So I’m trying to decide the way I want to do stats in my game. Right now I have it set with regular stats you’d see in most games whether CoG or a MMO. While I don’t mind this setup part of me wants to go a different direction.
I’m thinking about making the choices set skills rather then stats. Such as you take Kendo club so later down the story you can fight with a sword. Or you took German so later you have the chance to use that skill. Some would have long lasting effects and others would wholly depend on the branches of the story.
I know I could use a combination of both, but as of now being new and all, I feel it might be to much. So overall what do everyone enjoy most of all?
Id set a poll but I sadly don’t know how lol.