I’ve noticed recently that when it comes to comes to stats people usually have one of two complaints; either “the game relies on stats” OR “your stats don’t matter”.
I understand the “your stats don’t matter” complaint for the most part, why bother having stats if they don’t do anything for the game, right? So the natural solution to this would be to make the stats have an impact on the gameplay. But people seem to not like it when it has a drastic effect on the game.
As a vague example of what I mean:
If Stat A is greater than Stat B
You win the fight and no one dies
But if Stat B is greater that Stat A
You win the fight but your teammate dies because Stat B wasn’t ideal for winning the fight easily
People seem generally opposed to those kind of ultimatums. The vibe I’m kind of getting is that people want the scene to play out based on your stats but still want the ideal outcome regardless. Which I personally feel is still along the lines of “your stats don’t matter” because the journey is different but the outcome is the same.
I don’t have that big of an issue, personally with my stats determining certain outcomes because I find that to be more realistic. As in, if I make my character reckless and they do something reckless that causes a NPC to die, I can accept that. But there always seems to be someone who will be more like “my character is reckless but only when it comes to themselves so they would never do anything that would risk anyone else” and thus wants the game to reflect this.
Don’t get me wrong, there are definitely games that are too heavy one way or they other. How would you personally go about balancing the two?