Okay, this is a topic that’s been on my mind for a little while now, regarding personality and skill stats in choice and hosted games.
My question is this: are there any stats you dislike, or implementations of stats that you find issue with? Examples: stats that are mutually exclusive, stats that are hard to discern, stats that take a lot of effort to raise, games where you can’t tell how high stats you need, etc.
I have some of my own. Most of it comes down to personality stats.
First and foremost: I find it jarring when you have to choose between logic and mysticism in games where mystical forces are provable real. Your character is talking to ghosts, fighting supernatural forces, but they don’t believe any of it is real & react with disbelief to everything going on? It’s frankly a bit annoying, and the mysticism stat usually makes your character talk like the Oracle of Delphi when really it’s the logical choice to believe in things that are objectively real in your world. Lmao.
But the stat that really grinds my gears, is the one where you choose between being “kind/emotional” and something like “willfull/strong/etc”. I feel like the stat names here are often misrepresentive, because in practice it tends to come down to “are you an asshole or not?” It’s kind of like in Dragon Age 2 if you choose the “angry” personality, and not only is Hawke standoffish but will be prone to really unethical shit. I’ve noticed that this stat in choice/hosted games will often lead to a main character who’ll let someone die without remorse, even when there’s no real reason to beyond being an unfeeling asshole.
Oof. There that’s off my chest. I’m curious if anyone else has similar qualms or has noticed the same patterns, or perhaps if anyone disagrees haha. I live for discussions in this forum so I’d love to hear people’s thoughts. I hope y’all have a good day!