free. Astral terrorists, thieving hackers, and worst of all, monsters called “dreams” who leak into reality through illegally modified computers. To be honest, that’s not even the half of it. Ever heard of Blackbox and Whitebox? You will now.
You’ve tried to prepare for this. You think you’re ready. But, as glamorous as the introduction may have seemed, nobody is truly ready for the horrors of being an Avatar.
And you…you might be the terrible end to it all. Because under your facade, you are no longer one of us. Are you?
Genre: Cyberpunk, Surreal, Thriller, Horror… Something like that at least.
Mature Content Warning: Contains moments that could be considered scary/disturbing. May contain sexually suggestive moments and language. Contains blood/body horror.
DOWNLOAD LINK: No demo available yet.
I NFO
"In Synth Bluer, take on the role of a newly created Avatar who hides a disturbing secret. Become a cyberspace legend: fight abominations, make new friends and explore a strange digital world that is never what it seems.
Hold strong against the threats of another dimension, and question the need for your fate…before your fate questions the need for you."
- A complex, colorful story and changing setting with many paths and variations in your day to day life.
- Optional bonus documents/notes/research papers that explain the setting in detail.
- A “safe” system that allows you to go back to the beginning of the chapter if you get an ending you don’t like. No penalties, it simply resets your stats to what they were at that checkpoint.
- More than twelve characters with unique personalities that can become mutual partners, friends, or lovers with your character on a case by case basis for realistic and dynamic outcomes across the entire board of gender, orientation, purpose and even species.
- Create a fully customized Avatar from head to toe, making anything from a human who looks just like you to an anthro, faun or alien, and choose their classes: Synth (major class), and Hobby (minor class). Their classes give an immediate leg up in certain stats, and an advantage in those particular stat gains throughout.
-Only three polar stats to keep track of: Lethargy/Stamina, Insanity/Clarity, Despair/Hope
You are not directly punished for going to the red or blue. In fact, the red and blue may shift multiple times in one day! It simply affects how your character’s choices pan out. For example, your character may say something different with high insanity than they would say with a high clarity even though you picked the same choice in both cases. Either way, you still get to choose from the same choices. It’s just the details of the choices than pan out differently. These details can affect relationships or the outcome of a situation. Situations may tend to…pile up on top of each other. In other words, there can sometimes be several different results to the same choice depending on your stats, all the hidden variables, and the situation itself combined together in a certain ratio of math. Some kind of math. shot
With countless* outcomes for each daily chapter dependent on all kinds of factors, every individual playthrough should be at the least slightly unique if not very different indeed.
*Not actually infinite (or even in the thousands). I’m a designer, not a miracle collie. XD
A U T H OR’ S N O T ES
Whew. What a mouthful!
I look forward to sharing this game with the community. I have experience coding (in other engines) multiple pathed stories and consider myself a bit of a variable wizard. So I’m not intimidated by the workload as much as I am really really nervous about the final result coming out not as fun or interesting as I intend it to be.
The game is free to play, because for one thing I like to freely share my work, and for another thing, even if I was interested in some financial gain from my work…I am not in a legal position to sell things. Needless to say, it doesn’t bother me that much to share what I have made freely. It’s the goal.
Shipping with the Offline-Zip pack of the game will be an in-depth strategy guide, lacking major spoilers.
For the demo and general purposes, there will be the standard dropbox upload procedure.
I was working on this game on my original computer…then it fell off the bed and broke…until I save up enough to fix it, the artwork I had intended to draw and include must be put on hold. My current computer is a potato…oh, I mean it’s from 2006, and duct tape is literally holding it together. I’m serious. XD
I really hope you enjoy it!
I always appreciate any comments and constructive critique. Yes, bug alerts too. If there’s something you think I can improve or fix, I’ll try my best! If the code is terrible, you can let me know too so I can learn from it. Better to learn the code than…um, not learn the code?
(Note - - - Actual updates to the game will happen sporadically because I do not have internet access at home. At home I can only reply to things via phone.)
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UPDATE NOTES
planned demo release: the first week of July! Time for me to get back to work…
current word count - 25, 767 including code…I’m not even done with the opener yet so I seriously wonder how long exactly my game is is going to be XD…and no it may be long but it’s not ready yet I’m sorry T.T I tried hard to meet this deadline of today for a demo but I failed. I still wanted to release some information out of excitement.