I’m busy polishing up my contest entry for publication as a Hosted Game, and I’m currently immersed in resolving some narrative issues my wonderful beta testers have found.
When that’s done, I’m going to have to do something I dread and balance the stat checks. My game definitely falls more towards the traditional CYOA side of the Choice games spectrum and less towards the RPG number-crunching side, but I still have plenty of spots where the player character can fail an action because their skills aren’t up to it.
I have basically no idea how to go about efficiently balancing those spots. Is there some accepted method to figure out how difficult any given stat check should be? Is there some ratio of stat-improving opportunities to stat checks that I should go by?
Right now, I have a whole bunch of places where stats will improve, and a whole bunch of places where those stats will be checked, but there’s no rhyme or reason to it beyond what occurs in the story itself. As I was writing the story, I just threw them in where they seemed to make sense. I winged it, and I know that’s not good enough for the numbers to add up.
As an example, if the character engages in a sparring match with the captain of the guard, then their Strength stat increases by 2%. But I don’t know if it’s increasing by the right amount, or if I need to go through and include more opportunities to increase it, or what.
I’m just a little lost and hoping for some guidance.